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Basically, units in Advance Wars 2 are divided into three groups: Ground units, Naval units and Air units.

Ground[edit]

Infantry[edit]

AW unit Infantry.png
  • Use to attack: Infantry
  • Can attack: Copters, Ground

The Infantry unit is the basic Ground unit with a base cost of 1000. Although the weakest of all units, it serves the purpose of capturing cities.

Mech[edit]

AW unit Mech.png
  • Use to attack: Infantry, Ground
  • Can attack: Copters

The Mech unit is a MECHanized form of the Infantry, but notably slower than it's counterpart. At the cost of 3000 it packs an anti-vehicle rocket launcher that can be used to great affect. Like the Infantry, it can also capture cities.

Surprisingly the Mech's movement is not taxed by mountain travel. Both infantry units can increase their line of sight by 3 if they move to a mountain terrain.

Recon[edit]

AW unit Recon.png
  • Use to attack: Infantry
  • Can attack: Copters, Ground

The Recon unit is the lowest priced vehicle that is very mobile - especially on the roads. As a RECONnaissance unit they provide a large line of site during the Fog of War. Otherwise, this is an unarmored vehicle that has the same machine gun the small tank has.

APC[edit]

AW unit APC.png

This unit cannot attack.

The APC unit is the troop carrier of the game - it cannot attack, as it has no weapons, but can transport one unit of either Infantry or Mech, supply any units it is next to and also soak up a lot of fire before being destroyed.

Tank[edit]

AW unit Tank.png
  • Use to attack: Infantry, Ground
  • Can attack: Copters, Navy

The Tank is the basic ground vehicle, useful in its mobility due to its tracks and its versatility of being able to attack a large number of units.

When moving a number of tanks, bring the furthest tanks in the back to the front lines, then use those already on the battlefield to advance. This is in contrast to how you move indirect units.

Medium tank[edit]

AW unit Md Tank.png
  • Use to attack: Infantry, Ground
  • Can attack: Copters, Navy

The Medium tank is one of the strongest units in the game. At the hefty price of 16000, this unit delivers a wallop of firepower that can break armies apart. Compared to a regular tank, the medium tank has a more powerful cannon, a knockout machine gun, and more than enough armor. It is however a less mobile unit and has a significantly shorter line of sight than a tank. The price should not be glanced over, as it is the second most expensive ground unit.

The strength of the medium tank lies not with its firepower, but its armor instead. A regular tank gets shredded once shelled by an artillery piece or attacked by a mech, but a medium tank can survive more than 2 hits for both instances.

Neo Tank[edit]

AW unit Neotank.png
  • Use to attack: Infantry, Ground
  • Can attack: Copters, Navy

Essentially a medium tank with more firepower, more armor, and 1 more unit of mobility. Downside is the price of 22000.

Anti Air[edit]

AW unit Anti-Air.png
  • Use to attack: Infantry, Copters, Planes
  • Can attack: Ground

This vehicle can take down helicopters and infantry units in one shot using the vulcan cannon, but it lacks the armor tanks have.

Artillery[edit]

AW unit Artillery.png
  • Use to attack: Infantry, Ground, Navy

This unit attacks from a distance, cannot counter-attack, and in addition it cannot move and attack on the same turn. Cheaper than a regular tank, it is by far more powerful. Artillery does 15% more damage to a tank in a tank v. tank matchup. This is the same unit that can take infantry units out of the battlefield, effectively cripple medium/neotanks, and even attack naval units. This is an underrated unit, but can be downright devastating if used properly. Flank the vehicle with infantry units or bring it up to the front lines; either way, the results will be generous.

When moving a number of indirect units, attack using those already on the front lines, then advance with those in the backfield. This is in contrast to how you move direct units.

Rockets[edit]

AW unit Rockets.png
  • Use to attack: Infantry, Ground, Navy

This unit can attack units from a distance. Weak against Direct combat units, stronger than Artillery with a longer range.

Missiles[edit]

AW unit Missiles.png
  • Use to attack: Copters, Planes

This unit can attack air units from a distance. Cannot attack ground or naval units.

Sea[edit]

Battleship[edit]

AW unit Battleship.png
  • Use to attack: Infantry, Ground
  • Can attack: Navy

This ship is an indirect combat unit of the sea but the pride of most navys.

Sub[edit]

AW unit Sub.png
  • Use to attack: Navy

Good against most naval foes but hates the cruisers anti sub missiles.

Cruiser[edit]

AW unit Cruiser.png
  • Use to attack: Copters, Planes, Submarines

Use this ship to bring down enemy jets flying over the sea or attack subs. Transports two copters.

Lander[edit]

AW unit Lander.png

This unit cannot attack

Transports two ground units.

Air[edit]

Fighter[edit]

AW unit Fighter.png
  • Use to attack: Copters, Planes

Use this jet to shoot down Bombers when Anti Air Vehicles are not able to stop them alone.

Bomber[edit]

AW unit Bomber.png
  • Use to attack: Infantry, Ground
  • Can attack: Navy

Use this plane to support ground troops. Bombers can take down most ground units

Battle Copter[edit]

AW unit B Copter.png
  • Use to attack: Infantry, Copters, Ground
  • Can attack: Navy

Use this thing to take down most enemies but watch out for fighters. This is the most versatile unit, it is able to attack everything except planes.

Transport Copter[edit]

AW unit T Copter.png

This unit cannot attack.

Transports one infantry.

Charts[edit]

Unit Chart[edit]

Name Move Ammo Vision Range Move Type Cost
Land
Anti-Air 6 9 2 1 Treads 8000
APC 6 0 1 1 Treads 5000
Tank 6 9 3 1 Treads 7000
Artillery 5 9 1 2-3 Treads 6000
Rocket 5 6 1 3-5 Wheels 15000
Missile 5 6 5 3-5 Wheels 12000
Neotank 6 9 1 1 Treads 22000
Recon 8 0 5 1 Wheels 4000
Infantry 3 0 2 1 Foot 1000
Md.Tank 5 8 1 1 Treads 16000
Mech 2 3 2 1 Mech 3000
Air
T-Copter 6 0 2 1 Air 5000
B-Copter 6 6 3 1 Air 9000
Bomber 7 9 2 1 Air 22000
Fighter 9 9 2 1 Air 20000
Sea
Lander 6 0 1 1 Lander 12000
Battleship 5 9 2 2-6 Ship 28000
Cruiser 6 9 3 1 Ship 18000
Sub 5 6 5 1 Ship 20000

Terrain Movement Chart[edit]

Note: Property in this listing stands for city, base, airport, and HQ.

Terrain Foot Mech Treads Wheels Lander Ship Air
Clear Weather
Plain 1 1 1 2 - - 1
Forest 1 1 2 3 - - 1
Road/Bridge 1 1 1 1 - - 1
Mountain 2 1 - - - - 1
River 2 1 - - - - 1
Shoal 1 1 1 1 1 - 1
Sea - - - - 1 1 1
Reef - - - - 2 2 1
Property 1 1 1 1 - - 1
Port 1 1 1 1 1 1 1
Rain Weather
Plain 1 1 2 3 - - 1
Forest 1 1 3 4 - - 1
Road/Bridge 1 1 1 1 - - 1
Mountain 2 1 - - - - 1
River 2 1 - - - - 1
Shoal 1 1 1 1 1 - 1
Sea - - - - 1 1 1
Reef - - - - 2 2 1
Property 1 1 1 1 - - 1
Port 1 1 1 1 1 1 1
Snow Weather
Plain 2 1 2 3 - - 2
Forest 2 1 3 4 - - 2
Road/Bridge 1 1 1 1 - - 2
Mountain 4 2 - - - - 2
River 2 1 - - - - 2
Shoal 1 1 1 1 1 - 2
Sea - - - - 2 2 2
Reef - - - - 2 2 2
Property 1 1 1 1 - - 2
Port 1 1 1 1 2 2 2