This page contains unnecessary drivel. As our aim is to present helpful and complete guides for games, pages do not need to contain unnecessary information, such as the names of contributors, or mini guides for editing. If you are qualified, please edit it to remove the drivel, and then remove this template from the page.
If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
The Urban Assault mission was introduced in America's Army: Special Forces (Firefight) (version 2.3.0). It is a 172nd Sep. Infantry BDE mission, as opposed to the Special Forces missions that were introduced in some previous versions of America's Army. The weapon loadout reflects that this is not a Special Forces mission.
The Rush - While an overused tactic, rush with the entire team east or west, and use plenty of grenades. You will need a reflexes in either case, and should use the Assault Rifle.
Assault West - My favorite thing to do on this team is to cover the India West ally and then head up the stairs to the left into Delta west. As a sniper, you can enter prone supported possition on the ledge, but watch out for flanking attacks. If you're a regular rifleman, head left at the top of the staircase and then crouch near the corner. By doing this, your head is the only thing exposed, and you have a good view of the Eastern objective. Also, you can head right and crouch when you get on the bunkers. You have a good view of the western here, or you can go on through and clear out the enemies. Also on this team you can rush east and pick of the campers that are at the Foxtrot Vantage point and that ally.
Assault East - My favorite tactic to head straight and then turn right into the gray Alpha Building. Cover the west, and you can pick off some rushers from this position. This is the best team to rush as well. If you are sniper, go straight and left. Go prone and supported at the very end of the ally, and you can pick of some guys coming around the corner. Also, you can listen to east and pick off some rushers and the people who use the tactics I described earlier. This team also has access to a precision grenade throw into the western objective from outside; this is called Urbanade.
Also, this is a good team to camp the foxtrot and get in the window and pick off people.
Exercise caution when sniping. The best spots are often able to be entered from several points, or offer no view of the entryway, making it easy for someone to sneak up behind you. Also make sure that you can exit a room fast without running into a wall or table, as the small rooms are perfect targets for grenades. Lastly, be able to quickly identify OPFOR's, as the small rooms mean by the time you see someone, you'll be face-to-face with someone and have less then a second to react accordingly.
This map is all about stealth, believe it or not. One of my favorite things to do on Assault West is to head all the way right and go prone behind the pillars and while in scope slowly move across to the right. This will allow you to easily pick off any enemies rushing down this alley. For Assault East, a good spot is within the ruins at your spawn. There is a corner in these ruins that I go prone in and look down the alley (to the right of the spawn), this is a great spot to pick off enemies coming around the corner from the far right alley.
A link to a good forum posting about sniping for the Urban Assault mission from Imp: