From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Sender Station[edit]

Rukh mission #5: Meet up at Room 6 in Frank's Flophouse. Talk to him again to get FreezySlicer Harmonic. Perhaps this is the reward for mission 4?

Talk to Salsa in the back of the Lounge to get Baneslaught Harmonic (White, Most Excellent).

Pick up whichever of Rho, Paco and Stiletto you didn't take to Limbus before, and take them there now to get their bits.

Now that you've done Limbus, you can get the rest of the excellent weapons. You should already have the ones for Paco, Democratus, and Grumpos.

Visit the MugMug and give him your Wild Moss in exchange for the Verdun War Medallion, which we need to get Boots' Excellent weapon.

We have stuff for PAL, Paco and Rho to do on Hephaestus. Since we can only take two at a time, I'd just take PAL and Rho, and come back later with Paco once we have the other Stone.

Hephaestus[edit]

Have Rho talk to Brother Raysa, the monk near the entertainment area tram stop. He sends you to talk to four other monks; in order from the Poor Section entrance to the Tower entrance, they are:

  • Information on wind velocity near the Rocket Coaster
  • Information on wind shear near the metal support tower (Bungee)
  • Information on channel blowthrough near the Eco Bar
  • Information on eddy strength behind Le Sommeil (on the 4th floor)
In exchange, he gives Rho the Atomic Debinder (Rho, Excellent, Ranged).

Leave PAL in the Moon Burger for 4 hours to get the Cordicorps Saneslayer (PAL, Excellent, Ranged) and, if you like, longer for more Shadow Bracers.

Have Paco talk to the robot at the furnace in MYSFAC (from the elevator, go down the ramp, through two doors, and down again) to irradiate the Crimson Stone.

The MysTech shop nearest the monk's tower now has SlowVicer (Excellent), if you're interested. The one near the Bungee tower has Baneslaught (Excellent). The one near the Rocket Coaster has PsySummon (Excellent), but you should already have that from the Resistance subquest.

Go back to Sender Station and pick up Stiletto and Democratus for the return to Anachronox; hers and Boots' are the only Excellent weapons left to get.

Anachronox[edit]

On the way out of the Platform area, there is a switch on the wall across the way and down. Throw a loonie at it to open a closet with two Healgrease Complete.

Also throw a loonie at the switch you exposed in the Tours Area back before Hephaestus. This opens a compartment with a Regenergy Round Plus and 2 Healgrease.

Passing through the Junkyard Area, if you check the chest again you will find an envelope with $50. Woo-hoo.

Talk to the Democratan in Frank's Flophouse for WinkyTornado Harmonic.

Use Boots' Master Picklock on room B in Frank's. Give the guy inside the Verdun War Medallion in exchange for the Stargent Decimator (Boots, Excellent, ranged)

Head down to Room 6; Rukh is there, but in no condition to talk. Look at the photo on the bed. If you have Rho with you, she remembers bumping into the assailant on her way to the shuttle on Sunder.

Continue into the Privacy Suite for a Parallel Host.

Head for the MysTech tunnels. (Sixth config?) Be prepared for some fighting. The Robottack is immune to freeze, and takes 1/5 Beat damage, but normal damage from MysTech.

If you didn't get them before, grab the WinkyVortex, NutsHammer and PoisonBeams on this visit to the tunnels.

From where you found Grumpos' Blade head earlier, turn around and grab the GEAS Noxcell (200/200/200).

At the junction, to the left is the Doorlord. He takes 1/4 damage from MysTech and 1/2 from Beat attacks. Your best bet is to use stunning skills; Paco's Ground Pound and Democratus' Stare Down are great, as they also damage. It'll take a while, but eventually he'll die, and you'll get the Recycler Shieldcell, the best cell in the game (999/999/666).

Remember to hit the Lifeflower on your way out.

Continuing on to the right, you will come to the river and a Three-Parallel Host.

Turn around and go back across the bridge at the junction, run to the opposite side of the next room, and look up. Throw a Loonie at the blue button on the door up there. This opens a niche back at the beginning of the tunnels. So head on back.

Visit the merchant in the MysTech Museum for PoisonTempest Harmonic (?).

Head for Rowdy's and talk to him. He tells you to get back the piece of MysTech you and Grumpos found in the Tunnels way back when. And it's back to...

Sender Station[edit]

Go back to the Lounge and pick up Grumpos and Paco.

Anachronox[edit]

Head for the Tenements. From the entrance, head right and down the ramps. Before the Barton Arms, have Grumpos talk to the floater under the stairs to get Dodecahedral Prism.

Head for Anachronox Tours, buy three tickets to OneGate (with someone other than Boots), and head for your shuttle.

When you get to OneGate Station, head down the ramp next to the Exit door. Head off the path to the left to get a Bloodstone for Paco. Can you do this when you're here for the Resistance? Can you delay doing that quest until you get Paco?

The merchant there has various high-ticket items, including the Dettacorp Personal Powercell, if you want all your characters to be able to cast Ultimate spells. I prefer shields, myself.

Head back to the Tours area. Talk to Mad Kaleb for PsySummon Harmonic (Obsidian, Most Excellent).

Head back to Hephaestus. Have Paco talk to the robot at the furnace in MYSFAC (from the elevator, go down the ramp, through two doors, and down again) to irradiate the Bloodstone (and Crimson Stone, if you didn't do it before). From this, he can learn FireFury, his 1st-level skill.

Head back to Pay2Pray on the Station so Grumpos can learn WhiteLight.

Head back to OneGate again (you don't need to buy another ticket).

Wander through OneGate, beating up the guards. Grab the Three-Function Host along the way.

Save at the TimeMinder, and proceed to the final mission. You'll split up your group into two parties, led by Boots and Stiletto. Put Democratus with Boots and Paco with Stiletto.

Grounds[edit]

As Boots, head out. When you go up a ramp, you can go ahead for a fight or not. Either way, head to the right here and go through the door. As Stiletto, go left for a fight, then go right and through the door. As PAL, wander around until you find a chute to enter.

Basement[edit]

As PAL, go down to the computer and hack the port on the left. Move the bridge.

As Boots, fight, pick the lock, grab the HG Plus along the way. Go as far as you can, beat up the goons, cross the bridge and go down. There is a HGP behind the blue boxes. Continue down. Fight more goons, and look at the newspaper on the floor: Coho Torque Beef Plaza. The choice is clear. This tells you that BEEF is a useful keynote code. There's an HGC among the boxes. Head back up, typing BEEF into the two keynotes along the way for background info. Before the bridge, go up to the deadend. As PAL, switch the bridge again. As Boots, run across into the new area. Grab the Bag O' Glodents. Head through the small gap at the back of the room, down to a fight. On top of the gate is a Firestorm Harmonic which Democratus can Master tractor in. Have PAL move the bridge again. Head back up, across the bridge and through the door. In the new section, move around clockwise, going inside to each computer. At the end, you will learn today's rule: Use only odd numbered entries today. Wait in front of the big door.

As Stiletto, head out to the blue section. When you see a keypad down on the floor, walk down to it. Punch in FACE (you'll learn this later). It will tell you that the codes for the cells are

  • Cells 2,5: 4212 Cells 1,3,6: 6776

From the keynote, facing back up the ramp, go right onto the plasma floor, then right again into a narrow area. Run into the door, and go through. Head up the stairs and around until you come to the security office, with a Parallel Host in the corner. Seems a bit lame for such a secret area, eh? Wait, there's more. Go back down. Just after the open area, there's a dead-end hallway to the left. Except it's actually a door. Go through, and you're on the other side of the grate that you got the Firestorm Harmonic off of. Grab the GEAS Noxcell. There's another door to the right, but there doesn't seem to be anything in there. Go all the way back out, and check the cells if you like. Contents:

  • Cell 1: 4 goons
  • Cell 2: Nothing
  • Cell 3: 4 head goons, TimeMinder Tear
  • Cell 5: 2 head goons
  • Cell 6: 2 head goons

Continue on through the door. Grab the HGP on the left. Fight. Head up the ramp to the left for a Glodent Colony. Down and to the left is a drunk guard with a scrap of paper:

  • TODAY's FACE 1 2 3 6 8 11 13 22

This tells you, a bit late, that FACE is a keynote code. Continue through the door to the TimeMinder, and wait in front of the big door.

As PAL, go down the ramp, grabbing the NutsSlapshot Harmonic on the left, and hack open the door. Fight the goons. Go back to the computer. Pick the odd numbers out of the set from the note Stiletto found:

  • 1 3 11 13 --> A C K M

So select Astro Cordica Kepler Mojo, Accept. The doors in front of Boots and Stiletto will open, and an elevator will descend for PAL. Everybody move on to the next level.

Fortress[edit]

As PAL, go up and hack the dataport. Open the doors for Security Level 1.

As Boots, head up the stairs and fight. Head down to the pool and fight. Go through the door to the left and fight. In the back just to the right of the car is SlowVicer Harmonic (Blue, Most Excellent). On a box to the right of the room is a FACE keynote: Medium Security Door Access is: 4 17 1 2 5 6 Head back to the pool and around through the big metal door. Access the computer on the right, and using the odd numbers rule from before, enter Quasar Astro Eternal to shut down the generator. Cross the bridge, go through the door, use the computer to open the level 2 doors. Grab the Glodent Colony (which looks like a mere Bag O' Glodents).

As PAL, head through the security door and hack the new computer. Activate the elevator and ride it down. Go through the door. Go around back to the right to the computer. Activate the plates in the MA lab.

As Stiletto, head up and fight. Go through the door, wave to Boots et al, and head down and through the big metal door. There's another keynote with the same door access codes, and a Glodent Colony on the right. Head left through the door. Grab the HGPs on the table. The computer has some background info. RageMight the door for a TimeMinder Tear. Hop on the plates. Use the computer in the middle to activate the transport pods in CI Holding.

As Boots, hop in the pods.

Upper Level[edit]

As Boots, use the computer to open the airlock, unlock the CI chamber door, and activate the AC chamber platform.

As Stiletto, go through the door and use the computer to unlock the workshop door.

As PAL, go through the airlock. The computer has info. Continue around, through the other airlock and the door. Use the computer to open the L4 doors. Go back to the second airlock, cycle it, and wait.

As Stiletto, continue around, open the bars, and go down to meet PAL.

As Boots, cycle the airlock again. Go through the door and fight with three goons. K'Conrad Khk will sell you stuff, but nothing very interesting. Continue on, and follow in PAL's footsteps.

Move everyone up to the big door. Distribute Grumpos' equipment among the rest of the party; equip everyone else with status protection stuff, especially against Freeze and Nuts. Save your game; this is your last opportunity. When you're ready, open the door.

Final Boss Sequence[edit]

For the first two fights, you only have Boots and Stiletto, but Detta shouldn't be much of a challenge.

For the last fight, you need to prevent the status enemies from respawning somehow...

THE END