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| Baldur's Gate: Dark Alliance II | |
|---|---|
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| Developer(s) | Black Isle Studios |
| Publisher(s) | Vivendi Games |
| Release date(s) | |
| Genre(s) | RPG |
| System(s) | Xbox, Playstation 2 |
| Mode(s) | Single player, Co-op |
| Rating(s) | |
| Preceded by | Baldur's Gate: Dark Alliance |
| Followed by | Baldur's Gate: Dark Alliance III |
Baldur's Gate: Dark Alliance II is an RPG released in the U.S. for the Xbox on January 20, 2004 and the PlayStation 2 on December 2, 2004. It is the sequel to Baldur's Gate: Dark Alliance and was developed by Black Isle Studios and published by Vivendi Games.
The story of Dark Alliance II begins with the three characters from the original game being surrounded and captured by a large group of nightshades and nightwalkers, led by the vampire lord, Mordoc Selanmere. After this scene, players control one of several characters seeking fame, fortune, and other goals.
The players eventually learned of Mordoc's plot to restore the Onyx Tower, and they must prevent this by activating elemental foundations in the planes of fire, water, earth, and air.
Contents |
Baldur's Gate: Dark Alliance II/Table of Contents
Dark Alliance II includes five new characters instead of the original three, as well as two unlockable characters. Of these, only Drizzt Do'Urden was included in the original game.
As the characters progress in the game, they have the option to perform special quests. They trade in money for experience. Once the characters reach Act III, they may perform a unique character transformation quest. The quest varies from character to character:
Each character has his or her own Act IV sidequest that can be unlocked through certain NPCs. These sidequests could only be unlocked if the player gave increasing amounts of gold in exchange for the same number of experience points. The exception to this was Dorn's sidequest, which is unlocked after speaking to a certain NPC in Act III or Act IV. Completion of a sidequest would give the corresponding character extra feats and abilities.
Dark Alliance II gives players the ability to create custom weapons, armor, rings, and necklaces through the shopkeeper. Players could increase these items by +1 to +5 (or +15 in extreme, but this can only be done with necklaces, rings, and boots.) using runestones, which were needed for all customizations and increased the item's power. A player could also use gems to add special effects to the items. Two different types of gems could be used on one item. There are several different kinds of gemstones and have a different effect on different types of items such as armour/ weapons.