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Warrior[edit]

Barbarian[edit]

Available Race(s)
  • All
Primary Attribute(s)
  • Strength (Minimum: 9)
Advantages
  • Moves at 2 points faster than the normal character movement rate.
  • Immunity to backstab.
  • Can rage once per day per every 4 levels (starts at 1st level with one use). Rage gives +4 to constitution and strength for 5 rounds. Gives a 2 point armor class penalty and +2 to saves vs magic (for 5 rounds). Rage also gives immunity to all charm, hold, fear, maze, confusion and level drain spells.
  • At 11th level the barbarian gains 10% resistance to slashing, piercing, crushing and missile damage, and gains a further +5% to this at levels 15 and 19.
  • The barbarian rolls d12 for hit points instead of a fighter's d10.
Disadvantages
  • Cannot wear full plate or plate mail armors.
  • Cannot specialize in weapons past normal specialization (two proficiency points).

Fighter[edit]

Berserker[edit]

Available Race(s)
  • All
Primary Attribute(s)
  • Strength (Minimum: 9)
Advantages
  • May use Enrage ability once per day per 4 levels. While enraged: +2 to hit, +2 damage, -2 AC. The berserker at this time is immune to charm, hold, fear, maze, imprisonment, and sleep. He also gains 15 hit points while enraged. These hit points are temporary, and are taken away at the end of his berserk spree, possibly killing the berserker.
Disadvantages
  • Becomes winded after berserking. While he's winded, he receives -2 to hit, -2 to damage and a +2 penalty to AC.
  • Cannot specialize in ranged weapons.
Note
  • In the official version of the game, the berserker is not immune to stunning effects when enraged, despite what the kit description states.

Kensai[edit]

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Wizard Slayer[edit]

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Paladin[edit]

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Cavalier[edit]

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Inquisitor[edit]

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Undead Hunter[edit]

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Ranger[edit]

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Archer[edit]

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Beast Master[edit]

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Stalker[edit]

Available Race(s)
  • Elf
  • Half-Elf
  • Human
Primary Attribute(s)
  • Strength (13 Minimum)
  • Dexterity (13 Minimum)
  • Constitution (14 Minimum)
  • Wisdom (14 Minimum)
Strengths
  • +20% Stealth
  • Backstab ability (at level 1-8: x2, at level 9-16: x3, at level 17+: x4)
  • At level 12, acquires Mage spells:
    • Haste
    • Protection From Normal Missiles
    • Minor Spell Deflection
Weaknesses
  • Cannot wear greater than Studded Leather Armor
Note
  • The kit description is erroneous in regards to the backstab bonuses the stalker receives (i.e. at level 1-8: x1).

Wizards[edit]

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Mage[edit]

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Abjurer[edit]

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Conjurer[edit]

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Diviner[edit]

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Enchanter[edit]

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Illusionist[edit]

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Invoker[edit]

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Necromancer[edit]

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Transmutter[edit]

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Sorcerer[edit]

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Wild Mage[edit]

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Rogues[edit]

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Bard[edit]

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Blade[edit]

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Jester[edit]

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Skald[edit]

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Thief[edit]

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Assassin[edit]

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Bounty Hunter[edit]

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Swashbuckler[edit]

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Priests[edit]

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Cleric[edit]

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Priest of Helm[edit]

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Priest of Lathander[edit]

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Priest of Talos[edit]

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Druid[edit]

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Avenger[edit]

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Shapeshifter[edit]

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Totemic Druid[edit]

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Monk[edit]

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