Ballz/Boomer

From StrategyWiki, the free strategy guide and walkthrough wiki

< Ballz

This page needs to be wikified It needs to be re-written with wikimarkup and layed out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

"Who's laughing now, clown?"
Abilities:
Speed:     3     Charge Attacks:       1
Punch:     3     Explosion\Cyclone:    5
Kick:      3     Aerial Attack:        1
Missile:   5     Other Specials:       1
Throw:     4     Defense:              2
Grapple:   4     Aerial Defense:       3

Left handstand kick - L,L,K
Right handstand kick - R,R,K
Head hurl (shoulder level) - A,T,P
Head hurl (ground level) - A,T,K
Jack-in-the-box - U+P
Dive - D,U,J
Extendo punch - D+P+K
Self-destruct - R,D,L,U,P
Throw - K (close): (Boomer spins his opp. on one finger overhead, then steps
                   out from under them and drops them face-first.)
Win Grapple - P: (Boomer slips behind the opp. and begins to wind-up his big
                  floppy clown boot. The opp. looks around, then looks
                  between his legs as Boomer boots them in the ass.)
Fatality - U,U,U: (Clown antics as Boomer rolls the opponent into a ball and
                   balances on them while juggling.)
Morph into Boomer: R,L,P+J
Taunt: Wax That Ass!