From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
stub

This page is a stub. Help us expand it, and you get a cookie.

Cycle Race: Road Man
Box artwork for Cycle Race: Road Man.
Developer(s) Advance Communication Company
Publisher(s) Tonkin House
Release date(s)
Genre(s) Racing
System(s) Famicom
Players 1
Neoseeker Related Pages
Twitter Search
Facebook Search
Google+ Search
Twitch Cycle Race: Road Man Channel
YouTube Gaming Cycle Race: Road Man Channel

Cycle Race: Road Man (サイクルレース ロードマン 激走!!日本一周4000km Cycle Race Roadman Gekisou!! Nihon Isshu 4000km?) is a top-down cycling racing game developed by Advance Communication Company for the Famicom, and published towards the end of 1988 in Japan by Tonkin House. The player can select from four teams (from the four respective countries of Japan, USA, Italy and France). The player's ultimate objective is to make it all the way around Japan. The player will lose the race if he or she ends up completely damaging the bicycle, running out of energy, or falling behind a certain ranking. As long as the player has at least one spare bicycle in their inventory, games will not end on a completely damaged bicycle. Passwords are used to save the game.

The race is 4,000 kilometers long (2485.5 miles). Players must traverse the countryside that separates major Japanese cities along the coastline during the course of these 4,000 kilometres. Interesting scenery includes forests and cattle farms. Players are always given the exact altitude of each section; they are also shown how far in a stage the player has to advance in order to reach the finish line.

Teammates give out useful power-ups that increase the speed of the bicycle. The power-ups can also give the player the opportunity to make on the spot repairs, and extra energy for the longer courses. Each team has five members to choose from; each with their own strengths and weaknesses and a name that is typical of his nationality. Points (which are used as currency) are earned by finishing as close to first place as possible. Once acquired, points can be used to buy bicycles that are faster and longer lasting. Bicycle sales cannot be cancelled or revoked; discarding a bike is only possible by intentionally destroying them in a race.

There are also technical differences with the different bicycles. Some are better in higher altitude places like mountains while others function better in lower altitude places like valleys and flat land. However, there are also bicycles that can endure both high altitude and low altitude places. Endurance is linked directly to the weight and speed of the bicycle. Longer races require bicycles with a larger endurance rating.

Table of Contents

Cycle Race: Road Man/Table of Contents