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Duke Nukem 3D
Box artwork for Duke Nukem 3D.
Developer(s) 3D Realms
Publisher(s) 3D Realms, GT Interactive
Distributor(s) Xbox Live Arcade
Engine Build
Latest version 1.5
Release date(s)
MS-DOS icon.png
MS-DOS
Mac OS icon.png
Mac OS
Nintendo 64 icon.png
Nintendo 64
Xbox Live Arcade icon.png
Xbox Live Arcade
Genre(s) First-person shooter
System(s) MS-DOS, Mac OS, Sega Saturn, PlayStation, Nintendo 64, Xbox 360, Game.com, iOS
Players 1-8
Rating(s)
ESRB: ESRB M.png Mature
OFLC: OFLC MA15.svg Mature Accompanied & Restricted
BBFC: BBFC 18.png 18
PEGI: PEGI 18.png Ages 18+
Apple: 12+
System requirements (help)
CPU clock speed
66 MHz
System RAM
8 MiB

VGA graphics card

Website 3D Realms website
Expansion pack(s) Duke Nukem 3D: Plutonium Pak
Preceded by Duke Nukem II
Followed by Duke Nukem Forever
Series Duke Nukem
Neoseeker Related Pages

Duke Nukem 3D is a first-person shooter released by 3D Realms in 1996. Duke Nukem 3D was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based Eduke came first in 2000; the most common is the Jonathan Fowler version, JFDuke, which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes OpenGL for improved graphics. Following its last release in 2007, a group modified Fowler's code to create EDuke32, which includes the Polymost renderer and new, high-resolution artwork.

Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the Atomic Edition, added a fourth, The Birth. This episode could be added to older releases via the Plutonium Pak add-on. Versions were released for Macintosh, Nintendo 64 (heavily modified; see Versions), Sega Mega Drive (low-res graphics; Lunar Apocalypse only), game.com, Sega Saturn, and Sony PlayStation (as Duke Nukem: Total Meltdown).

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