|Duke Nukem 3D|
|Publisher(s)||3D Realms, GT Interactive|
|Distributor(s)||Xbox Live Arcade|
|System(s)||MS-DOS, Mac OS, Sega Saturn, PlayStation, Nintendo 64, Xbox 360, Game.com, iOS|
|Website||3D Realms website|
|Expansion pack(s)||Duke Nukem 3D: Plutonium Pak|
|Preceded by||Duke Nukem II|
|Followed by||Duke Nukem Forever|
|Neoseeker Related Pages|
|Twitch||Duke Nukem 3D Channel|
|YouTube Gaming||Duke Nukem 3D Channel|
Duke Nukem 3D is a first-person shooter released by 3D Realms in 1996. Duke Nukem 3D was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based Eduke came first in 2000; the most common is the Jonathan Fowler version, JFDuke, which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes OpenGL for improved graphics. Following its last release in 2007, a group modified Fowler's code to create EDuke32, which includes the Polymost renderer and new, high-resolution artwork.
Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the Atomic Edition, added a fourth, The Birth. This episode could be added to older releases via the Plutonium Pak add-on. Versions were released for Macintosh, Nintendo 64 (heavily modified; see Versions), Sega Mega Drive (low-res graphics; Lunar Apocalypse only), game.com, Sega Saturn, and Sony PlayStation (as Duke Nukem: Total Meltdown).