From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

The chapter will start with a cutscene of Lightning and Sazh escaping a Pulse train. PSICOM security sends out Manasvin Warmech to stop the two.

FFXIII Manasvin Warmech 1.png Manasvin Warmech is the first boss and generally first battle of Final Fantasy XIII.

FFXIII Manasvin Warmech 3.png For now, you'll have three options: Auto-Battle, Abilities, and Items. Put together commands for your party to use before the time segment is up.

FFXIII Manasvin Warmech 2.png A short tutorial will be played about the basics of combat.

FFXIII Manasvin Warmech 4.png Keep using Auto-Battle. When it comes back after its supposed defeat, it'll be a little tougher, but still no reason to use a potion.

Manasvin Warmech
Fire damage Ice damage Lightning damage Water damage Wind damage Earth damage Physical damage Magic damage CP
×2 ×2 0
Manasvin Warmech Deprotect susceptibility 70% Fog susceptibility 1%
Deshell susceptibility 70% Curse susceptibility 70%
Imperil susceptibility 70% Daze susceptibility 0%
Poison susceptibility 0% Provoke susceptibility 70%
Slow susceptibility 1% Death susceptibility 0%
Pain susceptibility 70% Dispel susceptibility
Level Normal Drop Rare Drop
75 Potion (100%) None
HP Strength Magic Chain Stagger
360 15 15 0 300%
The Hanging Edge
  • 990 HP during second stage of battle.

Aerorail Trussway 13-E[edit]

FFXIII battle intro.png

Before you can start, you'll be asked if you want to change the camera control scheme and be told about the datalog, which can be accessed through the main menu. You'll see a FFXIII map save point icon.png Save Point, which lets you save your game and shop for helpful weapons, accessories, items, and components, up ahead. At the moment, you party only consists of Lightning and Sazh. You play as Lightning and Sazh follows. After passing the Save Point, you'll see FFXIII map enemy icon.png Enemies. This is where you'll be told about enemy encounters. There will be two PSICOM Enforcers patrolling the area. You can either avoid the battle or fight.

FFXIII enemy Pantheron.png

After passing the enemies, step on a small blue circle to make Lightning jump over a pile of debris. Up ahead will be a group of two more PSICOM Enforcers and then three. After either defeating the enemies or getting away from them, you'll see a floating sphere up ahead. This is an item container. Open it to be given a potion. After another cutscene, you'll be introduced to a different type of enemy: Pantherons. They'll be harder to avoid because of their speed and size. After defeating both Pantherons and the PSICOM Enforcer, go up the staircase on the right to see another item container. Open it to obtain two potions.

Go back down the stairs to see another Save Point. Jump over the boxes to be introduced to another enemy, a PSICOM Aerial Recon, paired with another PSICOM Enforcer. After you're done with them, walk up a staircase on the left to retrieve an Iron Bangle from an item container. After following the path up another staircase and then jumping over the rail, turn back to see another item container containing 50 gil. Turn back around and follow the main path. You should then see a group of three PSICOM Wardens. Keep going straight ahead to face a mandatory battle following a short cutscene. A tutorial will be shown about item usage. Here you'll be facing a Pantheron and PSICOM Warden. After the battle, keep moving forward. An explosion will trigger a cutscene.

After Sazh points out an available path in the cutscene, he'll start to lead the way toward it. Three Pantherons and a PSICOM Warden will be in your way. After taking care of them, head to the staircase on the left, where you'll see a Save Point and a blue circle. Step on it to activate the jump and access the switch on the circular platform below. It'll start to move, bringing you to your next boss.

FFXIII Ch1 PSICOM Marauder 1.png The PSICOM Marauder, flanked by two PSICOM Enforcers, is a mini-boss.

FFXIII Ch1 PSICOM Marauder 3.png When he's charging his manadrive, he'll be free to attack.

FFXIII Ch1 PSICOM Marauder 2.png A tutorial will play showing you the basics and importance of attack chains.

FFXIII Ch1 PSICOM Marauder 4.png Activate stagger and his health will go down much quicker.

PSICOM Marauder
Fire damage Ice damage Lightning damage Water damage Wind damage Earth damage Physical damage Magic damage CP
×.5 0
PSICOM Marauder Deprotect susceptibility 40% Fog susceptibility 1%
Deshell susceptibility 40% Curse susceptibility 40%
Imperil susceptibility 40% Daze susceptibility 40%
Poison susceptibility 40% Provoke susceptibility 40%
Slow susceptibility 1% Death susceptibility 0%
Pain susceptibility 40% Dispel susceptibility
Level Normal Drop Rare Drop
25 Credit Chip (100%) None
HP Strength Magic Chain Stagger
600 20 19 0 104%
The Hanging Edge
  • Low stagger threshold

After the mini-boss, a cutscene will bring you to a different point of view. Snow Villiers and his best friends, members of their Sanctum resistance group Team NORA, are fighting off PSICOM soldiers as well.

Aerorail Trussway 5-W[edit]

FFXIII character Snow.png

Here you control Snow, who fights with two party members, his loyal friends Gadot and Lebreau. From where you start, turn around to see an item container containing 50 gil. Walk by the refugees to get what they're saying. There should be a FFXIII map save point icon.png Save Point not too far away. After jumping over some debris, a cutscene should ensue. With your party members, you'll be fighting three FFXIII map enemy icon.png PSICOM Enforcers. After those will be three PSICOM Wardens, which still shouldn't be tough. Keep following the main path for another cutscene. After the cutscene will be a group of two PSICOM Wardens and two Pantherons and then a group of a Pantheron, two PSICOM Wardens and a PSICOM Enforcer. After a group of two PSICOM Wardens and two PSICOM Enforcers, there should be another cutscene introducing Hope Estheim. After the cutscene, turn left to obtain an Iron Bangle and follow the main path for another Save Point. Up ahead is a group of two PSICOM Wardens and two PSICOM Enforcers and a group of two PSICOM Wardens and two Pantherons. After those will be a cutscene followed by a boss.

FFXIII Ch1 Beta Behemoth 1.png Beta Behemoth is the second boss of the chapter and the first you face as Snow.

FFXIII Ch1 Beta Behemoth 3.png Because of the strength of Beta Behemoth, it's best to use a hand grenade instead of getting close.

FFXIII Ch1 Beta Behemoth 2.png Beta Behemoth can prove to be a bit of a challenge due to its strength.

FFXIII Ch1 Beta Behemoth 4.png When you're running low on health, instead of using potions, Lebreau will usually be there to heal you.

Beta Behemoth
Fire damage Ice damage Lightning damage Water damage Wind damage Earth damage Physical damage Magic damage CP
×2 ×2 0
Beta Behemoth Deprotect susceptibility 40% Fog susceptibility 1%
Deshell susceptibility 40% Curse susceptibility 0%
Imperil susceptibility 40% Daze susceptibility 40%
Poison susceptibility 40% Provoke susceptibility 40%
Slow susceptibility 0% Death susceptibility 0%
Pain susceptibility 0% Dispel susceptibility
Level Normal Drop Rare Drop
20 Potion (100%) None
HP Strength Magic Chain Stagger
1,800 95 0 70 200%
The Hanging Edge
  • Delivers devastating physical attacks.

Aerorail Trussway 6-W[edit]

Following the cutscene after Beta Behemoth, you're brought back to Lightning and Sazh. After a cutscene, you face a battle with Myrmidon.

FFXIII Ch1 Myrmidon 1.png Myrmidon is one of the mini-bosses of the chapter.

FFXIII Ch1 Myrmidon 3.png Try to distract it by attacking while it's focused on taking down Sazh.

FFXIII Ch1 Myrmidon 2.png It attacks quickly and inflicts a lot of damage.

FFXIII Ch1 Myrmidon 4.png Remember to use a Potion or Phoenix Down when necessary.

Myrmidon
Fire damage Ice damage Lightning damage Water damage Wind damage Earth damage Physical damage Magic damage CP
×2 0
Myrmidon Deprotect susceptibility 70% Fog susceptibility 70%
Deshell susceptibility 70% Curse susceptibility 70%
Imperil susceptibility 70% Daze susceptibility 0%
Poison susceptibility 0% Provoke susceptibility 70%
Slow susceptibility 70% Death susceptibility 70%
Pain susceptibility 0% Dispel susceptibility
Level Normal Drop Rare Drop
18 Digital Circuit (25%) Polymer Emulsion (5%)
HP Strength Magic Chain Stagger
1,260 36 0 0 110%
The Hanging Edge · The Pulse Vestige
  • Attacks quickly and relentlessly.

Aerorail Trussway 3-N[edit]

After a cutscene transitioning between characters, you're back to Snow with Gadot as your party member. Walk a little up ahead to find an item container with a Power Circle. Turn left for a Save Point, and go forward to fight a group of three PSICOM Aerial Recons and two Pantherons. After the enemies is a path leading up and then down a staircase. Turn around to see an item container containing 100 gil, and walk up the next set of stairs to follow the main path. After the last set of stairs, a cutscene will follow where Gadot kills many of the PSICOM Enforcers in their way by surprise-fire, and you're left to battle the remaining three. Examine the enemy vehicle ahead to activate a cutscene.

Skybridge 103[edit]

Here you play as Hope with party member Vanille. A Save Point should be right next to you. Go forward and examine the enemy vehicle Gadot used in the race with Snow to activate a cutscene that ends the chapter.