From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
Box artwork for Gyruss.
Developer(s) Konami
Publisher(s) Konami, Centuri
Distributor(s) Xbox Live Arcade
Designer(s) Yoshiki Okamoto
Release date(s)
Genre(s) Shooter
System(s) Arcade, Atari 2600 Atari 5200, ColecoVision, Commodore 64, NES, Family Computer Disk System, Xbox 360
Players Up to 2 players, alternating turns
Mode(s) Single player, Multiplayer
Neoseeker Related Pages
Gyruss marquee

Gyruss (ジャイラス Jairasu?) is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga.

Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.

The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular arrangement is superficially similar in sound to "Toccata," a rock arrangement by the UK-based instrumentalist group Sky. Gyruss is notable for using "stereo" sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits.

Table of Contents