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So the robber gives you a clue to go to Albatross Island but how? Go back behind on either side and build a blue and white area where you can climb over the fence where the people are exercising.

Superbricks in my backyard[edit]

The captain you met at the start decides to take you over, after sinking his ship. Well, at least it's not the Titanic. Anyway, you need 15,000 bricks to build him a new ship, not only that, establish two docks so you can go back and forth anytime.

Here are key points to finding Superbricks: Destroy the top right corner area and use detective scan to find the superbrick in the dumpster. Another is where the blue and white jump areas are, follow the path for another one. The rest, after you build a climb area in the middle of the exercise area, underneath that leads to the tower on the left.

When you reach the tower, go under for one then come out and climb the remaining ladder for the last one. If you still low on bricks, explore the available areas around Cherry Tree Hill until you have enough to build the ship.

Welcome to Albatross Island[edit]

Here's a simple description: It's like a police caster island surrounded by beaches of sand and water. It's the only place where you can't drive your vehicle around at all. First things first: to find the key, smash the boxes in the mid front area and use detective scan to trace to the right of the exit. Use the key and hit the switch at the end to open the metal door.

Follow the left side because the right side has a pig launcher (!) and a hole drill area. Jump up and sidle around the fence until there's a place to jump over. Use the grapple hook and follow around the fence until there's a place for you to jump down, into the backyard where the prisoners hang out.

Basketball blues[edit]

Two prisoners were blocking the entrance and wants you to find the basketball. It shouldn't be too hard until you find a fence that you can't climb over so what can you do? Go all the way to the left side where you can jump and sidle to a small area. Break the boxes and build a jump area where you can fling to the basketball from the top platform.

You'll encounter three prisoners so deal with them using Y button for throws and X button for counters. A button is used for both grapple and arrest. Get the basketball and bring it over the other side and return it to the owners.

Cutscene summary: You meet Blue, and a giant cake. Also a person who ate a car? It might not be obvious at first but once you get in to the mission, you'll get a touch of Shawshank Redemption.

Go to the entrance near the basketball to start your mission.

Special Assignment 2: Trouble in stir[edit]

This might be straightforward but at least your not on the rooftop. You'll instead be in jail helping the old man deal with this jailhouse rock riot. So go from right to left and putting those crooks to jail. Go to where the old man unlocks Blue cell for another outfit: The criminal outfit.

The criminal outfit plays a key role in two areas at the beginning. The doors with the crowbar in the front is easy to break by rapidly tapping A button until it breaks open. The other is a stethoscope which is used for opening safes throughout the city. Just press A button when it goes from red to green. Do it too early and you'll get electrocuted. Ouch!

Two latter skills won't be available in two key areas: Color coded paint balls prior to robbing the bank assignment and getting Rex Fury to handle the hulk like strength areas that requires rapidly tapping A button the second time you play. Make sure to have him the second time on Free Mode.

So make your way to the prisoner officer's office and lock him in the toilet! Then get a record to the record player to recreate the Shawshank Redemption moment of prisoners dancing with each other! What a sight! Then it ends with the desk broken down. Fix the switch to go to the next area.

Well the next area is not what you expected with the exception of a girl in a poster. So after dealing with the spa dudes (oh my!) and finding three switches, go out the exit to end this assignment.

Cutscene summary: Chase found a clue that leads to Bluebell Mine. But Chief Dunby, Frank Honey, the Prisoner Officer Chief and the photographers are all there. It ends with Dunby showing the small axes while the three saw another officer with a bigger axes! Oops!