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Upon starting the game, the player views Mushroom Village, which is where they can choose what they want to do.

Mushroom Village[edit]

Warp Pipe[edit]

The Warp Pipe leads to the standard party games. Before entering, Toad asks if the player wants to see the rules or to just jump right into the game. Once they're ready to play the game, Toad asks the player to set up how they want to play:

  1. Players: The player can choose how many human players are playing the game. The amount the player can choose from depends on how many controllers are plugged in. Four players are required for a party game, with computer players filling in the remaining spots.
  2. Characters: The player(s) can choose their character(s) between Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong. If there are any remaining spots to fill, player one picks the computer characters. There are no differences between the characters.
  3. Difficulty: For any computer players, the difficulty can be set between easy, normal, or hard. The difficulty can be set for all computer players at once or be individually set to different difficulties.
  4. Board: Next, the player(s) have to decide on a board. They can choose between DK's Jungle Adventure, Peach's Birthday Cake, Yoshi's Tropical Island, Wario's Battle Canyon, Luigi's Engine Room, and Mario's Rainbow Castle. Once unlocked, Eternal Star and Bowser's Magma Castle become options.
  5. Turns: Finally, the player(s) decide how long the game should go for. They can choose between 20 turns, 35 turns, or 50 turns.

Once the game is all set up, the characters are brought to the start of the board. Here, the player(s) have to press A button to hit the die and determine turn order, with the highest number going first down to the lowest number going last. Koopa Troopa will give each player 10 coins and the location of the Star is shown before the game begins. Game play flows in the following order:

  1. The player whose turn it is hits their die block and moves the specified number of spaces.
  2. Space event takes place. Play repeats with the second, third, and fourth player.
  3. A mini-game is played once all players move. The type of mini-game is determined by what space each player landed on. All blue spaces is a 4-Player Mini-game, one blue and three red is a 1-vs-3 Mini-game, two blue and two red is a 2-vs-2 Mini-game, or other like combinations.
  4. Coins are awarded or deducted at the end of the mini-game based on performance.
  5. The next turn starts with the cycle repeated.

The following spaces can be found on boards, each with their own event:

  • Blue Space: Players who land here get 3 coins. During the Last 5 Turns event, 6 coins are awarded instead.
  • Red Space: Players who land here lose 3 coins. During the Last 5 Turns event, 6 coins are deducted instead.
  • Happening Space: Marked with a "?" on it, players who land on this experience an event. The event depends on what board is being played and where the space is.
  • Chance Space: Marked with a "!" on it, players that land here get brought to Chance Time, where they roll three dice blocks to change up the game. Two of these blocks determine the players, including the one playing Chance Time, and the third block determines what happens between them, such as swapping coins or Stars.
  • Mushroom Space: Players who land here roll a die with a Mushroom and Cursed Mushroom. Rolling a Mushroom will let the player roll again. Rolling a Cursed Mushroom will make the player lose their next turn.
  • Mini-Game Space: Marked with a star on it, players that land here will be brought to a 1-Player Mini-Game. If they win, they get coins. If they lose, they lose coins. Bonus Mini-Games will award the player with the amount of coins they've collected.
  • Bowser Space: Players that land here will be brought to Bowser. A roulette wheel is spun and the event it lands on will play out.

There are also spaces that do not count toward the player's roll and cannot be stopped on, instead activating when the player passes them:

  • Junction: There are locations on most boards where the path splits. At these spots, the player has to decide which path to take. Some of these junctions are blocked by a character, such as a Thwomp or Whomp, and require a toll to get through.
  • Boo: Passing Boo will have him ask the player if they want him to steal coins or a Star from another player. Stealing coins is free, but stealing a Star costs 50 coins. Boo does not appear if the No Boo item is active.
  • Koopa: Passing the Koopa Troopa at the start of the map will have him give the player that passes him 10 coins. On the twentieth time Koopa is passed, he awards the passing player with 20 coins instead. Koopa does not appear if the No Koopa item is active.
  • Star Space: Passing Toad will give the player the option to purchase a Star for 20 coins.
  • Bowser: Different from the Bowser Space, passing Bowser himself will trigger an event based on the board, usually a comical act that results in the player losing coins against their will.

The goal of Mario Party is to collect more Stars than your opponents. Once a player reaches the Star on the board, they have the choice to spend 20 coins to collect it. Once collected by someone, the Star Space will move to a different spot on the board.

After all the turns have been played through, the players are brought to the final results. Their Stars and coins collected by the end will be shown, and the Koopa will begin awarding Bonus Stars based on different circumstances. Once the Stars have been awarded, the true winner is announced and a scene based on the board that was played on will play out.

Mushroom Bank[edit]

For more details on this topic, see Mario Party/Mushroom Bank.

At the Mushroom Bank, the player is able to withdraw items they've purchased at the Mushroom Shop and check their statistics for coins and Stars collected.

Mushroom Shop[edit]

For more details on this topic, see Mario Party/Mushroom Shop.

The player is able to purchase game-changing items or bonus content at the Mushroom Shop.

Mini-Game House[edit]

For more details on this topic, see Mario Party/Mini-Game House.

Mini-games that have been played can be purchased at the Mini-Game House. The Mini-Game Stadium is also accessed here.

Mini-Game Island[edit]

For more details on this topic, see Mario Party/Mini-Game Island.

Mini-Game Island is a place where a player takes on a series of mini-games and challenges to progress.

Option House[edit]

For more details on this topic, see Mario Party/Option House.

Various game options can be adjusted at the Option House.