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MTW divides the strategic map among a large number of factions. There are three types of factions: major playable factions (any one of which the player chooses to control), major unplayable factions, and minor factions. Major factions, listed below, can control several provinces, have hereditary rulers, and generally act in an organized manner. They have a faction flag and distinctive color. Minor factions control a single province, usually raise only low-quality troops, and rarely act with any kind of coordination. They represent minor states or kingdoms (such as Scotland, Navarre, or Portugal), the side in a civil war not holding the throne, and rebels and bandits. The initial extent of each major faction's territory depends on the starting period of the game—Early (1087), High (1205) or Late (1321), reflecting the historical state of these factions over time. A fan-made mod called MTW: Super Mod adds 27 factions, along with making all previously unplayable factions available, and makes it so some provinces and factions are playable only during certain periods. The mod also includes new provinces (such as Iceland).
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The Almohads (faction colour orange) are the Berbers of Iberia and North Africa, one of the three Muslim major factions in Medieval. They have strong units early, and have access to Berber Camels and Almohad Urban Militia, which are useful in combating horse cavalry. They represent the Berbers and Moor sultanates of real history
The Byzantines (faction colour purple) are the major Orthodox faction. Events in Byzantine history are also used to divide the periods covered in the game: the historical sack of Constantinople by the Venetians during the Fourth Crusade marks the end of the Early period in 1204, and the fall of the same city to the Ottoman Turks in 1453 marks the end of the game.
The Byzantines have a greater number of unique units available to them than any other faction except the Turks. Several of these unique units, such as Kataphraktoi, Trebizond Archers, and Varangian Guard, give this faction a significant advantage early on, but as time advances to the High and Late periods these units become increasingly outdated, with some units becoming unavailable.
The Danes (faction colour white) are a Catholic faction. They are well suited for an early trading strategy (thanks to their unique Viking longboat units), while aided in battle by their unique Viking infantry units. They cannot launch crusades. While they are in a rather weak standing early on they have the ability to become strong further in the game
The Egyptians (faction colour dark yellow) are a Muslim faction, representing the Fatimid and successive dynasties in Egypt and other Near Eastern provinces that number among the wealthiest and most profitable lands on the MTW map. Egypt can marshal some unique Mamluk and other desert-dwelling units, giving them an advantage when fighting in the Middle East and North Africa.
The English (faction colour red) are a Catholic faction with good provinces and two unique unit types (longbowmen and billmen), as well as sharing hobilars (early light cavalry) with the French, giving a small image of medieval English army. The game begins in 1087, marking the death of England's Norman king William the Conqueror.Their special crusade unit are the Knights Templar which they share with the French.
The French (faction colour blue) are a Catholic faction. All their unit types are shared with at least one other faction, however several French provinces have rich farmland and give a bonus to particular unit types trained there, such as Chivalric Knights and crossbowmen.
The Germans (faction colour black), who represent the Holy Roman Empire, are a large Catholic faction. They have access to some unique and special units, including the supremely heavy Gothic knights (which they share with the Italians). Unlike the other faction leaders, the Holy Roman Emperor is elected, which can be useful — usually the death of an heir-less leader spells disaster, but the Germans simply elect a new one. However, local lords have little loyalty to the Emperor, so civil war is more likely. Their special crusade units are the Teutonic Knights.
The Italians (faction colour dark green) are a Catholic faction representing the city states of northern Italy, such as Venice and Genoa. They have access to Gothic Knights (which they share with the Holy Roman Empire), as well as early access to high quality Italian spearmen. Their special crusade unit are the Knights Hospitalier. The Italians are one of the easier factions to play.
The Polish (faction colour maroon) are a Catholic faction. They cannot launch crusades. Polish Retainers are on a par with Feudal Knights, and have much lower building requirements, but they are unavailable in the Early era if the game has been patched to v1.1 or later.
The Orthodox Russians (faction colour light blue) only become available in the High and Late periods, developing from the non-playable people of Novgorod in the Early game. This represents the historical decline of the Kievan Rus', centred on Novgorod, after the fall of Constantinople to the Fourth Crusade (which marks the start of the High period), and the rise to dominance of the Russian people of the north and northeast of that realm. Their royal unit, the Boyars, are one of only two royal units in the game that are mounted and armed with both bows and swords.
The Castilian Spanish (faction colour bright yellow) are a Catholic faction. They have access to high quality cavalry units, such as javelin-armed jinetes and lancers, which are among the most powerful assault cavalry in the game. The Spanish are also the faction who launches the most crusades. Their special crusade unit are the Knights of Santiago. The Spanish also have good siege weapons.
The Turks (faction colour light green) are a Muslim faction representing the Seljuk and Ottoman Turks. Even in the early period, despite facing a supreme Byzantine Empire, they have a fine selection of cavalry which are useful for classic Turkish warfare. They become very powerful later in the game, as they gain access to high quality Janissary and Ottoman units. They are also, along with the Russians, one of the two factions to have bow armed royal bodyguard units, the Sipahi of the Porte, although these only become available in the Late age.
All of these factions can be made playable by editing the game's data files, but this is not endorsed by the game developers and can have adverse effects if done improperly. In particular, the Papacy is heavily scripted, leading to crashes if it is not computer-controlled. Despite this editing data files is fairly popular due to the new options it provides.