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Militia Sergeants are a big improvement over Urban Militias as they have much better defense. In the Early Era they are fairly average infantry and do well against most opponents. They are best at fighting armored units, like feudal men at arms or knights. With the later it is best to let them attack from behind. Have low moral so they will be the first units to break if things go badly.
Almohad Urban Militia are really swordsmen calling themselves militia. They have defense and armor compared to Feudal Men at Arms, this makes them one of the best swordsmen of the early era. In later ages, however, they will be hard pressed against more powerful units. This unit does not make Militia Sergeants obsolete, they lack an armor piercing attack.
Avar Nobles
Crossbows are the new missile units of the High Era. They work much differently than bow-armed archers. Crossbows take longer to load, but each shot is much more powerful. The bolt can penetrate armor much better than an arrow can, so units which are almost invulnerable to arrows can fall to crossbows. Crossbows also need a much flatter projectory, they have trouble shooting over the heads of friendly forces. In melee they are still weak but much better than vanilla archers, so they can hold their own to some extent. Crossbows are also cheaper in training costs and upkeep and thus make good garrison troops.
Berber Camels are unique to the Almohads. They can serve both like horse archers, and as cavalry killers. While Berber camels are slower than all other missile cavalry, they have the fact that they ride camels gives them a big advantage against light cavalry, the traditional nemesis of mounted archers. This makes them very difficult to counter, though they are still too weak to dominate the battlefield.
Pretty standard archer unit unique to the Turks. Only available in Late, when most archer units have been long forgotten. The only thing unusual is the armor piercing attack while in melee. They might be useful as flankers against armored foes, though they would only do minor damage.
Genoese Sailors are available to whoever owns Genoa. All Sailors start out with at least 1 valor because they must be trained there. They also are faster, have better moral and fight slightly better than regular archers. It is worth taking Genoa just for these archers, and Genoa should be dedicated to producing nothing but them. While a bit more expensive than regular archers, they have lower upkeep, and thus make better garrison troops.
Feudal Sergeants have 1 point more attack and better moral than ordinary spearmen. This makes them a bit tougher and more reliable. A good spearmen for the early era.
Saracen Infantry are excellent spearmen for the Early era, much superior to most spearmen of that time and equal to Chivilric Sergeants
Mawahid foot soldiers are a cross between spearmen and flankers. They are fast, have a good charge and a decent attack (for spearmen). Their advantage for the Turks and Egyptians is that they can be produced with the same buildings that make Saracin Infantry, which can save building time. But Muslim factions do not want for flankers.
Armored spearmen are a superior spearman for eastern European factions. They are similar to Saracin infantry and chivalric Sergeants except they have one less point in defense. Polish, Swiss, and Hungarian factions can build both feudal sergeants and armored spearmen with the same buildings. Feudal Sergeants have better moral and attack, while Armored spearmen have much better defense and armor.