Stage walkthrough[edit]
A short and pretty simple level. You'll fight through a few small corridors, with the only threats being junk golems that heave boulders at you. These guys especially weak against the Top Spin, and don't pose a threat at all. Just blow them away and keep moving forward.
Item list:
- 2 large + 4 small W-capsules
- 4 small E-capsules
- 1 surprise can
Teleport System[edit]
There's not a single boss in this level, but instead you must fight all eight Robot Masters again in a teleporting hatch room. A useful piece of advice: each Robot Master is vulnerable to his own weapon. Use this strategy if you get low on the "traditional" weakness.
Needle Man | Snake Man | ||
Magnet Man | Spark Man | ||
Gemini Man | Shadow Man | ||
Hard Man | Top Man |
Every Robot Master drops a large E-capsule when defeated. The Robot Masters have different levels of artificial intelligence. Start from the hardest opponents, and when Mega Man is low on hit points, fight some of the easy ones to refill his energy.
Robot Master | Artificial intelligence |
---|---|
Snakeman | EASY - regular pattern |
Topman | EASY - regular pattern |
Magnetman | EASY - regular pattern |
Hardman | MEDIUM - regular pattern, hard to dodge |
Geminiman | MEDIUM - regular pattern, hard to dodge |
Sparkman | MEDIUM - no pattern, slow movement |
Needleman | HARD - no pattern |
Shadowman | HARD - no pattern |
Once all the Robot Masters bite the dust, step through the door at the bottom-right hand corner of the room, and exit via the teleporting hatch.
Items after the teleport system:
- 1 extra life
- 4 small W-capsules (use to reload the Hard Knuckle)