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Piggy[edit]

These enemies are capable of hurling a rock at you from a range that increases as they level up. The only defense against a Piggy's rock in this game is out healing the damage and/or having a good shield with high defense. These enemies can be draining with other monsters, specifically if they are behind other monsters or out of reach. Later versions are exceedingly dangerous while being simultaneously impossible to play around or counter. When Piggy's are present, if you are not capable of dealing with the damage they dish out, it could be prudent to consider employing the tactic of stair running until you are no longer on a floor that spawns this monster family.

Inferno[edit]

This is the first of 2 enemies that have a unique level up system. Instead of only 4 tiers, it actually goes from 1 - 99. This enemy is a brute with the gimmick that its fire body burns up everything shot or thrown at it. This means Projectiles and items like Gitan throwing does not work. This enemy does a lot of damage as well. If you do not have an excellent weapon or shield to kill them in 1 or 2 hits, you may need to start aggressively utilizing any staves you have on hand to help you deal with this enemy, as extended fights with these enemies are not desirable. They also have 2 other abilities. Fire attacks that hit them such as your Dragon will instead power them up to the next level. Explosion attacks that hit them such as from another enemy on this floor or traps will multiply them. Always take caution when you see a potential explosion monster near this one.

Popster Tank[edit]

This is said explosion monster. The Popster Tank is permanently slowed down, so it acts every other turn. However, it can fire its cannonball in a straight line at or towards Shiren. Popster tanks have no qualms about hitting enemies or walls so long as it hits you. These are probably one of the most dangerous monster families in terms of just survival. If the tank ever levels up, you will have to seriously consider your best method of immediately dealing with this enemy despite anything else that is around you. They are susceptible to the Crescent Arm weapon and the Blast Shield helps mitigate their damage output.

Kigny[edit]

The second of the 2 enemies that level up 1 - 99. Kigny is a glass cannon. It hurts a lot but it is not very healthy. The other feature about the Kigny family is that they attack anything near them. This means other monsters. So you tend to hear the enemy level up sound semi frequently when on Kigny floors. This can actually be a blessing considering the other types of enemies that are present on these floors. If you see a leveled up Kigny, you will probably want to use some item or staff charge to support you in dealing with it. Also, make sure your health is high or that you know well how much damage they currently do to you with your gear on.

Monster Floors Experience
English Japanese
N'Duba ンドゥバ 20
Curse Girl ノロージョ 12 40
Piggy デブータ 12 - 13 25
Running Egg 逃げピータン 12 - 14 15
Pacorepkin パコレプキン 12 - 14 42
Thief ガマグッチ 12 - 14 10
Kigny キグニ族 12 - 14 50
Inferno 火炎入道 12 - 14 55
Popster Tank オヤジ戦車 12 - 14 65

As usual, this next area brings with it new challenges. This franchise is not without a great deal of variety. Moving onto strategy, the first thing I want to go over now is stair running, which I mentioned earlier when discussing monsters. Stair running is a simple idea, you just immediately find the stairs and use them. Avoiding as much danger as possible. Stair running is often done in a couple of fashions.

  1. You're speed running.
  2. You're near the end of the dungeon and feel confident that the current items you have on hand will see you to the end, also you are not concerned with gathering potential rare loot.
  3. You're ill equipped for the current floors set of monsters and want to reach the next set of enemies that you can (hopefully) better deal with.
  4. You're starting to starve to death.

I wanted to bring this up now, because this floor can be a strong contender for case C. The problem with stair running though, is you start to fall behind on experience and loot. Of course, you should grab what you can along the way, and you also should at this point be over burdened with loot, so stair running these 2 floors is not a bad idea if you feel you want to. Just keep in mind that if you are in a rush, you may fall prey to some nasty traps, but it is a very valid tactic.

The next strategy I want to mention is creating a monster blocker. The idea here, is that you throw a Poison Herb or use a Staff of Sloth, or anything else that causes the slow status onto a monster, normally in a hallway. Then you turn around, and go in the other direction. It is often times very useful to leave a slowed monster alive. Running into it again later is far less dangerous to you because it is slowed already, and it can cause a "clog" of other monsters that may be behind it. Try doing this when you have a chance.

Another strategy I want to bring up is firing first, walking later. This pertains to having arrows of course. A good strategy as you navigate difficult floors, is to always fire your arrow down a hallway first. If it hits something, you gain valuable information, and can opt to wait for it to enter your sight, instead of running into it and getting hit. Every 3 - 6 steps, you can continuously fire an arrow down a hallway just as a monster check. You will pick up the arrows you have fired eventually by walking down the hallway. Doing this in excess can see your supply start to run out however, but always keep this tactic in mind. It is especially useful if you are low on health and each step could be your last.

The last thing I will mention is that you may want to consider bringing the little purple haired girl, Surala with you to the next village. Remember that you can throw items at Characters, so you can heal the girl with medicinal and Restorative Herbs and just do your best to keep her safe. Escort missions in mystery dungeons game can be extremely annoying to deal with, at least for me, but this one is only a couple floor journey and the reward can be beneficial to you if you are having a hard time finishing Table Mountain.