MapleStory/Formulas: Difference between revisions

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591 bytes removed ,  3 October 2023
(→‎Bind Skill Duration: fix rounding)
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It is the hidden multiplier that will affect damage dealt. It varies based on the weapon worn and the job. For most jobs, it is not so important as most jobs only have 1 weapon to choose.
It is the hidden multiplier that will affect damage dealt. It varies based on the weapon worn and the job. For most jobs, it is not so important as most jobs only have 1 weapon to choose.


Based on the September 2022 Update Notes for Korean MapleStory (translated by Max: https://orangemushroom.net/2022/09/22/kmst-ver-1-2-146-boss-automatic-matching-system/), Heroes, Paladin and one-handed sword weapon multipliers before this update are as follows.
*Hero: 1.34 for one-handed sword, 1.30 for one-handed axe, 1.44 for two-handed sword and two-handed axe
*Paladin: 1.24 for one-handed sword, 1.20 for one-handed blunt weapon, 1.34 for two-handed sword and two-handed blunt weapon
*Other jobs: 1.24 for one-handed sword instead of 1.20 (even if the job cannot use skills with it)
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