1080° Avalanche/Tricks: Difference between revisions

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cleanup
(added stances, replaced rotation trick info with updated (more technical) explanation)
(cleanup)
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==Rotations==
==Rotations==
''The following apply while in mid-air:''
''The following apply while in mid-air:''
*{{gc|Neutral|Control}} + {{gc|R}}: Rotates the boarder and causes slow motion in single player.
*{{gc|Neutral|Control}}[[Image:Arcade-Plus.png]]{{gc|R}} - Rotates the boarder and causes slow motion in single player.
**{{gc|ClockwiseSpin|Control}}: Rotate the boarder to the right.  In a non-switch regular stance this causes the back leg to pivot backwards (or away) from the direction your toes are pointed (since left foot is forward), thus a '''backside''' spin is performed.  If riding switch, it will perform a '''switch frontside''' spin because you are riding switch and your back leg is pivoting towards your the direction your toes are pointed.  In goofy these tricks are replaced with '''frontside''' and '''switch backside''' respectively.
**{{gc|ClockwiseSpin|Control}} - Rotate the boarder to the right.  In a non-switch regular stance this causes the back leg to pivot backwards (or away) from the direction your toes are pointed (since left foot is forward), thus a '''backside''' spin is performed.  If riding switch, it will perform a '''switch frontside''' spin because you are riding switch and your back leg is pivoting towards your the direction your toes are pointed.  In goofy these tricks are replaced with '''frontside''' and '''switch backside''' respectively.
**{{gc|CounterClockwiseSpin|Control}}: Rotate the boarder to the left.  The rider spins the opposite direction of the clockwise spin, and thus the tricks are reversed.  Non-switch regular stance causes a '''frontside''' spin to be performed and a '''switch backside''' when riding switch.  Again, this is reversed when riding goofy and the tricks are interchangeable with '''backside''' and '''switch frontside''' respectively.
**{{gc|CounterClockwiseSpin|Control}} - Rotate the boarder to the left.  The rider spins the opposite direction of the clockwise spin, and thus the tricks are reversed.  Non-switch regular stance causes a '''frontside''' spin to be performed and a '''switch backside''' when riding switch.  Again, this is reversed when riding goofy and the tricks are interchangeable with '''backside''' and '''switch frontside''' respectively.
**{{gc|Up|Control}}: Perform a '''front flip'''.
**{{gc|Up|Control}} - Perform a '''front flip'''.
**{{gc|Down|Control}}: Perform a '''back flip'''.
**{{gc|Down|Control}} - Perform a '''back flip'''.


==Grabs==
==Grabs==
Note that grabs also have the "switched" prefix if performing it in a switched (opposite stance of the rider's default) stance; thus a switched method can be performed if you spin 180° (like when using R on the ground) when you are able to perform a method (you can keep spinning to switch between the two stances and tricks).
Note that grabs also have the "switched" prefix if performing it in a switched (opposite stance of the rider's default) stance; thus a switched method can be performed if you spin 180° (like when using R on the ground) when you are able to perform a method (you can keep spinning to switch between the two stances and tricks).
''The following apply while in midair:''
''The following apply while in midair:''
*{{gc|B}}: Performs a '''Mute'''.
*{{gc|B}} - Performs a '''Mute'''.
*{{gc|B}} + {{gc|Left|Control}}:Performs a '''Method'''.
*{{gc|B}}[[Image:Arcade-Plus.png]]{{gc|Left|Control}} - Performs a '''Method'''.
*{{gc|B}} + {{gc|Right|Control}}:Performs a '''Stalefish'''.
*{{gc|B}}[[Image:Arcade-Plus.png]]{{gc|Right|Control}} - Performs a '''Stalefish'''.
*{{gc|B}} + {{gc|Up|Control}}:Performs a '''Lien Air'''.
*{{gc|B}}[[Image:Arcade-Plus.png]]{{gc|Up|Control}} - Performs a '''Lien Air'''.
*{{gc|B}} + {{gc|Down|Control}}:Performs a '''Seatbelt'''.
*{{gc|B}}[[Image:Arcade-Plus.png]]{{gc|Down|Control}} - Performs a '''Seatbelt'''.
*{{gc|X}}: Performs an '''Indy'''.
*{{gc|X}} - Performs an '''Indy'''.
*{{gc|X}} + {{gc|Left|Control}}: Performs a '''Flying Squirrel'''.
*{{gc|X}}[[Image:Arcade-Plus.png]]{{gc|Left|Control}} - Performs a '''Flying Squirrel'''.
*{{gc|X}} + {{gc|Right|Control}}: Performs an '''Indy Nosebone'''.
*{{gc|X}}[[Image:Arcade-Plus.png]]{{gc|Right|Control}} - Performs an '''Indy Nosebone'''.
*{{gc|X}} + {{gc|Up|Control}}: Performs a '''Rocket'''.
*{{gc|X}}[[Image:Arcade-Plus.png]]{{gc|Up|Control}} - Performs a '''Rocket'''.
*{{gc|X}} + {{gc|Down|Control}}: Performs a '''Tail Grab'''.
*{{gc|X}}[[Image:Arcade-Plus.png]]{{gc|Down|Control}} - Performs a '''Tail Grab'''.
*{{gc|Y}}: Performs a '''Melanchollie'''.
*{{gc|Y}} - Performs a '''Melanchollie'''.
*{{gc|Y}} + {{gc|Left|Control}}: Performs a '''Tweaked'''.
*{{gc|Y}}[[Image:Arcade-Plus.png]]{{gc|Left|Control}} - Performs a '''Tweaked'''.
*{{gc|Y}} + {{gc|Right|Control}}: Performs a '''Roastbeef'''.
*{{gc|Y}}[[Image:Arcade-Plus.png]]{{gc|Right|Control}} - Performs a '''Roastbeef'''.
*{{gc|Y}} + {{gc|Up|Control}}: Performs a '''Crail'''.
*{{gc|Y}}[[Image:Arcade-Plus.png]]{{gc|Up|Control}} - Performs a '''Crail'''.
*{{gc|Y}} + {{gc|Down|Control}}: Performs a '''Japan Air'''.
*{{gc|Y}}[[Image:Arcade-Plus.png]]{{gc|Down|Control}} - Performs a '''Japan Air'''.


==Grinding==
==Grinding==
*{{gc|L}}: Begin grinding when your board touches objects like rails and logs, the grind is determined by the stance of the boarder and angle of the board in relation to the object.(alternate: collision with object from above)
*{{gc|L}} - Begin grinding when your board touches objects like rails and logs, the grind is determined by the stance of the boarder and angle of the board in relation to the object.(alternate: collision with object from above)
**'''50/50 Grind''' - Performed if the board is parallel to the object.  Can be performed as "Switch 50/50" when switch.
**'''50/50 Grind''' - Performed if the board is parallel to the object.  Can be performed as "Switch 50/50" when switch.
**'''FS Grind''' - Performed if perpendicular to the object and facing the same direction as the boarder's motion.
**'''FS Grind''' - Performed if perpendicular to the object and facing the same direction as the boarder's motion.
**'''BS Grind''' -  Performed if perpendicular to the object and facing away from the boarder's motion (opposite of an FS Grind).
**'''BS Grind''' -  Performed if perpendicular to the object and facing away from the boarder's motion (opposite of an FS Grind).
*{{gc|Left|Control}}/{{gc|Right|Control}}: Control the balance meter, if the indicator hits the red zones of the meter you will dismount automatically.
*{{gc|Left|Control}}/{{gc|Right|Control}} - Control the balance meter, if the indicator hits the red zones of the meter you will dismount automatically.
*{{gc|A}}: Dismount the object;.
*{{gc|A}} - Dismount the object.

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