Final Fantasy VI/Chapter 12: Kefka's Tower: Difference between revisions
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Final Fantasy VI/Chapter 12: Kefka's Tower (edit)
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There will be four bosses to fight, most of which have multiple parts. Use repeated casts of ultima to do maximum damage, Edgar's Chainsaw, Sabin's Bum Rush, the genji-glove/offering/atma weapon combo, and all the bossess have no weaknesses and can not be harmed by a good deal of elemental magic. Heal often, and physical attacks are generally a safe bet for dealing damage. | There will be four bosses to fight, most of which have multiple parts. Use repeated casts of ultima to do maximum damage, Edgar's Chainsaw, Sabin's Bum Rush, the genji-glove/offering/atma weapon combo, and all the bossess have no weaknesses and can not be harmed by a good deal of elemental magic. Heal often, and physical attacks are generally a safe bet for dealing damage. | ||
When you finally reach Kefka, keep in mind he casts the fallen one spell to reduce everyone's HP to 1, like a lot of well known Square bosses. Have someone cast cure 3 right after this happens, and use the most powerful spells and attacks you have, healing constantly. Eventually he'll go down and you'll be treated to a twenty minute ending covering every character you rescued in your party. | When you finally reach Kefka, keep in mind he casts the fallen one spell to reduce everyone's HP to 1, like a lot of well known Square bosses. Have someone cast cure 3 right after this happens, and use the most powerful spells and attacks you have, healing constantly. Eventually he'll go down and you'll be treated to a twenty minute ending covering every character you rescued in your party. Celes's scene has a variation if Locke never joins you, Edgar's scene has a different version if Sabin never joins you, and Relm's scene is different without Strago. |