Final Fantasy VI/Chapter 12: Kefka's Tower: Difference between revisions

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There will be four bosses to fight, most of which have multiple parts. Use repeated casts of ultima to do maximum damage, Edgar's Chainsaw, Sabin's Bum Rush, the genji-glove/offering/atma weapon combo, and all the bossess have no weaknesses and can not be harmed by a good deal of elemental magic. Heal often, and physical attacks are generally a safe bet for dealing damage.  
There will be four bosses to fight, most of which have multiple parts. Use repeated casts of ultima to do maximum damage, Edgar's Chainsaw, Sabin's Bum Rush, the genji-glove/offering/atma weapon combo, and all the bossess have no weaknesses and can not be harmed by a good deal of elemental magic. Heal often, and physical attacks are generally a safe bet for dealing damage.  


When you finally reach Kefka, keep in mind he casts the fallen one spell to reduce everyone's HP to 1, like a lot of well known Square bosses. Have someone cast cure 3 right after this happens, and use the most powerful spells and attacks you have, healing constantly. Eventually he'll go down and you'll be treated to a twenty minute ending covering every character you rescued in your party.
When you finally reach Kefka, keep in mind he casts the fallen one spell to reduce everyone's HP to 1, like a lot of well known Square bosses. Have someone cast cure 3 right after this happens, and use the most powerful spells and attacks you have, healing constantly. Eventually he'll go down and you'll be treated to a twenty minute ending covering every character you rescued in your party. Celes's scene has a variation if Locke never joins you, Edgar's scene has a different version if Sabin never joins you, and Relm's scene is different without Strago.
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