Final Fantasy X/Luca: Difference between revisions

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Added Blitzball tactics
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The Oblitzerator's main attack is Blitzball Rush, which is 8 or so random hits on your part for about 35 damage apiece. It's weak to thunder, but it'll counter magic with Mute Ball which inflicts 100 damage and Silence, and it'll counter physical attacks with Blind Ball which inflicts 100 damage and Darkness. Soon you'll realise that your entire party can't do anything. Before this happens, just use Thunder on the crane three times and then have Tidus use his trigger command again. The crane will hover over the Oblitzerator, then...wrench it in half. This will deal a little over 90% of its remaining health to it, and now it can't attack you or counter anything. Finish it off to save Yuna! After you properly regain control of Tidus just follow the red arrow back to the Aurochs locker room.
The Oblitzerator's main attack is Blitzball Rush, which is 8 or so random hits on your part for about 35 damage apiece. It's weak to thunder, but it'll counter magic with Mute Ball which inflicts 100 damage and Silence, and it'll counter physical attacks with Blind Ball which inflicts 100 damage and Darkness. Soon you'll realise that your entire party can't do anything. Before this happens, just use Thunder on the crane three times and then have Tidus use his trigger command again. The crane will hover over the Oblitzerator, then...wrench it in half. This will deal a little over 90% of its remaining health to it, and now it can't attack you or counter anything. Finish it off to save Yuna! After you properly regain control of Tidus just follow the red arrow back to the Aurochs locker room.
==Winning the Blitzball==
Although theoretically possible without the Jecht Shot, winning your first real blitzball game without it would be extremely tough, especially considering the strength of your opponents. Even with the Jecht Shot you will find it hard to win without using the following tactics, although if you do lose don't be put off from blitzball as any subsequent matches are likely to be considerably easier.
Your first action should be to hit the triangle button and change to control from 'Auto' to 'Manual A', which will allow you to control your team rather than the CPU. In the first half you should refrain from attempting to attack the opposition's goal as soon as you get the ball, and instead pass the ball to Tidus. If you are unlucky , the other team may score before you get your hands on the ball, but you shouldn't be disheartened as you will automatically receive the ball after this, and it is still perfectly possible to win from 1-0 down (although you may consider resetting if you are 2-0 down at any point).
When Tidus receives the ball, taking care to watch the mini-map to ensure none of the opposition are too close to you (quickly pass if this becomes the case), swim back towards your goal so that you are about one quarter of the way up the pitch, and towards one of the corners. For the rest of the half pass the ball between Tidus and another member of the Aurochs (preferably one with a high pass attribute) by mashing square as the ball is about to be received, and passing it straight back. So your first half of play should consist of stealing the ball, and then constantly passing it back and forth between the Tidus and one other Auroch until the time is up.
If you have done this correctly, at the half Tidus and the other Auroch will have gained enough exp. to gain some levels. This must get Tidus up to at least lvl. 3 as this gives him an ability slot, which you should equip with the Jecht Shot post-haste. The Jecht Shot not only adds 5 to your shot attribute when used (after selecting the shoot command after pressing square or being tackled), it also knocks out 2 of the oppositions defenders out of the way (ignoring their tackle attribute).
In the second half again try to steal the ball and pass it to Tidus, but instead of retreating back to your goal move as close to the Goers' as you can without being tackled. If you think you are near enough the goal when you get tackled shoot using the Jecht Shot, as Tidus gets sent off early in the second half for Wakka, so you may only have the one chance. Bear in mind if confronted by 2 defenders the Jecht Shot will knock out 2 of them, so it is not worth trying to break through them. If confronted by 3 defenders however it may be worthwhile to break through Abus, then knock the other 2 out with the shot leaving just the keeper to contend with.
Due to the time the Jecht shot takes, you will probably only get one chance to use it (although if you get a second chance make sure you take the opportunity) before Tidus gets replaced by Wakka. After this occurs if you are winning you can defend (run away if you get the ball, or continually pass it), or if you are feeling confident you can try your chances with Wakka's Venom Shot, which has a good chance of scoring if you get close enough.
If you do manage to win this match you will receive a Strength Sphere for your efforts. This doesn't sound much, but will add a +4 strength node to any empty space on the sphere grid. At this point in the game the best person to 'give' this to would be Auron as it will make his attacks do around 800 more damage, and best suits his attack style at this point in the game.


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