Chrono Trigger/Magus's Castle: Difference between revisions

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===Slash===
===Slash===
Anyway, going down the left path to fight Slash, talk to the Omnicrones in the next two rooms if you want to fight the skeletons. In the last room with the sword on the wall, talk to the lady at the front of the room to fight the skeletons there, and then Slash will confront you. You'll have to fight him in two stages, before and after he picks up his sword. Healing will probably be very important for this battle, if Frog knows heal you're set or if you have Robo with heal beam you can heal the whole party in a single turn, otherwise try the Aura whirl or have one party member use mid tonics or simple healing spells. Afterwards have Crono pick up and equip the Slasher.
Take the left path to fight Slash.  Talk to the Omnicrones in the next two rooms if you want to fight the skeletons.  
 
In the last room with the sword on the wall, talk to the lady at the front of the room to fight the skeletons there.  After you're finished with them, Slash will confront you.  
 
{{Chrono Trigger/Boss
|name=Slash
|text=You'll have to fight him in two stages, before and after he picks up his sword. Healing will probably be very important for this battle, if Frog knows heal you're set or if you have Robo with heal beam you can heal the whole party in a single turn, otherwise try the Aura whirl or have one party member use mid tonics or simple healing spells.  
}}
Afterwards have Crono pick up and equip the Slasher.


===Flea===
===Flea===
Backtrack and go down the right path to face Flea. Talk to the bottom kid if you want the treasure chest, these monsters are pretty easy anyway. Keep going through the room and talk to all of the phantoms impersonating someone close to each of your party members if you want to get into some more monster fights. You'll then run into a monster who's impersonating the magician Flea. Make sure whatever character kills it or has low MP, since whoever finishes it off will have all their MP drained. On a side note, if you counter-attack a monster with a counter, its counter doesn't work so if you have the rage band equipped and it strikes you, you can kill it without getting your MP drained.
Backtrack and go down the right path to face Flea. Talk to the bottom kid if you want the treasure chest, these monsters are pretty easy anyway. Keep going through the room and if you want to get into some more monster fights in before the boss, talk to all of the phantoms impersonating people close to your party members. You'll then run into a monster who's impersonating the magician Flea. Make sure whatever character kills it has low MP, since whoever finishes it off will have all their MP drained. On a side note, if you counter-attack a monster with a counter, its counter doesn't work so if you have the rage band equipped and it strikes you, you can kill it without getting your MP drained.
 
After you beat the fake flea, the bat that was following you around will turn into the real, androgynous Flea.  


After you beat the weird monster, the bat that was following you around will turn into the real Flea. If you're at low (i.e. normal) levels healing will be your biggest priority, although you can get by without a tech that heals all your party at once, you'll probably just have to spend a few rounds getting yourself back to full health before continuing, and make sure you save first. After you beat Flea s/he'll leave behind a [[Chrono Trigger/Tabs|magic tab]].
{{Chrono Trigger/Boss
|name=Flea
|text=If you're at low (i.e. normal) levels healing will be your biggest priority, although you can get by without a tech that heals all your party at once, you'll probably just have to spend a few rounds getting yourself back to full health before continuing, and make sure you save first.
}}
After you beat Flea he'll leave behind a [[Chrono Trigger/Tabs|magic tab]].


===Ozzie===
===Ozzie===
Head back to the front of the castle and step on the save point to warp forward. You can skirt the edges of the room to avoid most of the monsters or run the gauntlet down the center to fight them. Pick up the mist robe at the end and give it to one of your favorite girls, then talk to Ozzie to chase him away. The next room will be full of conveyor belts and falling anchors, so run as you cross them and be careful. You can also walk against the conveyor belt to stay in place if you need more time to cross. Pick up the chests and chase Ozzie into the next room.
Head back to the front of the castle and step on the save point to warp forward. You can skirt the edges of the room to avoid most of the monsters or run the gauntlet down the center to fight them. Pick up the mist robe at the end and give it to one of your favorite (or active) girls, then talk to Ozzie to chase him away. The next room will be full of conveyor belts and falling anchors, so run as you cross them and be careful. You can also walk against the conveyor belt to stay in place if you need more time to cross. Pick up the chests and chase Ozzie into the next room.
 
The only way to trigger a fight in the next room is by running into the green ball, and previously mentioned you don't get into a fight with monsters unless you're moving yourself. So stay still to let it pass you rather than worrying about climbing the ladders. In case you fight a juggler, it alternates between physical and magical defense. If you hit it with a weapon it'll turn on its physical defense and disable its magical defense and visa versa. It can only have one on at a time, and it starts with physical defense on.
 
In the next room Ozzie will have a bunch of fake platforms that fall out of the floor, leading you to a pit filled with skeletons the first time. I'd recommend falling down at least once to pick up the items and get the [[Chrono Trigger/Tabs|magic tab]] in the bottom right corner. There are four save points, one of which is real, one of which is a transport out, and two of which are monsters called ???s. The fake save points are an excellent source of experience and present no challenge, so fight as many of them as possible. You might want to use a shelter at the save point too since you're probably drained from Slash and Flea.
 
Once you're through the room you'll pass into another walkway section where either the outlaws or the roly balls can get you into a fight.  


The only way to trigger a fight in the next room is by running into the green ball, and previously mentioned you don't get into a fight with monsters unless you're moving yourself. So stay still to let it pass you rather than worrying about climbing the ladders. In case you fight a juggler, it alternates between physical and magical defense. If you hit it with a weapon it'll turn on its physical defense, and if you hit it with a spell it will turn on its magical defense. It can only have one on at a time, and it starts with physical defense on.
The next area will have sets of enemies arriving on chains, hopefully Frog has the heal spell by now so you can recover between fights. As noted before, the Jugglers switch between being immune to magic or physical attacks. Try to start off with a multi-target spell and finish them off. The outlaws will do a group counter-attack if you attack them while a juggler is still alive.  


In the next room Ozzie will have a bunch of fake platforms that fall out of the floor, leading you to a pit filled with skeletons the first time. I'd recommend falling down at least once to pick up the items and get the [[Chrono Trigger/Tabs|magic tab]] in the bottom right corner. There are four save point things, one of which is real, one of which is a transport out, and two of which are monsters. The fake save points are an excellent source of experience and present no challenge, so I'd fight as many of them as possible. You might want to use a shelter at the save point too since you're probably drained from Slash and Flea.
The next room is another long hallway: you can walk around the statues or charge down the center to fight. Hopefully you have whoever is casting spells to kill the jugglers equipped with the silver stud.


Once you're through the room you'll pass into another walkway section where either the outlaws or the roly balls can get you into a fight. The next area will have sets of enemies arriving on chains, hopefully Frog has the heal spell by now so you can recover between fights. The Jugglers switch between being immune to magic or physical attacks like I said, so try to start off with a multi-target spell and finish them off. The outlaws will do a group counter-attack if you attack them while a juggler is still alive. The next room is another long hallway, you can walk around the statues or charge down the center to fight. Hopefully you have whoever is casting spells to kill the jugglers equipped with the silver stud.
In the next room you'll finally get to fight Ozzie. Don't worry, it's a joke fight. Pick up the two chests, then engage him.


In the next room you'll finally get to fight Ozzie. Don't worry, he's a joke. Pick up the two chests, then engage him and only aim at the switches while you're fighting. Hit each of the four in turn as you're able to target them and Ozzie will clink to his doom. Two save points will appear, the right one of which will actually let you save. Race past some bats after transporting with the left save point, and you'll end up in Magus's sanctum.
{{Chrono Trigger/Boss
|name=Ozzie
|text=Only aim at the switches while you're fighting. Hit each of the four in turn as you're able to target them and Ozzie will clink to his doom.
}}
Two save points will appear, the right one of which will actually let you save. Race past some bats after transporting with the left save point, and you'll end up in Magus's sanctum.


===Magus===
===Magus===

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