21,471
edits
(AGN -> HN, back -> prev :Community Issues (AWB)) |
m (Cleanup) |
||
Line 1: | Line 1: | ||
{{wikify}} | {{wikify}} | ||
{{Header Nav|game=Legend (PlayStation)|num=0}} | {{Header Nav|game=Legend (PlayStation)|num=0}} | ||
{{Infobox | {{Infobox | ||
|title=Legend | |title=Legend | ||
| | |image=[[Image:Legend (PlayStation) box.jpg|250px]] | ||
|developer=[[Toka]] | |developer=[[Toka]] | ||
|publisher=[[Funsoft]] | |publisher=[[Funsoft]] | ||
|designer=Carlo Perconti, Lyes Belaidouni | |designer=Carlo Perconti, Lyes Belaidouni | ||
| | |released={{rd|1998||(EU/AU only)}} | ||
|genre=[[Beat 'em up]] | |genre=[[Beat 'em up]] | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
Line 15: | Line 14: | ||
|preceded by=[[Legend (SNES)]] | |preceded by=[[Legend (SNES)]] | ||
}} | }} | ||
'''Legend''' is a 3D fighting game released on the [[Sony PlayStation]] in [[1998]]. It is a remake of the [[Super Nintendo]] game [[Legend (SNES)|of the same name]]. It was developed by [[Toka]], which included the same two key members who created the original Legend, Carlo Perconti and Lyes Belaidouni. The game was one of the first ever to utilise motion-capture techniques to create the animations of the characters. Unlike similar games that bring the beat-em-up genre into 3D, such as [[Fighting Force]], Legend still retains the same view and left-to-right stage mechanics of the 2D beat-em-ups, instead of open 3D environments. | '''Legend''' is a 3D fighting game released on the [[Sony PlayStation]] in [[1998]]. It is a remake of the [[Super Nintendo]] game [[Legend (SNES)|of the same name]]. It was developed by [[Toka]], which included the same two key members who created the original Legend, Carlo Perconti and Lyes Belaidouni. The game was one of the first ever to utilise motion-capture techniques to create the animations of the characters. Unlike similar games that bring the beat-em-up genre into 3D, such as [[Fighting Force]], Legend still retains the same view and left-to-right stage mechanics of the 2D beat-em-ups, instead of open 3D environments. | ||