Resident Evil/Entering the Mansion: Difference between revisions

Jump to navigation Jump to search
AGN -> HN, back -> prev :Community Issues, Replaced: backpage → prevpage AWB
m (fix link)
(AGN -> HN, back -> prev :Community Issues, Replaced: backpage → prevpage AWB)
Line 1: Line 1:
{{All Game Nav|game=Resident Evil}}
{{Header Nav|game=Resident Evil}}
__NOTOC__
__NOTOC__
==An Abandoned Mansion==
==An Abandoned Mansion==
Line 8: Line 8:
You're now in the Tea Room, which is a small hallway that leads to many other rooms in the mansion, although we're not concerned with them for now. Turn left and walk around the corner to trigger a cutscene; after it's over, a zombie will rise from the ground. Quickly turn around and run back to the door. Wait for the zombie to come toward you and then run past it. Investigate the corpse three times for two Beretta '''Clips''' and then dodge the zombie one more time to make it back to the Dining Room.
You're now in the Tea Room, which is a small hallway that leads to many other rooms in the mansion, although we're not concerned with them for now. Turn left and walk around the corner to trigger a cutscene; after it's over, a zombie will rise from the ground. Quickly turn around and run back to the door. Wait for the zombie to come toward you and then run past it. Investigate the corpse three times for two Beretta '''Clips''' and then dodge the zombie one more time to make it back to the Dining Room.


Turn to the left and run to the other side of the table, opening the double doors to go back into the Main Hall. (Jill players will encounter a cutscene in which the zombie from the Tea Room is dispatched by Barry's powerful magnum; both teammates then decide reporting to Wesker would be the best idea, so simply head back to the Main Hall after the cutscene is over.) Hmm... no sign of Wesker anywhere. You can find some '''Ink Ribbons''' on the small table next to the large staircase (Ink Ribbons allow you to save your game at a typewriter, but each time you do, one Ink Ribbon is depleted).  
Turn to the left and run to the other side of the table, opening the double doors to go back into the Main Hall. (Jill players will encounter a cutscene in which the zombie from the Tea Room is dispatched by Barry's powerful magnum; both teammates then decide reporting to Wesker would be the best idea, so simply head back to the Main Hall after the cutscene is over.) Hmm... no sign of Wesker anywhere. You can find some '''Ink Ribbons''' on the small table next to the large staircase (Ink Ribbons allow you to save your game at a typewriter, but each time you do, one Ink Ribbon is depleted).


Those who are playing as Jill can simply run behind the staircase and report to Barry after, who then gives Jill a '''Lockpick''' and leaves the Main Hall; once he does, head through the set of double blue doors behind you. Chris can pick up Jill's dropped '''Beretta M92FS''' near the red carpet and proceed up the staircase. (It is advised that Director's Cut Chris players should not pick up the pair of Ink Ribbons, as you have limited inventory space.)
Those who are playing as Jill can simply run behind the staircase and report to Barry after, who then gives Jill a '''Lockpick''' and leaves the Main Hall; once he does, head through the set of double blue doors behind you. Chris can pick up Jill's dropped '''Beretta M92FS''' near the red carpet and proceed up the staircase. (It is advised that Director's Cut Chris players should not pick up the pair of Ink Ribbons, as you have limited inventory space.)


Jill will now be in the Small Gallery; you can pick up the '''1st Floor Map''' by pushing the nearby brown stepladder up against the blue statue and climbing on top of it. The map will be inside the jug, which you can then grab from your current position. Other than that, you can push the brown chest in the back and go inside the room to find an optional pair of '''Ink Ribbons''' on a shelf around the corner (but be careful of the zombie on the ground... you can simply walk around him). There will be two zombies inside the red room for Director's Cut (Jill) players: you cannot walk around the first one but you can lead it back to the Small Gallery and go around it from there. Once you're done, step through the brown door in the corner of the room. (It should also be noted that Rebirth players will encounter their first knifefight with two zombies: remember to slide the stylus across the screen for effective slashes and also pick up any items they may drop.)
Jill will now be in the Small Gallery; you can pick up the '''1st Floor Map''' by pushing the nearby brown stepladder up against the blue statue and climbing on top of it. The map will be inside the jug, which you can then grab from your current position. Other than that, you can push the brown chest in the back and go inside the room to find an optional pair of '''Ink Ribbons''' on a shelf around the corner (but be careful of the zombie on the ground... you can simply walk around him). There will be two zombies inside the red room for Director's Cut (Jill) players: you cannot walk around the first one but you can lead it back to the Small Gallery and go around it from there. Once you're done, step through the brown door in the corner of the room. (It should also be noted that Rebirth players will encounter their first knifefight with two zombies: remember to slide the stylus across the screen for effective slashes and also pick up any items they may drop.)


Meanwhile, Chris is on the second floor of the mansion: simply climb up the staircase on the right and exit the Main Hall via the second single door on the very right (the one on the balcony). Inside this hallway, take the '''Small Key''' that's in the alcove and open the door on the other side of the hall; head out to the balcony and take the Beretta '''Clip''' in front of the corpse. Director's Cut (Chris) and Rebirth (Chris) players will have to deal with a problem: the corpse comes alive! Quickly turn around, run back to the door, and kill the zombie from there; once it's dead, Director's Cut (Chris) players will find the '''Armor Key''' (a very important key) where the corpse was while Rebirth (Chris) players can get that Clip. Return back to the Main Hall and go through the double doors on the other side of the room (Director's Cut players have to go through the right-hand door).  
Meanwhile, Chris is on the second floor of the mansion: simply climb up the staircase on the right and exit the Main Hall via the second single door on the very right (the one on the balcony). Inside this hallway, take the '''Small Key''' that's in the alcove and open the door on the other side of the hall; head out to the balcony and take the Beretta '''Clip''' in front of the corpse. Director's Cut (Chris) and Rebirth (Chris) players will have to deal with a problem: the corpse comes alive! Quickly turn around, run back to the door, and kill the zombie from there; once it's dead, Director's Cut (Chris) players will find the '''Armor Key''' (a very important key) where the corpse was while Rebirth (Chris) players can get that Clip. Return back to the Main Hall and go through the double doors on the other side of the room (Director's Cut players have to go through the right-hand door).


== The East and West Wings ==
==The East and West Wings==
Out of the Small Gallery, Jill is now in the L-Shaped Hallway. Run forward until the camera angle changes. When it does, turn around and start walking backwards. As soon as you walk past the first window, a Cerberus dog will jump right through it. Immediately aim your Beretta and shoot it once. Each time you shoot a Cerberus, it will rest for approximately three seconds and charge at you again. Shoot it to death (or preferably stab it) while it rests. Turn the corner to face yet another Cerberus. Apply the same tactics you learned to kill off this canine. When it's dead, walk up to brown chest in the second part of the hallway (this chest is darker than all of the other ones) and push it to the right to reveal a hidden Beretta '''Clip'''. Take the Clip off of the ground and open the door that's at the end of the hallway.
Out of the Small Gallery, Jill is now in the L-Shaped Hallway. Run forward until the camera angle changes. When it does, turn around and start walking backwards. As soon as you walk past the first window, a Cerberus dog will jump right through it. Immediately aim your Beretta and shoot it once. Each time you shoot a Cerberus, it will rest for approximately three seconds and charge at you again. Shoot it to death (or preferably stab it) while it rests. Turn the corner to face yet another Cerberus. Apply the same tactics you learned to kill off this canine. When it's dead, walk up to brown chest in the second part of the hallway (this chest is darker than all of the other ones) and push it to the right to reveal a hidden Beretta '''Clip'''. Take the Clip off of the ground and open the door that's at the end of the hallway.


Line 29: Line 29:
Last but not least, Director's Cut (Chris) players will be inside the room of one of the Mansion's researchers. Check the strange insect display next to the door to find a switch: press it to drain the fish tank's water; go behind the fish tank and push it to the right, then push the large wardrobe to the right to reveal a small cabinent. Open it to find a piece of the '''Moon Crest''' and exit the room (you can also find some '''Ink Ribbons''' on the coat rack and the '''''Researcher's Will''''' on the desk). Run forward and enter the opposite door, going past the two nearby zombies. Inside here, take the '''Lighter''' on top of the shelf and a nice box of '''Shotgun Shells''' to the right of the second bed. There's also a '''Red Herb''' to the left of the first bed, but other than that, just exit the room and immediately go through the door on the left to get back to the hallway.
Last but not least, Director's Cut (Chris) players will be inside the room of one of the Mansion's researchers. Check the strange insect display next to the door to find a switch: press it to drain the fish tank's water; go behind the fish tank and push it to the right, then push the large wardrobe to the right to reveal a small cabinent. Open it to find a piece of the '''Moon Crest''' and exit the room (you can also find some '''Ink Ribbons''' on the coat rack and the '''''Researcher's Will''''' on the desk). Run forward and enter the opposite door, going past the two nearby zombies. Inside here, take the '''Lighter''' on top of the shelf and a nice box of '''Shotgun Shells''' to the right of the second bed. There's also a '''Red Herb''' to the left of the first bed, but other than that, just exit the room and immediately go through the door on the left to get back to the hallway.


== More Dark Hallways ==
==More Dark Hallways==
Back to Jill: immediately kill the oncoming zombie with your Beretta. Walk forward until the camera angle changes to see another zombie behind a corner. Lure him out and finish him off with your Beretta. Once both zombies are down, exit the room via the blue door (Rebirth and Director's Cut players will encounter an additional zombie). In here, kill the zombie up ahead and open the door underneath the staircase (Rebirth and Director's Cut players will once again encounter an additional zombie- there's also a '''Green Herb''' next to the staircase). Inside is your first real safe room, where you'll find a nice item box and typewriter; walk up to the item box and drop off the Combat Knife, Green Herbs and First Aid Spray (it is also recommended you drop off the Shotgun) and then take the two Beretta '''Clips''' from inside (Rebirth players will find sixty handgun bullets, twenty-eight '''Shotgun Shells''', and a '''Red''', '''Green''', and '''Blue Herb'''). Regular Jill players can also take the '''Chemical''' (the white bag next to the item box) and place it inside their item box. Rebirth players will also encounter a blue item box puzzle; to solve it, . Other than that, save your game if you'd like, exit the room, and ascend the stairs.
Back to Jill: immediately kill the oncoming zombie with your Beretta. Walk forward until the camera angle changes to see another zombie behind a corner. Lure him out and finish him off with your Beretta. Once both zombies are down, exit the room via the blue door (Rebirth and Director's Cut players will encounter an additional zombie). In here, kill the zombie up ahead and open the door underneath the staircase (Rebirth and Director's Cut players will once again encounter an additional zombie- there's also a '''Green Herb''' next to the staircase). Inside is your first real safe room, where you'll find a nice item box and typewriter; walk up to the item box and drop off the Combat Knife, Green Herbs and First Aid Spray (it is also recommended you drop off the Shotgun) and then take the two Beretta '''Clips''' from inside (Rebirth players will find sixty handgun bullets, twenty-eight '''Shotgun Shells''', and a '''Red''', '''Green''', and '''Blue Herb'''). Regular Jill players can also take the '''Chemical''' (the white bag next to the item box) and place it inside their item box. Rebirth players will also encounter a blue item box puzzle; to solve it, . Other than that, save your game if you'd like, exit the room, and ascend the stairs.


Line 40: Line 40:
For Chris, run all the way down the hallway and kill the zombie in the third corridor; exit this hallway via the door at the very end. For Rebirth players, you may or may not have triggered the Cerberus to come through the window, but if you did, make sure you hold down the R-trigger and shoot until it is dead. If you didn't, just turn the corner and you will. Once this canine is down, keep running down the hallway. You'll see a "corpse" on the ground, although it's not really dead. Walk past the pillar to trigger another Cerberus to come through a window. Shoot the Cerberus once and stab it to death while it's on the ground. Make sure you also kill the crawling zombie and then run to the very end of the hallway. Luckily for you, there's another Cerberus that comes, so kill this one off and open the single door at the very end of the hallway.
For Chris, run all the way down the hallway and kill the zombie in the third corridor; exit this hallway via the door at the very end. For Rebirth players, you may or may not have triggered the Cerberus to come through the window, but if you did, make sure you hold down the R-trigger and shoot until it is dead. If you didn't, just turn the corner and you will. Once this canine is down, keep running down the hallway. You'll see a "corpse" on the ground, although it's not really dead. Walk past the pillar to trigger another Cerberus to come through a window. Shoot the Cerberus once and stab it to death while it's on the ground. Make sure you also kill the crawling zombie and then run to the very end of the hallway. Luckily for you, there's another Cerberus that comes, so kill this one off and open the single door at the very end of the hallway.


Director's Cut (Chris) players must now turn right and open the door at the very end of the hallway, which leads back to the second floor of the Main Hall. From here go through the double doors on the opposite side, and be sure to kill the zombie that comes from your right as soon as you enter. When he's gone, run over to the statue and kill the zombie that's waiting near it; after he's dead, push the statue forward until it's in front of the destroyed part of the railing, then push it off. Run to the opposite side afterwards and open the single door: upon entry, quickly kill the zombie to your left and the one around the next corner. Finish off the remaining zombie and then descend the central staircase. Down here, run to the area behind the stairs and quickly open the nearby door, where you'll then meet Rebecca Chambers, a member of the S.T.A.R.S. Bravo Team. After the cutscene, go up to the item box, take the Lighter, and drop off the Emblem. (You'll also be prompted to have Rebecca stay in the room or leave it: Select yes if you would like the good endings or no if you would like the bad ending.) After you do, retrace your steps back to the second floor of the Main Hall and go through the single door opposite the double doors: In here, open the single door that's directly in front of you.  
Director's Cut (Chris) players must now turn right and open the door at the very end of the hallway, which leads back to the second floor of the Main Hall. From here go through the double doors on the opposite side, and be sure to kill the zombie that comes from your right as soon as you enter. When he's gone, run over to the statue and kill the zombie that's waiting near it; after he's dead, push the statue forward until it's in front of the destroyed part of the railing, then push it off. Run to the opposite side afterwards and open the single door: upon entry, quickly kill the zombie to your left and the one around the next corner. Finish off the remaining zombie and then descend the central staircase. Down here, run to the area behind the stairs and quickly open the nearby door, where you'll then meet Rebecca Chambers, a member of the S.T.A.R.S. Bravo Team. After the cutscene, go up to the item box, take the Lighter, and drop off the Emblem. (You'll also be prompted to have Rebecca stay in the room or leave it: Select yes if you would like the good endings or no if you would like the bad ending.) After you do, retrace your steps back to the second floor of the Main Hall and go through the single door opposite the double doors: In here, open the single door that's directly in front of you.


Like Director's Cut (Chris), Director's Cut (Jill) branches off of the other two scenarios. Once you're in the hallway, turn the corner and head through the double green doors; when you enter, walk over to the first brown statue you see and push this statue until it is over the small opening in front of the door. Run to the other side of the room and push the next statue over the other small opening in front of the chest. Then walk up to the red switch in the middle of the room (it's on the floor) and press it to release the chest's lock. Walk up to the chest, take the '''Emblem''' and exit the room. Go back into the Main Hall, descend the staircase, and open the double blue doors on Jill's left: go back into the single brown door in the corner and open the door at the very end of this hallway. Now open the brown metal door in front of you and turn the next corner: immediately kill the Cerberus that jumps over the fence and then take the '''Chemical''' from the ground (it's the white bag) and the optional four '''Green Herbs''' nearby; once you do, exit the room (don't bother with the Cerberus that jumps up ahead, just exit the room quickly).
Like Director's Cut (Chris), Director's Cut (Jill) branches off of the other two scenarios. Once you're in the hallway, turn the corner and head through the double green doors; when you enter, walk over to the first brown statue you see and push this statue until it is over the small opening in front of the door. Run to the other side of the room and push the next statue over the other small opening in front of the chest. Then walk up to the red switch in the middle of the room (it's on the floor) and press it to release the chest's lock. Walk up to the chest, take the '''Emblem''' and exit the room. Go back into the Main Hall, descend the staircase, and open the double blue doors on Jill's left: go back into the single brown door in the corner and open the door at the very end of this hallway. Now open the brown metal door in front of you and turn the next corner: immediately kill the Cerberus that jumps over the fence and then take the '''Chemical''' from the ground (it's the white bag) and the optional four '''Green Herbs''' nearby; once you do, exit the room (don't bother with the Cerberus that jumps up ahead, just exit the room quickly).


== Four Crests ==
==Four Crests==
Jill players will have to immediately kill the zombie to the right with the Beretta. Run to the left side of the room and stay behind the statue. Kill the zombie waiting behind the statue; once it is, push the blue statue forward until it is behind the destroyed part of the railing. Go to the left of the statue and push it forward so it falls off of the balcony. After you do this, run to the other side of the Dining Room 2F and exit via the single brown door in the corner. (Note: Rebirth players will have to deal with an annoying crow which can be killed with the Beretta easily and another zombie on the other side, which can also be stabbed from behind the statue.) Now in a yellow hallway, turn the corner to see three zombies: kill the first one with your Beretta and finish off the other two from behind the railing. If they get close, run back to the door and shoot them from there. When all of them are dead, go down the staircase that's in the center of the room (Rebirth players will once again have to deal with an annoying crow, so be sure to kill it before the zombies). Now back on the first floor, kill the zombie in front of you and go to the area behind the staircase. Finish off this wandering zombie and open the nearby door; Rebirth players will instead have to deal with Cerberus dogs, so be sure to immediately run to the door next to the staircase and not even bother with them (for now).
Jill players will have to immediately kill the zombie to the right with the Beretta. Run to the left side of the room and stay behind the statue. Kill the zombie waiting behind the statue; once it is, push the blue statue forward until it is behind the destroyed part of the railing. Go to the left of the statue and push it forward so it falls off of the balcony. After you do this, run to the other side of the Dining Room 2F and exit via the single brown door in the corner. (Note: Rebirth players will have to deal with an annoying crow which can be killed with the Beretta easily and another zombie on the other side, which can also be stabbed from behind the statue.) Now in a yellow hallway, turn the corner to see three zombies: kill the first one with your Beretta and finish off the other two from behind the railing. If they get close, run back to the door and shoot them from there. When all of them are dead, go down the staircase that's in the center of the room (Rebirth players will once again have to deal with an annoying crow, so be sure to kill it before the zombies). Now back on the first floor, kill the zombie in front of you and go to the area behind the staircase. Finish off this wandering zombie and open the nearby door; Rebirth players will instead have to deal with Cerberus dogs, so be sure to immediately run to the door next to the staircase and not even bother with them (for now).


Line 57: Line 57:
Chris players must now take a right at the intersection and head through the single brown door in the corner. Run down the hallway until you reach the door next to the staircase: Open it and drop off the Shotgun Shells and Wind Crest in the item box, then retrace your steps back to the previous hallway. In here, turn right and go through the door that's at the very end of the hallway. Now you're back in the Tea Room, so turn to the left and head through the red door that's at the very end of the hallway. Run to the other side of the bar and go up to the large brown shelf that's blocking the shelf behind it. Push the large brown shelf to the right to reveal the '''Music Notes'''. Take them and run back to the grand piano in the center of the room. Stand in front of it and use the Music Notes (by going into your inventory, selecting the Music Notes, and then selecting use). Chris can't read music, so he can't play the song. Luckily Rebecca comes in and has some hope of playing the song, but she'll need practice. Say yes when she asks if she can practice. We'll come back here later on in the game, so just leave the room once the cutscene is over. Now run back down the hallway and re-enter the Dining Room (it's the last door on the opposite side of the hallway) and go back into the Main Hall from there (by opening the double doors on the other side of the table). From here, go through the double blue doors on the opposite side.
Chris players must now take a right at the intersection and head through the single brown door in the corner. Run down the hallway until you reach the door next to the staircase: Open it and drop off the Shotgun Shells and Wind Crest in the item box, then retrace your steps back to the previous hallway. In here, turn right and go through the door that's at the very end of the hallway. Now you're back in the Tea Room, so turn to the left and head through the red door that's at the very end of the hallway. Run to the other side of the bar and go up to the large brown shelf that's blocking the shelf behind it. Push the large brown shelf to the right to reveal the '''Music Notes'''. Take them and run back to the grand piano in the center of the room. Stand in front of it and use the Music Notes (by going into your inventory, selecting the Music Notes, and then selecting use). Chris can't read music, so he can't play the song. Luckily Rebecca comes in and has some hope of playing the song, but she'll need practice. Say yes when she asks if she can practice. We'll come back here later on in the game, so just leave the room once the cutscene is over. Now run back down the hallway and re-enter the Dining Room (it's the last door on the opposite side of the hallway) and go back into the Main Hall from there (by opening the double doors on the other side of the table). From here, go through the double blue doors on the opposite side.


{{Footer Nav|game=Resident Evil|backpage=Walkthrough|nextpage=Escaping the Mansion}}
{{Footer Nav|game=Resident Evil|prevpage=Walkthrough|nextpage=Escaping the Mansion}}

Navigation menu