Super Metroid/Crateria: Difference between revisions

Jump to navigation Jump to search
cleanup
(cleanup)
Line 1: Line 1:
{{Header Nav|game=Super Metroid}}
{{Header Nav|game=Super Metroid}}
==Arrival==
==Arrival==
 
[[Image:SM Arrival.png|right|Samus Arrives]]
[[Image:SM Arrival.png||Samus Arrives]]<br />
As you arrive on the planet, you will park your spacecraft in a convenient open area called Crateria (like a crater).  Save your game now to avoid any mishaps (press down while standing on the top of the spaceship).  Run to the left, shoot the door and enter.  You will notice little bugs around, they are the butterfly's of Zebes.  Continue to the left (hop over the mound) and then down the pit to the very bottom.  Jump over the blue door, hold down and fire to open it (or aim diagonally down and fire).
As you arrive on the planet, you will park your spacecraft in a convenient open area called Crateria (like a crater).  Save your game now to avoid any mishaps (press down while standing on the top of the spaceship).  Run to the left, shoot the door and enter.  You will notice little bugs around, they are the butterfly's of Zebes.  Continue to the left (hop over the mound) and then down the pit to the very bottom.  Jump over the blue door, hold down and fire to open it (or aim diagonally down and fire).
 
{{-}}
==Deserted Area==
==Deserted Area==
[[Image:SM-Deserted-Area-Morph-Ball.png||Samus finds the morphball]]<br />
[[Image:SM-Deserted-Area-Morph-Ball.png|right|Samus finds the morphball]]
Upon entering you should notice the blue clouds floating around, signifying the desertion of the area (also note the cracks on the tiles and walls); this is obviously an old place.
Upon entering you should notice the blue clouds floating around, signifying the desertion of the area (also note the cracks on the tiles and walls); this is obviously an old place.


Make your way to the bottom of this tall room (stay to the far right as much as possible, there's a hole that will allow you to fall about half way) and continue through the door to the right.  As you enter, you'll notice that the door behind you becomes gray (it has been disabled and you cannot exit).  Also note that you are standing where Mother Brain was defeated originally, jinkies!  Continue to the far right, and head through the blue door; use the elevator pad and travel downwards.  You will travel down a large tube and find yourself in the starting area of the original Metroid game!  Make your way to the left (the right is a dead-end), hop up the steps and fall down the hole.  Jump up and grab the '''Morph Ball'''; press {{snes|Start}} to continue after the music ends.
Make your way to the bottom of this tall room (stay to the far right as much as possible, there's a hole that will allow you to fall about half way) and continue through the door to the right.  As you enter, you'll notice that the door behind you becomes gray (it has been disabled and you cannot exit).  Also note that you are standing where Mother Brain was defeated originally, jinkies!  Continue to the far right, and head through the blue door; use the elevator pad and travel downwards.  You will travel down a large tube and find yourself in the starting area of the original Metroid game!  Make your way to the left (the right is a dead-end), hop up the steps and fall down the hole.  Jump up and grab the '''Morph Ball'''; press {{snes|Start}} to continue after the music ends.
 
{{-}}
==Rejuvination==
==Rejuvination==
The world immediately springs to life; the eye on the wall to your left will open
The world immediately springs to life; the eye on the wall to your left will open

Navigation menu