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Warcraft III: The Frozen Throne/Human strategies (edit)
Revision as of 00:35, 21 September 2008
, 21 September 2008→2on2 with Human: cleanup
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==2on2 with Human== | ==2on2 with Human== | ||
This strategy applies for 2v2 maps; both teammates must be humans: | |||
Start off by sending 2 of your peasants to mine gold while the others build an alter, one barracks and one farm. This enables you to train a peasant right away to send into the gold mine. Once the other peasant has finished the farm, have him build another (this saves money). When you finish building the alter get the paladin (both teammates) and then start training footmen as soon as you can. Have the peasant that was building the barracks search out your enemy (just one teammate; it's advised that you avoid orc at all costs (but if the blademaster attacks you too much, run to the orcs to distract them). If both enemies are orc, when attacking go for the burrows and the peons. The first attack should be focused on getting your hero to lvl 2-3. | |||
You should have footmen on the way; never queue up more then one at a time or you'll end up putting your extra gold to waste (you want a pool available at all times). You need to have 5 peasants on the gold mine, 5-6 peasants on trees and maybe 1 or 2 for building (or hacking at wood while idling). When the paladin arrives '''both teammates''' should get Holy Light (to heal one another) as soon as you have three footmen, research the defend ability. Half way through its research time, go and attack the enemy (avoiding orc if possible). Attack one base together, as this enables you to heal each other. Enable the defend ability to prevent any range from harming your units too much (don't forget, this means all range including towers and ziggurats). As soon as your hero levels up, get the invulnerability spell. '''Always''' have footmen training and running to your hero while attacking the enemy. To do this effectively, set the rally point on your hero. It's also advised that you put a hotkey number on the barracks (press {{kbd|Ctrl}}{{plus}}{{kbd|1}}, or a different number of your choice). | |||
If the attack fails, run back to your base and upgrade your town hall to a castle (if it is possible while you're away, start upgrading to a keep) as fast as you can. Make sure you build a blacksmith for researching upgrades. One teammate needs to get a small amount of rifle men and knights, 5-7 mortar teams, some priests, and spell breakers if necessary. The other teammate should get about 6 rifle men, and 7-9 or so knights. It's recommended that your second hero should either be an archmage or a bloodmage (or the darkranger, but dont forget she is undead so you cant heal her with the paladin's holy light). Sorcerers, healers, and spell breakers must come in abundance (meaning the other player who is not getting mortars needs to get large amounts of them). | |||
Your Paladin should be level 3-5 and your second hero should be level 2 or 3. Feel free to get a third hero of your choice but you needn't bother because 2 heroes is normally enough. You should be ready to either defend or launch an assault but make sure you have all the upgrades for your units and your blacksmith should have only the last upgrades to go. Don't worry about researching them. Focus the mortars on either units with range or magic powers, or you can focus them on buildings of use to the enemy (like towers) | |||
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You should have the enemy at their knees in no time. If they mass air, don't worry because they will fail (magic and ranged units will take them down easily). Try and prevent your magic units from dying to soon. | |||
==2on2 with Orc== | ==2on2 with Orc== |