Gunbound/Mobiles: Difference between revisions
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→Kalsiddon
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|turn delay=10 | |turn delay=10 | ||
|general=High attack, good defense and HP. It has good mobility. Almost impossible to use effectively in close-ranged flat land. | |general=High attack, good defense and HP. It has good mobility. Almost impossible to use effectively in close-ranged flat land. | ||
|s1desc=A missile that splits open at the apex of the shot. It splits into 2 missiles and a guide. After another second, the 2 missiles start following the guide and hit wherever the guide lands. Since it takes so long for this to happen, you usually have to use a very high angle to hit someone. | |s1desc=A missile that splits open at the apex of the shot. It splits into 2 missiles and a guide. After another second, the 2 missiles start following the guide and hit wherever the guide lands. However, If the guide doesn't go a long distance, the missles may fly in an arc to the guide. Since it takes so long for this to happen, you usually have to use a very high angle to hit someone. | ||
|s1dam=150-220 | |s1dam=150-220 | ||
|s1del=250 | |s1del=250 |