Pokémon Red and Blue/S.S. Anne: Difference between revisions

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The rest of the ship is entirely optional, but you may find it worth your while.  Stop in the kitchen (B) and root through the trash for your first '''Great Ball''', a powered-up Poké Ball.
The rest of the ship is entirely optional, but you may find it worth your while.  Stop in the kitchen (B) and root through the trash for your first '''Great Ball''', a powered-up Poké Ball.


Down in the basement, the Sailors may not give up as much cash as the Gentlemen, but they're a snap if you have strong Electric or Grass Pokémon, and their prizes include TM 44, which contains Rest, a skill that can be learned by virtually any Pokémon.  It completely fills that Pokémon's life bar, but puts it to sleep in the bargain, so only give it to a Pokémon (like Jigglypuff or something) that's tough enough to survive the beatdown it's going to receive while asleep.</big>
Down in the basement, the Sailors may not give up as much cash as the Gentlemen, but they're a snap if you have strong Electric or Grass Pokémon, and their prizes include TM 44, which contains Rest, a skill that can be learned by virtually any Pokémon.  It completely fills that Pokémon's life bar, but puts it to sleep in the bargain, so only give it to a Pokémon (like Jigglypuff or something) that's tough enough to survive the beatdown it's going to receive while asleep. NOTE: In Basement 1, Sailor 1 in the chart is the one on top.</big>
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[[Image:Pokemon_RBY_SSAnne_B1.png|left|frame|S.S. Anne Basement 1]]
[[Image:Pokemon_RBY_SSAnne_B1.png|left|frame|S.S. Anne Basement 1]]
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