Pokémon Red and Blue/S.S. Anne

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This ship caters to some of the world's most renowned Pokémon trainers. In fact, the S.S. Anne is on its annual Pokémon Cruise, where amateurs and professionals meet for a series of duels. Though not a trainer himself, the captain will give you Cut (HM 01), which will allow you to hack through the bush that blocks your path to the Vermilion City Gym.

S.S. Anne Floor 1
1GentlemanFile:Pokebuck.png1260
GrowlitheLV18
GrowlitheLV18
2GentlemanFile:Pokebuck.png1330
Nidoran♂LV19
Nidoran♀LV19
3Jr. Trainer♀File:Pokebuck.png270
PidgeyLV18
Nidoran♀LV18
4YoungsterFile:Pokebuck.png315
Nidoran♂LV21
A TM 08
B Great Ball

[edit] All aboard!

S.S. Anne Kitchen

Flash your S.S. Ticket to the guard stationed at the docks, and you'll be allowed onto the massive S.S. Anne cruise liner.

If you want to get straight down to business, take stairway C, and then stairway E all the way to the Captain's cabin. But be forewarned: Your rival is after the same thing, and he'll be ready for a fight when you cross paths.

The rest of the ship is entirely optional, but you may find it worth your while. Worth noting is that if you don't do the rival battle and see the captain first, you can go on and off at your leisure. Stop in the kitchen (B) and root through the trash for your first Great Ball, a powered-up Poké Ball.

Down in the basement, the Sailors may not give up as much cash as the Gentlemen, but they're a snap if you have strong Electric or Grass Pokémon, and their prizes include TM 44, which contains Rest, a skill that can be learned by virtually any Pokémon. It completely fills that Pokémon's life bar, but puts it to sleep in the bargain, so only give it to a Pokémon (like Jigglypuff or something) that's tough enough to survive the beatdown it's going to receive while asleep. NOTE: In Basement 1, Sailor 1 in the chart is the one on top. ALSO NOTE: On the image of the Upper Deck, the Sailor marked as 2 is not a trainer. The burly guy in the top left corner is actually Sailor 2, so don't let that surprise you.

S.S. Anne Basement 1
1SailorFile:Pokebuck.png595
ShellderLV21
2SailorFile:Pokebuck.png510
HorseaLV17
ShellderLV17
TentacoolLV17
3SailorFile:Pokebuck.png510
HorseaLV17
HorseaLV17
HorseaLV17
A Max Potion
4SailorFile:Pokebuck.png540
TentacoolLV18
StaryuLV18
5FishermanFile:Pokebuck.png595
TentacoolLV17
StaryuLV17
ShellderLV17
6SailorFile:Pokebuck.png600
MachopLV20
B Ether
C TM 44
S.S. Anne Floor 2
1FishermanFile:Pokebuck.png530
GoldeenLV17
TentacoolLV17
GoldeenLV17
2GentlemanFile:Pokebuck.png1540
PikachuLV23
VoltorbLV22
MagnemiteLV22
3GentlemanFile:Pokebuck.png1190
GrowlitheLV17
PonytaLV17
4LassFile:Pokebuck.png315
RattataLV18
PikachuLV18
JigglypuffLV20
A Max Ether
B Rare Candy

[edit] Before you can meet the captain...

Rival Battle #4
Pidgeotto
Level 19
Kadabra
Level 18
Raticate
Level 16
Stage 2 Starter
Level 20
Spearow
Level 19
Sandshrew
Level 18
Rattata
Level 16
Eevee
Level 20

Blue blocks the way to the captain's cabin, and his Pokémon are stronger than ever. In the Yellow version, he has the same four Pokémon as before. That means that you should battle him with Water, Grass, and Bug type attacks if you can.

Once you've defeated your rival, you're free to visit the good Captain and exchange a back rub as a remedy for sea sickness for HM 01, which teaches Cut to just about any Pokémon. As an attack, it's not that great, but when used outside of battle, it lets you cut down those annoying trees that are always blocking your way.

Once you've received HM 01, your quest is complete, and the ship will shove off as soon as you set foot back on dry land. So if you'd like to visit the kitchen or the other decks (to fight the other guests and crew for EXP, cash, and prizes), you might want to save the Captain for last.

S.S. Anne Upper Deck
1SailorFile:Pokebuck.png510
MachopLV17
TentacoolLV17
2SailorFile:Pokebuck.png540
MachopLV18
ShellderLV18