Heroes of Might and Magic III: The Shadow of Death/New Beginning: Difference between revisions

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→‎Fourth week: layout improvement
(→‎Second and third week: layout improvement + spelling correction)
(→‎Fourth week: layout improvement)
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On first day of week recruit from Still Water all Centaur Captains, Silver Pegasi and Grand Elves, put them on Gem and begin the attack of enemy territory through zone C. Attack pack of level 7 creatures and Garrison (should have few casualties if any; depends on having Expert Earth Magic; could have zero losses if Gem casts Expert Slow and level 7 monsters are not Titans, i.e. not shooters, or not faster than Silver Pegasi).
On first day of week recruit from Still Water all Centaur Captains, Silver Pegasi and Grand Elves, put them on Gem and begin the attack of enemy territory through zone C. Attack pack of level 7 creatures and Garrison (should have few casualties if any; depends on having Expert Earth Magic; could have zero losses if Gem casts Expert Slow and level 7 monsters are not Titans, i.e. not shooters, or not faster than Silver Pegasi).
From Garrison toward south on road Gem arrives at town of Haunt's Wind (Necropolis; zone E, south of map), conquers it easily (maybe it has not even Citadel; level 1-5 creature generators). At once Gem marches to north-east on road until arrives at a Garrison (two packs of Vampire Lords and one pack of Dread Knights), break it and goes on road again toward north-east until town of Cessacioun (Necropolis, zone F, east part of map) and conquers it (it has Castle and level 1-5 creature generators). Immediately Gem marches on road to north until crossroads; to west is Garrison with two packs of Vampire Lords and one pack of Dread Knights (connects zone F with zone D); to north is Garrison with two packs of Power Liches, two groups of several Death Knights and one pack of Bone Dragons (connects zone F with zone G). Fortunately to east is unguarded Subterranean Gate which Gem uses, of course; she enters a subterranean passageway between zones F and G with mines (Gold  
From Garrison toward south on road Gem arrives at town of Haunt's Wind (Necropolis; zone E, south of map), conquers it easily (maybe it has not even Citadel; level 1-5 creature generators). At once Gem marches to north-east on road until arrives at a Garrison (two packs  
of Vampire Lords and one pack of Dread Knights), break it and goes on road again toward north-east until town of Cessacioun (Necropolis, zone F, east part of map) and conquers it (it has Castle and level 1-5 creature generators). Immediately Gem marches on road to north until crossroads; to west is Garrison with two packs of Vampire Lords and one pack of Dread Knights (connects zone F with zone D); to north is Garrison with two packs of Power Liches, two groups of several Death Knights and one pack of Bone Dragons (connects zone F with zone G). Fortunately to east is unguarded Subterranean Gate which Gem uses, of course; she enters a subterranean passageway between zones F and G with mines (Gold  
Mine, Gem Pond, Alchemist Lab; flag them); Gem surfaces in zone G, marches on the road to SW until town of Terminus (Necropolis, east of map, but north of zone F) and conquers it (Castle and level 1-5 creature generators too). While Gem does these, probably an enemy hero will appear from south-west of map (with horde of Skeletons, pack of Wights, few Vampires and lots of Walking Dead) and recapture Haunt's Wind (no worry!).
Mine, Gem Pond, Alchemist Lab; flag them); Gem surfaces in zone G, marches on the road to SW until town of Terminus (Necropolis, east of map, but north of zone F) and conquers it (Castle and level 1-5 creature generators too). While Gem does these, probably an enemy hero will appear from south-west of map (with horde of Skeletons, pack of Wights, few Vampires and lots of Walking Dead) and recapture Haunt's Wind (no worry!).
At end of fourth week:
At end of fourth week:
Still Water - same as third week, Resource Silo, Treasury, Dendroid Saplings
 
Gladeroot - same as third week
* Still Water - same as third week, Resource Silo, Treasury, Dendroid Saplings
Cessacioun - City Hall (maybe built by enemy)
* Gladeroot - same as third week
Terminus - City Hall (maybe built by enemy)
* Cessacioun - City Hall (maybe built by enemy)
Haunt's Wind - City Hall (maybe built by enemy)
* Terminus - City Hall (maybe built by enemy)
* Haunt's Wind - City Hall (maybe built by enemy)
* Gem - level 17
 
Could be another hero(es) at edges of zones F and G (wimpy level 1, of course)
Could be another hero(es) at edges of zones F and G (wimpy level 1, of course)
Gem - level 17
In the meantime Clancy should flag Ore Pit (zone A) and, if possible, Sulfur  
In the meantime Clancy should flag Ore Pit (zone A) and, if possible, Sulfur  
Dune (ground passageway from zone A to B); he recruits Wood Elves from Homestead around here.
Dune (ground passageway from zone A to B); he recruits Wood Elves from Homestead around here.
Visit Windmill (zone B) with secondary hero.
Visit Windmill (zone B) with secondary hero.
West of Terminus (zone G) there is one-way entrance monolith which goes to zone D; do not use it!; at east of Terminus there is two-way monolith which transports entering hero to west of map; Gem should go there if she has any movement left because of School of War (+1 Attack/Defense)
West of Terminus (zone G) there is one-way entrance monolith which goes to zone D; do not use it!; at east of Terminus there is two-way monolith which transports entering hero to west of map; Gem should go there if she has any movement left because of School of War (+1 Attack/Defense).
At this time the enemy probably already got into underground prison zone, flagged Gold Mine and broke Dragon Utopia (no need to worry although).
At this time the enemy probably already got into underground prison zone, flagged Gold Mine and broke Dragon Utopia (no need to worry although).


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