Sam & Max Save the World/Episode 103: The Mole, the Mob, and the Meatball: Difference between revisions

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In '''Sam & Max Episode 103: The Mole, the Mob, and the Meatball''', the plot hinted at at the end of [[Sam & Max Episode 102: Situation: Comedy|Situation: Comedy]] is continued with a case involving The Toy Mafia. The Mayor has infiltrated the mob syndicate with a mole, but he has reason to believe the mole may be in trouble and he needs Sam and Max go in and help. Ironically, it is believed that the mafia gang is headquartered at Ted E. Bear's Mafia-Free Playland and Casino. It's your job to gather the clues and solve the crime.
In '''Sam & Max Episode 103: The Mole, the Mob, and the Meatball''', the plot hinted at at the end of [[Sam & Max Episode 102: Situation: Comedy|Situation: Comedy]] is continued with a case involving The Toy Mafia. The Commissioner has infiltrated the mob syndicate with a mole, but he has reason to believe the mole may be in trouble and he needs Sam and Max go in and help. Ironically, it is believed that the mafia gang is headquartered at Ted E. Bear's Mafia-Free Playland and Casino. It's your job to gather the clues and solve the crime.
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{{Sam & Max/Getting Started}}
{{Sam & Max/Getting Started}}
==The office==
==The office==
Your game of toss-the-playing-cards-in-the-trash is interrupted by a phone call from the Mayor, who gives you the information about the current case. The mole is expecting a code phrase from you, so you'll find the mole by finding the person who gives you the correct response. You need to thwart The Toy Mafia's nefarious plans, and their hideout at Ted E. Bear's Mafia-Free Playland and Casino is a good place to start. Nothing much has changed in the office, except you'll find that Jimmy Two-Teeth is now advertising his fencing services outside the rat hole. Don't bother trying to buy and sell from him, as he wants nothing to do with Sam or Max. You'll need the one inventory item in the office before you head to the casino.
Your game of toss-the-playing-cards-in-the-trash is interrupted by a phone call from the Commissioner, who gives you the information about the current case. The mole is expecting a code phrase from you, so you'll find the mole by finding the person who gives you the correct response. You need to thwart The Toy Mafia's nefarious plans, and their hideout at Ted E. Bear's Mafia-Free Playland and Casino is a good place to start. Nothing much has changed in the office, except you'll find that Jimmy Two-Teeth is now advertising his fencing services outside the rat hole. Don't bother trying to buy and sell from him, as he wants nothing to do with Sam or Max. You'll need the one inventory item in the office before you head to the casino.


{{InvisiClues|title=Inventory items}}
{{InvisiClues|title=Inventory items}}
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| [[Image:Sam & Max Season One item ace of spades.png|50px|Ace of Spades]]
| [[Image:Sam & Max Season One item ace of spades.png|50px|Ace of Spades]]
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After optionally checking in with your friends on either end of your street to see what's new, hop in your Desoto and go to the casino. When you get inside you'll be rewarded with a few tokens as a new customer, which you can use on the Whack-Da-Ratz game, the One-Armed Bandit slot machine or in an Indian Poker match at the table in the center of the room. You need to get a score of 20 or more points in Whack-Da-Ratz to win a prize, and you do so by shooting the orange rats that pop up and avoiding the yellow ones. When you successfully accomplish this task, you're rewarded with a Ted E. Bear magnet. The slot machine doesn't ever pay out, so the last thing you'll want to do is beat Leonard Steakcharmer at Indian Poker. You'll find that he's curiously adept at the game.
After optionally checking in with your friends on either end of your street to see what's new, hop in your DeSoto and go to the casino. When you get inside you'll be rewarded with a few tokens as a new customer, which you can use on the Whack-Da-Ratz game, the One-Armed Bandit slot machine or in an Indian Poker match at the table in the center of the room. You need to get a score of 20 or more points in Whack-Da-Ratz to win a prize, and you do so by shooting the orange rats that pop up and avoiding the yellow ones. When you successfully accomplish this task, you're rewarded with a Ted E. Bear magnet. The slot machine doesn't ever pay out, so the last thing you'll want to do is beat Leonard Steakcharmer at Indian Poker. You'll find that he's curiously adept at the game.


{{InvisiClues|title=Beat the cheat}}
{{InvisiClues|title=Beat the cheat}}
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|colspan="2"| [[Image:Sam & Max Season One item altered teddy bear.png|50px|Altered Teddy Bear]]
|colspan="2"| [[Image:Sam & Max Season One item altered teddy bear.png|50px|Altered Teddy Bear]]
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Now that you've completed all three tasks, you're welcomed into The Toy Mafia's ranks. However, when the don removes his mask to reveal he's the mole, Harry Moleman, you find that he's double-crossed the Mayor when you try to deliver the code phrase. He sicks his Mafiosi on you, and you'll end up in a high speed car chase. You can move from side to side and use the few inventory items available (gun, megaphone and horn), but the goons' tires are bulletproof and there's no way to run them off the road.
Now that you've completed all three tasks, you're welcomed into The Toy Mafia's ranks. However, when the don removes his mask to reveal he's the mole, Harry Moleman, you find that he's double-crossed the Commissioner when you try to deliver the code phrase. He sicks his Mafiosi on you, and you'll end up in a high speed car chase. You can move from side to side and use the few inventory items available (gun, megaphone and horn), but the goons' tires are bulletproof and there's no way to run them off the road.


{{InvisiClues|title=Survive the drive}}
{{InvisiClues|title=Survive the drive}}