Castlevania: Circle of the Moon/Bosses: Difference between revisions

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Updating tactics
(Updating tactics)
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'''Attacks:'''
'''Attacks:'''
*'''Punch''': A slow moving, high punch that launches a projectile a few feet. It's obvious when he's about to use it, so just move back. It is damaging if it connects, so be careful.
*'''Punch''': A slow moving, high punch that launches a projectile a few feet. It's obvious when he's about to use it, so just move back. It is damaging if it connects, so be careful.
*'''Quake''': Hits the ground and gears drop down. Jump to avoid damage from the quake and then face right and whip until they're all gone. There's a slight chance one will land on your head, so just move back if one is coming.
*'''Quake''': Hits the ground and gears drop down. Jump to avoid damage from the quake and then face right and whip until they're all gone. There's a slight chance one will glow dark red and land on your head, so just move back if one is coming.


=== [[Castlevania: Circle of the Moon/VampireKiller|VampireKiller]] ===
=== [[Castlevania: Circle of the Moon/VampireKiller|VampireKiller]] ===


Just hit him with whatever you've got — the {{CotMitem|type=Weapons|name=Boomerang}} work best, but the {{CotMitem|type=Weapons|name=Axe}}, {{CotMitem|type=Weapons|name=Holy Water}}, and the standard whip get the job done as well. Use [[Castlevania: Circle of the Moon/DSS#Venus/Salamander|Venus/Salamander]] to raise your strength and make the fight shorter.
Just hit him with whatever you've got — the {{CotMitem|type=Weapons|name=Boomerang}} work best, but the {{CotMitem|type=Weapons|name=Axe}}, {{CotMitem|type=Weapons|name=Holy Water}}, and the standard whip get the job done as well. Use [[Castlevania: Circle of the Moon/DSS#Venus/Salamander|Venus/Salamander]] to raise your strength and make the fight shorter.  If you don't have this combination, you can also try [[Castlevania: Circle of the Moon/DSS#Jupiter/Salamander|Jupiter/Salamander]], since the circling fireballs can damage it more quickly than your whip (when they're in position).
 
Since his attacks are easy to dodge once you recognize the pattern, you should try switching to items that increase damage, especially if you are low level.  


=== [[Castlevania: Circle of the Moon/Magician|Magician]] ===
=== [[Castlevania: Circle of the Moon/Magician|Magician]] ===


[[Castlevania: Circle of the Moon/DSS#Uranus combinations|Summons]] are your best best as, due to your low strength and his high defense, he can absorb most of your standard attacks. Aside from summons, any attack that stays on one spot for a while and causes continuous damage works well. He's also slow enough that you can probably use [[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto/Black Dog]] to turn into a skeleton and try and hit him with a Big Bone.
[[Castlevania: Circle of the Moon/DSS#Uranus combinations|Summons]] are your best as, due to your low strength and his high defense, he can absorb most of your standard attacks. Aside from summons, any attack that stays on one spot for a while and causes continuous damage works well. He's also slow enough that you can probably use [[Castlevania: Circle of the Moon/DSS#Pluto/Black Dog|Pluto/Black Dog]] to turn into a skeleton and try and hit him with a Big Bone.


Simpler: Walk to him until you see him, Stop! Now take diana+griffin and hit him several times. He's dead. He is too slow to get to you, diana+griffin has a long range. That's it.
Simpler: Walk to him until you see him, Stop! Now take diana+griffin and hit him several times. He's dead. He is too slow to get to you, diana+griffin has a long range. That's it.