Mega Man Zero 2/Yggdrasil: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
storm issues
(closer to the end, but the last page is always the longest to write)
(storm issues)
Line 125: Line 125:
That's all the bosses who stood in your way of Elpizo. You can proceed through the next shutter. The end is in sight, but it's got the highest number of enemies, and spikes in spades. Think you can go the distance?
That's all the bosses who stood in your way of Elpizo. You can proceed through the next shutter. The end is in sight, but it's got the highest number of enemies, and spikes in spades. Think you can go the distance?


==A Spiky Conclusion==
==Getting Through the End==
The final section of Yggdrasil starts off with temptation to the right; a path to some health where a Pantheon Guardian is. You'd have to use the Chain Rod and wall-jump, but it's definitely a waste of time.
The final section of Yggdrasil starts off with temptation to the right; a path to some health where a Pantheon Guardian is. You'd have to use the Chain Rod and wall-jump, but it's definitely a waste of time.


Dash-jump from the edge up to the wall on the right. You're going to see Securipiders all over the path to the top of the tower. It's all over if they snare you in the wrong place. Dice up those arachnids on the spot!  
Dash-jump from the edge up to the wall on the right. You're going to see Securipiders all over the path to the top of the tower. It's all over if they snare you in the wrong place. Dice up those arachnids on the spot!  


Following the first Securipider ambush, it's obvious you've got to jump to a wall from the spikes. Then, hop up to the edge of the ladder, but don't go as far as the spikes. You can grip it without climbing that far. Next, carefully scale to the top and cross onto the next ladder, and so forth by jumping off and catching them in mid-air. One wrong step and you're finished. It's not hard to argue with that logic.  
Following the first Securipider ambush, it's obvious you've got to jump to a wall from the spikes. Then, hop up to the edge of the ladder, but don't go as far as the spikes. You can grip it without climbing that far. Next, carefully scale to the top and cross onto the next ladder, and so forth by jumping off and catching them in mid-air. That last ladder doesn't exactly reach safety, so you'll need some expert wall-jumping to get up there.
 
===So Many Spikes!===
Further beyond here, the spikes jut out from the edges of the walls. You wouldn't want to mistime a jump and get killed. For added protective measures, there's another Securipider and Pantheon Guardians. Don't let this confuse you. All that needs to be done is a small wall-jump up the left wall. Control your fall over to the ladder, but stop holding right the moment you line up with the edge. Climb up, and jump to the right-hand floor. Destroy the Pantheons before you prepare to jump. You'll need to stand on the edge as usual, and make a strong dash-jump. This gets you past the spikes without too much problem, but there's plenty more where those came from. This was the easy part.
 
The hard part is a tooth-grinding mess. Leap over the spikes and onto the ladder.  
 
  {{Footer Nav|game=Mega Man Zero 2|prevpage=|nextpage=}}
  {{Footer Nav|game=Mega Man Zero 2|prevpage=|nextpage=}}
2,682

edits