MapleStory/Jobs: Difference between revisions

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{{MapleStory/Jobs}}
{{MapleStory/Jobs}}
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All characters begin the game as ''Beginners''. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 5 choices: the ''Warrior'', ''Bowman'', ''Thief'', ''Magician'' or ''Pirate''. Aside from the ''Magician'' path, which allows Beginners to advance at level 8, all jobs require the player to be at least level 10 prior to advancement. Each job has different stat requirements. The first job choice decides the class of the character. It should be noted that you may be over the level to make the job advancement, but this is not recommended, especially if you are a magician or a warrior, as you will lose HP or MP, depending on your class. All future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it.
Most Adventurer characters begin the game as ''Beginners'' in Maple Island. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 5 choices: the ''Warrior'', ''Bowman'', ''Thief'', ''Magician'' or ''Pirate''. Aside from the ''Magician'' path, which allows Beginners to advance at level 8, all jobs require the player to be at least level 10 prior to advancement. Each job has different stat requirements. The first job choice decides the class of the character. It should be noted that you may be over the level to make the job advancement, but this is not recommended, especially if you are a magician or a warrior, as you will lose HP or MP, depending on your class. All future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it.


Only characters levels 30 and upward are allowed to gain more power by performing a job change. After completing a quest that involves killing monsters to obtain 30 Dark Marbles, players are allowed to choose their second job. The classes that are made available this time differ with the player's first job. Thieves may choose between ''Assassins'' or ''Bandits''. An Assassin's weapon of choice is a claw that is used to launch throwing stars; a Bandit wields daggers. Magicians will be given the option of either ''Cleric'' with healing and Holy-based attacks, or two different types of ''Wizards'' with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a ''Hunter'' who equips a bow or a ''Crossbowman'' who sports a crossbow. Finally, a Warrior can choose between becoming a ''Page'' who attacks with blunt weapons or swords, a ''Spearman'' who uses spears or pole arms, or a ''Fighter'' who uses swords or axes. Pirates may choose between ''Brawlers'' or ''Gunslingers''. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player.
Only characters levels 30 and upward are allowed to gain more power by performing a job change. After completing a quest that involves killing monsters to obtain 30 Dark Marbles, players are allowed to choose their second job. The classes that are made available this time differ with the player's first job. Thieves may choose between ''Assassins'' or ''Bandits''. An Assassin's weapon of choice is a claw that is used to launch throwing stars; a Bandit wields daggers. Magicians will be given the option of either ''Cleric'' with healing and Holy-based attacks, or two different types of ''Wizards'' with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a ''Hunter'' who equips a bow or a ''Crossbowman'' who sports a crossbow. Finally, a Warrior can choose between becoming a ''Page'' who attacks with blunt weapons or swords, a ''Spearman'' who uses spears or pole arms, or a ''Fighter'' who uses swords or axes. Pirates may choose between ''Brawlers'' or ''Gunslingers''. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player.
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At level 120, the character can again change classes and become even more powerful with their fourth job advancement. The Hermits become ''Night Lords'', Chief Bandit become ''Shadowers'', Rangers become ''Bow Masters'', Snipers become ''Marksmen'', Priests become ''Bishops'', Mages comes ''Arch Mages'', Crusaders become ''Heroes'', Knights become ''Paladins'', Dragon Knights become ''Dark Knights'', Marauders become ''Buccaneers'', and Outlaws become ''Corsairs''.  Players are granted 4th job status after they have retrieved 2 items for their respective 4th job instructors that are located in [[MapleStory/Towns/Leafre|Leafre]].
At level 120, the character can again change classes and become even more powerful with their fourth job advancement. The Hermits become ''Night Lords'', Chief Bandit become ''Shadowers'', Rangers become ''Bow Masters'', Snipers become ''Marksmen'', Priests become ''Bishops'', Mages comes ''Arch Mages'', Crusaders become ''Heroes'', Knights become ''Paladins'', Dragon Knights become ''Dark Knights'', Marauders become ''Buccaneers'', and Outlaws become ''Corsairs''.  Players are granted 4th job status after they have retrieved 2 items for their respective 4th job instructors that are located in [[MapleStory/Towns/Leafre|Leafre]].
Other characters begin the game depending on their job. A Dual Blade is exactly like a normal Adventurer, but with different storyline. All Resistance characters, except Demon Slayer, which starts from the Temple of Time, starts in Edelstein. A Cannon Shooter and Evan start from Nautilus and Henesys respectively. A Mercedes starts from the past in Eullel. An Aran starts from Rien, while the Phantom starts from his ship, Crystal Garden. Mikhail and all Cygnus Knights start from Ereve.
All characters have about the same job advancement level, except Dual Blade and Evan, while Cygnus Knights have a maximum level of 120 only. There is also another branch of characters named Ultimate Explorers, using Level 120 Cygnus Knights as a base.


==Job descriptions==
==Job descriptions==
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There is also another band of Warriors, called "HP Warriors." These warriors, usually, only increase their Hit Points, and not their Strength, or Dexterity. This means that they have around 10,000 HP at level 30 and hence the job advancement. However, getting to level 30 can be very monotonous, due to the high lack of Strength and Dexterity. Now, you may think to yourself, "Why would anyone want to do this?" HP Warriors, if they become Spearmen, or Fighters, possess a new skill called "Power Guard." This means that up to around 30% of damage dealt to the warriors is returned to the monster that dealt it. This is a huge advantage, due to the large amount of HP, meaning that low leveled HP warriors, at around level 40, can take on monsters that are about level 70 to 120. However, HP Warriors take far longer than any other job advancement to train and become strong, and that is why most people choose not to take this route.
There is also another band of Warriors, called "HP Warriors." These warriors, usually, only increase their Hit Points, and not their Strength, or Dexterity. This means that they have around 10,000 HP at level 30 and hence the job advancement. However, getting to level 30 can be very monotonous, due to the high lack of Strength and Dexterity. Now, you may think to yourself, "Why would anyone want to do this?" HP Warriors, if they become Spearmen, or Fighters, possess a new skill called "Power Guard." This means that up to around 30% of damage dealt to the warriors is returned to the monster that dealt it. This is a huge advantage, due to the large amount of HP, meaning that low leveled HP warriors, at around level 40, can take on monsters that are about level 70 to 120. However, HP Warriors take far longer than any other job advancement to train and become strong, and that is why most people choose not to take this route.
Aran is Warrior Hero, while Demon Slayer is a Warrior Resistance, and Dawn Warrior is a Cygnus Knights Warrior. Mikhail is also a Cygnus Knights Warrior Instructor.


===Bowman===
===Bowman===
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It should also be noted that the Archer class tends to lean more towards individual players, or soloing, as compared to the group mentality. While other classes have "Party Skills" (Skills that raise the abilities of the entire party) the Archer has no skills until 4th job, though that skill is arguably one of the best, allowing all jobs to make critical hits. Because of this, parties will generally select other classes besides archers.
It should also be noted that the Archer class tends to lean more towards individual players, or soloing, as compared to the group mentality. While other classes have "Party Skills" (Skills that raise the abilities of the entire party) the Archer has no skills until 4th job, though that skill is arguably one of the best, allowing all jobs to make critical hits. Because of this, parties will generally select other classes besides archers.
Mercedes is a Bowman Hero, while Wind Archer is a Cygnus Knights Bowman. Wild Hunter is a Resistance Bowman.


===Thief===
===Thief===
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If you would like to choose between jobs, Assassins have very fast ranged attacks that can kill monsters at their level faster than any other job. Bandits have good and consistent damage with their short-ranged "Savage Blow", which can usually kill most monsters in one or two speedy executions as well. Both jobs have their ups and downs, and it highly depends on the style and skill of playing. Unlike other classes, a new Thief needs to know from level 10 which 2nd Job he or she wants, because both require different skill builds.
If you would like to choose between jobs, Assassins have very fast ranged attacks that can kill monsters at their level faster than any other job. Bandits have good and consistent damage with their short-ranged "Savage Blow", which can usually kill most monsters in one or two speedy executions as well. Both jobs have their ups and downs, and it highly depends on the style and skill of playing. Unlike other classes, a new Thief needs to know from level 10 which 2nd Job he or she wants, because both require different skill builds.
Dual Blade is a new branch of Adventurer, Night Walker is a Cygnus Knights Thief, and Phantom is a Thief Hero.


===Magician===
===Magician===
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The Magician's main weakness is their extremely low HP and low weapon defense. While a Warrior can easily have 2500 HP by level 40, a Magician barely has 550 HP at that time. Their skill "Magic Guard" covers this weakness by diverting up to 80% of taken damage to MP instead of HP. Granted, MP potions cost two times more than HP potions, but mages recover MP quickly. This causes a problem for MP as the Magician reaches levels 30-40. During this time their HP is high enough to sustain attacks but Magic Guard constantly "drains" MP, making many mages turn to SP Reset (first job) or abandoning the skill completely. It all comes down to proper skill management and usage. Also, the fact that Magician armor has the lowest weapon defense means that a melee attack will drain more of their HP and MP than first thought.
The Magician's main weakness is their extremely low HP and low weapon defense. While a Warrior can easily have 2500 HP by level 40, a Magician barely has 550 HP at that time. Their skill "Magic Guard" covers this weakness by diverting up to 80% of taken damage to MP instead of HP. Granted, MP potions cost two times more than HP potions, but mages recover MP quickly. This causes a problem for MP as the Magician reaches levels 30-40. During this time their HP is high enough to sustain attacks but Magic Guard constantly "drains" MP, making many mages turn to SP Reset (first job) or abandoning the skill completely. It all comes down to proper skill management and usage. Also, the fact that Magician armor has the lowest weapon defense means that a melee attack will drain more of their HP and MP than first thought.


Evan is a Magician Hero, Blaze Mage is a Cygnus Knights Magician, while Battle Mage is a Resistance Magician,


===Pirate===
===Pirate===
Pirates are an expansion job which many versions have. To make the Job Advancement as Pirate, a player needs at least 20 DEX and must be level 10. It is similar to a cross between a warrior and an archer; it needs STR and DEX, just like those two classes. In 2nd job you get to decide if you want to be a Brawler that uses knuckles (short-ranged) or a Gunslinger that uses guns and bullets. Just like assassins the bullets have to be recharged when they run out.
Pirates are an expansion job which many versions have. To make the Job Advancement as Pirate, a player needs at least 20 DEX and must be level 10. It is similar to a cross between a warrior and an archer; it needs STR and DEX, just like those two classes. In 2nd job you get to decide if you want to be a Brawler that uses knuckles (short-ranged) or a Gunslinger that uses guns and bullets. Just like assassins the bullets have to be recharged when they run out.
Cannoneer is a new branch of Adventurers, Thunder Breaker is a Cygnus Knights Pirate while Mechanic is a Resistance Pirate.


==Class similarities==
==Class similarities==
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==Job Progression==
==Job Progression==
===1st Job Advancement===
===1st Job Advancement===
All characters start the game as a ''beginner''. Once a player reaches the appropriate level and meets the statistical (stats) requirements, they are able to complete the first job advancement and choose one of the four jobs listed above. Each job is divided into a job class. The first job classes are as follows: ''Swordsman'', ''Magician'', ''Archer'', and ''Rogue''. Advancing to a Swordsman, Archer, or Rogue requires the player to attain a level of 10, while the Magician requires the player to reach level 8. Each job also has different stat requirements that are discussed below. This permanent choice decides the class of the character and all future job advancements merely to refine and strengthen this initial choice.
Mosy characters start the game as a ''beginner''. Once a player reaches the appropriate level and meets the statistical (stats) requirements, they are able to complete the first job advancement and choose one of the five or other jobs listed above. Each job is divided into a job class. The first job classes are as follows: ''Swordsman'', ''Magician'', ''Archer'', and ''Rogue''. Advancing to a Swordsman, Archer, or Rogue requires the player to attain a level of 10, while the Magician requires the player to reach level 8. Each job also has different stat requirements that are discussed below. This permanent choice decides the class of the character and all future job advancements merely to refine and strengthen this initial choice.


===2nd Job Advancement===
===2nd Job Advancement===
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