Star Wars: Battlefront II/Geonosis: Difference between revisions

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==Walkthrough==
==Walkthrough==


Geonosis depicts an invading team with an uber-strong CP vehicle, and a defending team with a positional advantage, endless respawning allies and many vehicles. Although the Republic genrally wins this battle, the CIS seems to be on the whole better at flanking around the sides of the map and getting into the vulnerable Republic rear areas. And the Republic doesn't seem to be very good at defending its turf on this map. However, the Republic have overwhelming fire support thanks to their extremely tough AT-TE, which gives the Republic infantry a chance to dominate the central battlefeild.  Since the central battlefeild is the one that really matters, the Republic's outflanking abilities and fire support usually lead them to victory, despite the CIS tendency to sneak around the corners of the map. It is possible,though, to win as the CIS, especially when playing as Count Dooku; but regardless of which side you choose, get ready for a very hard fight.
Geonosis depicts an invading team with an uber-strong CP vehicle, and a defending team with a positional advantage, endless respawning allies and many vehicles. Although the Republic generally wins this battle, the CIS seems to be better overall at flanking around the sides of the map and getting into the vulnerable Republic rear areas. And the Republic doesn't seem to be very good at defending its turf on this map. However, the Republic have overwhelming fire support thanks to their extremely tough AT-TE, which gives the Republic infantry a chance to dominate the central battlefeild.  Since the central battlefeild is the one that really matters, the Republic's outflanking abilities and fire support usually lead them to victory, despite the CIS tendency to sneak around the corners of the map. It is possible, though, to win as the CIS, especially when playing as Count Dooku; but regardless of which side you choose, get ready for a very hard fight.


The map has only 7 CPs, so the side that can grab a 4th CP and hold it will establish and maintain a distinct advantage. There are lots of fun opportunities for heavy weapons, jet troopers and snipers, as well as trying out some exotic armored warfare.
The map has only 7 CPs, so the side that can grab a 4th CP and hold it will establish and maintain a distinct advantage. There are lots of fun opportunities for heavy weapons, jet troopers and snipers, as well as trying out some exotic armored warfare.
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===Strategy 3===
===Strategy 3===


Spawn as a Clone Engineer at the AT-TE. Pilot the tank and ride it into battle. With weaponry that can make scrap metal out of Spider Droids in a few shots, you'll have no trouble obliterating the CIS' forces. If anyone comes too close and starts grenade spamming, get out and kill them. Although you may lose 1 or 2 CP's doing this method, you can press home your armour advatage to such an extent that you should be able to win with numerous reinforcements to spare.
Spawn as a Clone Engineer at the AT-TE. Pilot the tank and ride it into battle. With weaponry that can make scrap metal out of Spider Droids in a few shots, you'll have no trouble obliterating the CIS' forces. If anyone comes too close and starts grenade spamming, get out and kill them. Although you may lose 1 or 2 CP's doing this method, you can press home your armor advantage to such an extent that you should be able to win with numerous reinforcements to spare.

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