Team Fortress 2/Scout: Difference between revisions

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* Hype Duration: 8 seconds
* Hype Duration: 8 seconds
The Soda Popper is very similar to the Force-A-Nature, with less clip size but faster firing speed and reloads the entire clip. It has the damage of a Scattergun, doesn't do knockback and cannot randomly crit. However, running around for a certain length will build your Hype meter, which when full grants you Mini-Crits to all your weapons for 8 seconds. It pretty much has the same strategies as the Scattergun or Force-A-Nature. Hit-and-run and shoot when up close. Always keep moving to not only dodge attacks but also build your Hype meter. Remember that the Hype boosts apply to your other weapons, so don't hestitate to switch to your Pistol or Bat if the situation calls for it.
The Soda Popper is very similar to the Force-A-Nature, with less clip size but faster firing speed and reloads the entire clip. It has the damage of a Scattergun, doesn't do knockback and cannot randomly crit. However, running around for a certain length will build your Hype meter, which when full grants you Mini-Crits to all your weapons for 8 seconds. It pretty much has the same strategies as the Scattergun or Force-A-Nature. Hit-and-run and shoot when up close. Always keep moving to not only dodge attacks but also build your Hype meter. Remember that the Hype boosts apply to your other weapons, so don't hestitate to switch to your Pistol or Bat if the situation calls for it.
====Baby Face's Blaster====
* Clip Size: 6 - Reserve Ammo: 32
* Point Blank Damage: 63-73
* Mid Range Damage: 7-28
* Long Range Damage: 2-7
* Critical Hits: 126
* Minimum Speed: 65% of normal speed
* Maximum Speed: Twice of normal speed
The Baby Face's Blaster has a tighter spread which makes it 40% more accurate, but each pellet does 30% less damage, leading to lower damage overall. Your speed is also reduced by 35%, making you slower than a Demoman, but the Boost mechanic makes up for it. Boost is built-up by dealing damage with any weapon, which is maxed out at 100 damage. The higher your Boost, the faster you move. Jumping will empty the Boost meter.
The initial speed you get when you spawn with the Baby Face's Blaster is awful, but you'll be running at exhilarating speeds by the time you build up your Boost. Fortunately, about two or three close-range shots with the blaster will max out your Boost. With full Boost, you'll move so fast that it becomes difficult to track you with the mouse, and even harder to hit. It does take a bit of discipline to prevent yourself from jumping while using the blaster to avoid losing the Boost, as it is such a big part of a Scout's gameplay. However, your increased speed means that you can reach most places by running almost as fast as you can by double-jumping.


===Secondary Weapons===
===Secondary Weapons===

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