Portal/Chamber 18: Difference between revisions

Jump to navigation Jump to search
1,346 bytes added ,  4 August 2013
→‎Advanced: another option I've used for in and out of the turret room advanced 18
(link fixes)
(→‎Advanced: another option I've used for in and out of the turret room advanced 18)
Line 62: Line 62:


Either way, take the cube back toward the entrance, go back to the button, press, portal, and through you go. Cube on the button, and on to the last test.
Either way, take the cube back toward the entrance, go back to the button, press, portal, and through you go. Cube on the button, and on to the last test.
Another option is to skip killing the turrets entirely using a method similar to least portals gold number 8 below. When you enter the turret room(crouching from the left to avoid turret line of site), wait until the entry/exit wall is fully open and diagonal, place a portal on it, and quickly go round the other side and back past the large button in the previous room and drop to the lower of the two low platforms, placing another portal so you fling yourself across the turret room. Quickly pick up the cube and use it as a shield if need be, back up to the center wall and wait for the turrets to go passive. Carefully walk of the edge and press backwards(default s on pc) to land on the platform with the small button which will open the way back to the previous room. Use cube as shield as needed. Set it down behind a corner and place one portal to either side of this small alcove and one either above or next to the moving wall panel(aka entry/exit for this room) on the opposite side of the room. Hit the button and carry the cube through your portals and out of the room. You may want to observe a slight pause so that you arrive on the other side of the portal as the exit is fully open so you can go walk and not crouch through as fast as possible to avoid turret fire. Place cube on the big button and head off to the last room.


The last room is similar to the original, except that as soon as you reach the next higher platform, the lower one will drop into the water. What this means is that you must place the next portal on the first try for every jump except the original. Make sure you look down into the portal each time you go into one, as when you come out the other side, you will simply have to move your view down, rather than the confusing automatic re-orienting that would occur if you were facing front. If you mess up, you must portal back to the beginning and potentially start over, however you can actually start from the platform you just came from if you place the right color portal.
The last room is similar to the original, except that as soon as you reach the next higher platform, the lower one will drop into the water. What this means is that you must place the next portal on the first try for every jump except the original. Make sure you look down into the portal each time you go into one, as when you come out the other side, you will simply have to move your view down, rather than the confusing automatic re-orienting that would occur if you were facing front. If you mess up, you must portal back to the beginning and potentially start over, however you can actually start from the platform you just came from if you place the right color portal.
Anonymous user

Navigation menu