The Legend of Zelda: Ocarina of Time/Spirit Temple: Difference between revisions

Jump to navigation Jump to search
revised 'nighttime only' entries
No edit summary
(revised 'nighttime only' entries)
Line 193: Line 193:
{{OoT Skulltula|title= The Final Gold Skulltulas|width=900px|contents=
{{OoT Skulltula|title= The Final Gold Skulltulas|width=900px|contents=
These should be the last few Skulltulas left to find. With all 100 tokens, you'll break the curse!
These should be the last few Skulltulas left to find. With all 100 tokens, you'll break the curse!
*'''Gerudo Valley''': Behind the carpenters' tent lies a Gold Skulltula on the rock wall. Use your longshot to obtain the token. (nighttime only)
*'''Gerudo Valley''': At night, behind the carpenters' tent lies a Gold Skulltula on the rock wall. Use your longshot to obtain the token.  
*'''Gerudo Valley''': On the underside of the rock arch in front of the carpenters' tent lies another Gold Skulltula. Claim the token with your longshot.  
*'''Gerudo Valley''': On the underside of the rock arch in front of the carpenters' tent lies another Gold Skulltula. Claim the token with your longshot.  
*'''Gerudo Fortress''': Go to the Horseback Archery Range. As you enter, take a left and walk all the way down to the target at the end. A Gold Skulltula is scuttling about on the front of the target. Use your Longshot to claim the token.  
*'''Gerudo Fortress''': Go to the Horseback Archery Range. As you enter, take a left and walk all the way down to the target at the end. A Gold Skulltula is scuttling about on the front of the target. Use your Longshot to claim the token.  
Line 199: Line 199:
*'''Haunted Wasteland''': Cross the River of Sand and follow the flags up to the stone building where the Ghost Guide waits. Drop down into the basement of the building. On the wall in front of you lies a Gold Skulltula.  
*'''Haunted Wasteland''': Cross the River of Sand and follow the flags up to the stone building where the Ghost Guide waits. Drop down into the basement of the building. On the wall in front of you lies a Gold Skulltula.  
*'''Desert Colossus''': Warp to the Desert Colossus as a child. Find the soft soil insert next to the entrance of the Spirit Temple and plant a bug in it. A Gold Skulltula will pop out of cover. Dispatch it with your sword to collect a token.  
*'''Desert Colossus''': Warp to the Desert Colossus as a child. Find the soft soil insert next to the entrance of the Spirit Temple and plant a bug in it. A Gold Skulltula will pop out of cover. Dispatch it with your sword to collect a token.  
*'''Desert Colossus''': Warp to the Desert Colossus as an adult. Then move quickly to the flat rock near the dried-up Fairy Fountain pool. On back of the crown of palm tree near the dried-up pool lurks a Gold Skulltula. Finish off in between fighting off attacking bad guys. (nighttime only.)
*'''Desert Colossus''': At night, Warp to the Desert Colossus as an adult. Then move quickly to the flat rock near the dried-up Fairy Fountain pool. On back of the crown of palm tree near the dried-up pool lurks a Gold Skulltula. Finish off in between fighting off attacking bad guys.
*'''Desert Colossus''': (You need to have planted a magic bean here as a child to kill this skulltula.) Warp to the Desert Colossus. Ride magic bean platform to stone arch near entrance of Spirit Temple. Hang on as it is quite a wild ride. You will have to jockey around to face the correct way to time your jump rightly from the bean platform to the arch. Dispatch critter with sword and collect an easy token. (nighttime only)}}
*'''Desert Colossus''': At night, and you need to have planted a magic bean here as a child to kill this Skulltula, warp to the Desert Colossus. Ride magic bean platform to stone arch near entrance of Spirit Temple. Hang on as it is quite a wild ride. You will have to jockey around to face the correct way to time your jump rightly from the bean platform to the arch. Dispatch critter with sword and collect an easy token.
}}
 
{{-}}
{{-}}
===Marathon===
===Marathon===
Once the bridge in Gerudo Valley is repaired, look for the running man inside the carpenters' tent (If you completed the mask trading sequence as a child, he is the one you gave the Bunny Hood to). He will challenge you to a race from here to the bridge in the Lost Woods. He will give you a head start but he will always beat you by one second. Your best time will be displayed on the "Records" sheet at your house in Kokiri Forest.
Once the bridge in Gerudo Valley is repaired, look for the running man inside the carpenters' tent (If you completed the mask trading sequence as a child, he is the one you gave the Bunny Hood to). He will challenge you to a race from here to the bridge in the Lost Woods. He will give you a head start but he will always beat you by one second. Your best time will be displayed on the "Records" sheet at your house in Kokiri Forest.

Navigation menu