Strife: Difference between revisions

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'''Strife: Quest for the Sigil''', released in 1996 (usually shortened to "Strife"), is a [[Doom engine]] game created by [[wikipedia:Rogue Entertainment|Rogue Entertainment]] and published by Velocity. It offered an [[wikipedia:Role-playing game (video games)|RPG]]-like action game, with heavy story elements and voice-acting. Among the features were hub-levels similar to [[Hexen]], the ability to increase the player's accuracy with most of the weapons, an item that could destroy forcefields, and the ability to raise your maximum health from 100 to as much as 200 permanently, similar to Doom. Strife is also the very last commercial game to use the [[Doom engine]]. Its source code was [[wikipedia:Strife_(video_game)#Development|lost]].
'''Strife: Quest for the Sigil''', released in 1996 (usually shortened to "Strife"), is a Doom engine game created by [[wikipedia:Rogue Entertainment|Rogue Entertainment]] and published by Velocity. It offered an [[wikipedia:Role-playing game (video games)|RPG]]-like action game, with heavy story elements and voice-acting. Among the features were hub-levels similar to [[Hexen]], the ability to increase the player's accuracy with most of the weapons, an item that could destroy forcefields, and the ability to raise your maximum health from 100 to as much as 200 permanently, similar to Doom. Strife is also the very last commercial game to use the Doom engine. Its source code was [[wikipedia:Strife (video game)#Development|lost]].


As of 2014, the game can now be played on any system that can run ZDoom (e.g. [[Mac OS]] and [[Windows]]).
As of 2014, the game can now be played on any system that can run ZDoom (e.g. [[Mac OS]] and [[Windows]]).

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