Super Smash Bros. Melee/Characters: Difference between revisions

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→‎Fox: 20XX meaning, you practically have to play at 20XX levels to play Fox at his best.
(→‎Donkey Kong: Changed learning curve, as he is truly his best in the hands of experts and loyalists.)
(→‎Fox: 20XX meaning, you practically have to play at 20XX levels to play Fox at his best.)
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{{SSBM Character|name=Fox
{{SSBM Character|name=Fox
|picture=[[File:Super Smash Bros. Melee - Fox.jpg|220px]]
|picture=[[File:Super Smash Bros. Melee - Fox.jpg|220px]]
|curve=Hard
|curve=20XX
|class=Medium
|class=Medium
|wv=75
|wv=75
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|rsr=2nd
|rsr=2nd
}}
}}
Fox McCloud........
Absolutely notorious in the competitive community, Fox is considered the single best character, hands down, to the point where hes even considered to be in his own tier at the very top as of the most recent tier list. And it's no wonder, as despite being quick, he's amongst the game's strongest, with his up smash and up aerial easily KOing even the likes of Falco, DK, and Falcon under 100% damage and being very easy to combo into. Also, his neutral game is outstanding, with moves like his rapid speed blaster and several low-lag, yet strong aerials even outside the up air (like n-air and b-air).
Most infamous, however, is his down special, the Reflector (popularly known as the shine). It is considered overall the single best move int the game for it's sheer, stupidly high versatility, as it activates on frame 1 (meaning it activates in 1/60th of a second and is the fastest move in the game), semi-spikes the opponent with low set knockback, making it invaluable for scoring cheap, easy, near guaranteed gimps on characters at any percent (like Roy, Captain Falcon, Falco, and even himself), and can be cancelled with a jump as early as frame 4. Which, f you couldn't already guess, when combined with the previous point, makes it at ridiculously effective combo move (with it being able to infinite Marth and anyone heavier against a wall and also be used to waveshine (aka, hitting the foe with the move, jump-cancelling, wavedashing towards the foe, shining again, repeat process till you can smash attack them in the gut or shine spike them offstage). Plus, mutishining (short hopping and cancelling it with another shine), while ridiculously hard to do, can break shields in an instant. (It can reflect projectiles too, but nobody cares) And that's not even all it can do...
If this guy has a single weakness, it's definitely how hard he is to master. With his multitude of insanely high tech skill needed to play him, as well as the insane amount of inputs needed to preform his most useful techniques, Fox is truly only infamous at the highest levels of play. Also, his recovery is kinda predictable despite it's range.


;Advantages
;Advantages
*''Running speed'': He is a very fast runner. Use this as an advantage.
*''Running speed'': He is a very fast runner. Use this as an advantage.
*''Fast fall speed'': He falls very fast, this will help with short hops.
*''Fast fall speed'': He falls very fast, this will help with short hops and surviving vertical KOs.
*''Total jump height'': Total jump height is really high so when blown away it will be quite easy to get back.
*''Total jump height'': Total jump height is really high so when blown away it will be quite easy to get back.
*''Up special move'': This can be used to blow opponents away and inflict damage.  It's not usually recommended as an offensive move due to its slow charge and usually predictable usage.
*''Up special move'': This can be used to blow opponents away and inflict damage.  It's not usually recommended as an offensive move due to its slow charge and usually predictable usage. Considered the best recovery Up-B in the game due to sheer distance and mixup potential. It covers less distance in the PAL version, however.
*''Left/Right special move'': A really fast attack, can also help getting back into the stage. However recovery time may be a bit slow.
*''Left/Right special move'': A really fast attack, can also help getting back into the stage. However recovery time may be a bit slow.
*''Normal special move'': This is very good at inflicting damage, however it doesn't make the enemy flinch.
*''Normal special move'': This is very good at inflicting damage, however it doesn't make the enemy flinch.
*''Down special move'': This can reflect all projectiles and even at close range can be used to push an enemy away.
*''Down special move'': Hooooh boy... Absolute best move in the game. This can reflect all projectiles, but is mostly used for it's set knockback semi-spike. It has ridiculous utility in KOing and comboing, detailed above.
*''Smash attacks'': Most of Fox's smash attacks can give a very high chance of killing when the opponent reaches 100%.
*''Smash attacks'': Most of Fox's smash attacks can give a very high chance of killing when the opponent reaches 100% (especially up smash)
*''Aerial attacks'': Fox's aerial attacks are exceptionally powerful.
*''Aerial attacks'': Fox's aerial attacks are exceptionally powerful (special mention goes to his up aerial)


;Disadvantages
;Disadvantages
*''Fast fall speed'': He falls really fast which makes it hard for him to get back safely when blown from the stage
*''Fast fall speed'': He falls really fast which makes it hard for him to get back safely when blown from the stage, and makes him combo bait.
*''Easy to counter attacks'': Some of his attacks like Left/Right {{gc|B}} or UP {{gc|B}} are easy to counter this makes him bad when trying to get back to stage.
*''Easy to counter attacks'': Some of his attacks like Left/Right {{gc|B}} or UP {{gc|B}} are easy to counter this makes him bad when trying to get back to stage.
*''Easily killed'': Fox can be easily killed by a smash attack at around 80%.
*''Easily killed'': Fox can be easily killed by a smash attack at around 80%.
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