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The character selection screen after all characters have been unlocked
While each character in Super Smash Bros. Melee is evenly balanced, some are better suited for certain players than others. This section discusses every playable character in detail, providing an overall view of the character, his or her pros and cons, unique moves, and more. The format for each character is as follows (subject to change):
- Summary of character, including background information
- Games in which this character is featured.
-
Button special moves for the character (standing still, left/right, up, down).
- Helpful comments and tips relating to the character.
- How to use Taunt and what the character's Taunt is.
[edit] Starting Characters
| Mario
|
|---|
 |
| Learning Curve |
Easy |
| Weight Class |
Medium |
| Statistic | Value | Ranking |
| Weight | 100 | 8th |
| Avg. Fall Speed | 101 | 15th |
|---|
| Total Jump Height | | 23rd |
|---|
| Grab Range | | 21st |
|---|
| Avg. Item Throw | 6.5 | 4th |
|---|
| Running Speed | | 12th |
Mario has been at the forefront of Nintendo for a long time. Mario was originally known as Jumpman in the original Donkey Kong arcade game. Since then Donkey Kong has become a hero and Bowser has taken his place as Mario's arch nemesis. Mario set the standard for 2D platformers, and, with Super Mario 64, the standard for 3D platformers.
- Advantages
- Powerful grabs/throws: Mario's throws are exceptionally powerful, especially the backwards throw. This can be used to throw people out of the stage or to kill them.
- Fireball: This attack is a great projectile that can sometimes stop opponents from getting back into the arena.
- Cape: Mario's cape is very deadly, this can turn the enemy around. This can be used to edge guard.
/
+
: This is a meteor smash, this can be used to quickly send enemies flying down towards the ground. You have to aim them well.
+
: This is a very useful attack, this can help you when blown away from the stage.

: This is a quick 3 hit combo that is usually used to inflict damage.
- FSMASH: This is one of Mario's strongest attacks, if used correctly this can send an enemy flying away at around 100%.
- Disadvantages
- Running speed: He is pretty slow at running, so I suggest when using him use wavedashes.
- Total jump height: His total jump height isn't very far so when blown out of stage you have quite a height chance of death.
- Grab range: Low grab range, so if you want to spam grabs, it could be hard.
- Featured Games
B Button Special Attacks
-
: Fireball - A projectile that bounces along the ground and off its surroundings
-
+
/
: Cape - Reflects projectiles and reverses enemies
-
+
: Super Jump Punch - Pummels opponents in a shower of coins. Can be used as a third jump to return to the stage.
-
+
: Mario Tornado - Spins opponents around and tosses them into the air. Rapidly tapping B will cause Mario to rise slightly.
| Bowser
|
|---|
 |
| Learning Curve |
Medium |
| Weight Class |
Heavy |
| Statistic | Value | Ranking |
| Weight | 117 | 1st |
| Avg. Fall Speed | 116 | 10th |
|---|
| Total Jump Height | | 24th |
|---|
| Grab Range | | 23rd |
|---|
| Dodge Rating | 21/42 | 25th |
|---|
| Roll Rating | 16/39 | 26th |
|---|
| Avg. Item Throw | 17.6 | 26th |
|---|
| Running Speed | | 11th |
Mario's nemesis, appearing in most of the games starring the plumber. Known as Koopa in Japan, Bowser resembles a mixture between a dragon and a turtle. He is a large and strong character, and slightly lacks in areas like running and jumping.
- Advantages
- Power: He is extremely powerful and extremely good and blowing enemies away
+
: His UP B attack is exceptionally good at recovers from attacks that blow you out of the stage.
- Running speed: For some reason he is quite fast.
- Normal special move: His B attack is a very useful attack, especially when edge guarding.
- Disadvantages
- Slow recoveries: He has slow recoveries so if you miss you may get punished. So to help with that I recommend wavedashing.
- Slow attacks: His attacks are slow too, so as I said in the slow recoveries, USE WAVEDASHING!!!
- Heavy: He is pretty heavy so if your falling to your doom it may be faster than others.
- Featured Games
B Button Special Attacks
-
: Fire Breath - Breathes fire. The longer you hold it down, the shorter the flame gets.
-
+
/
: Koopa Klaw - Slices someone in the immediate vicinity. If you hit somebody you pick them up and you can hit B to whack them with your forehead.
-
+
: Whirling Fortress - You go into your shell and spin around. If used on the ground, press left/right to move back and forth.
-
+
: Bowser Bomb - A butt stomp move. If used on the ground you will leap forward slightly first.
| Pikachu
|
|---|
 |
| Learning Curve |
Medium |
| Weight Class |
light |
| Statistic | Value | Ranking |
| Weight | 80 | 20th |
| Avg. Fall Speed | 108 | 12th |
|---|
| Total Jump Height | | 6th |
|---|
| Grab Range | | 26th |
|---|
| Avg. Item Throw | 10.4 | 20th |
|---|
| Running Speed | | 4th |
Pokémon #25, a yellow mouse with electricity-based attacks. The most well-recognized of all Pokémon, and the most merchandised.
Pikachu's light weight makes it very easy to be knocked back by opponents, but its fast speed makes it hard to catch up with if retreats. It's best to be strategic and defensive when playing as Pikachu, waiting for the right item or harassing the opponent until they attack hastily.
Pikachu's
+
attack while jumping in the air has very good range, and while dealing only 4% can sometimes knock an opponent sideways similar to striking an opponent with a thrown Star Rod.
- Featured Games
B Button Special Attacks
-
: Thunder Jolt - A little bouncing lightning bolt. bounces about half the stage or until it hits something. It can also go up vertical walls like the wing in Corneria. If you attack in the air, it becomes a little ball of lightning that goes down diagonally at a 45 degree angle until it hits ground where it starts behaving normally although the duration of the bolt shortens.
-
+
/
: Skull Bash - Chargeable headbutt type attack. The recovery is poor but if the opponent is at high damage and is struck recovery becomes okay. In 3-way or 4-way battles, this move can be charged up and used to rush into a heated brawl and steal a kill by striking a weak opponent.
-
+
: Quick Attack - A moderately quick attack, quick only during execution with an obvious wind-up time and slow recovery. The attack is fast, but opponents can still strike Pikachu as it Quick Jumps into an opponent. After the first jump if you tilt a second direction on the control stick, you get a second jump. You can Quick Attack in any of the eight directions, even straight down. But if standing on the ground, Pikachu will Quick Attack forward. Can be used as a third jump to return to the stage. Remember that Pikachu will drift a little after the attack, so if the second Quick Attack is straight up, then Pikachu will fall straight down.
-
+
: Thunder - Summons a lightning bolt above your head. Goes straight down until it hits something or hits a platform on the stage. Useful when an opponent is recovering from being knocked off the side of the stage, by standing on the edge and Thundering them upward into the ceiling. In all stages, but best visible in the Hyrule Temple stage, if Pikachu stands on a lower platform you will see a storm cloud where the thunder originates. This storm-cloud strikes for heavy damage and can catch an opponent off guard.
| Peach
|
|---|
 |
| Learning Curve |
Medium |
| Weight Class |
Medium |
| Statistic | Value | Ranking |
| Weight | 90 | 12th |
| Avg. Fall Speed | 96 | 21st |
|---|
| Total Jump Height | | 22nd |
|---|
| Grab Range | | 16th |
|---|
| Avg. Item Throw | 10 | 18th |
|---|
| Running Speed | | 24th |
Princess Peach, Princess Toadstool or often simply, Peach is a character in Nintendo's Mario video games series, often playing the "damsel in distress" character of the adventure series. Peach is the princess of the fictitious Mushroom Kingdom, where many of the games are set.
- Advantages
- Vegetables: Her vegetables are one of her deadly attacks in this game. They can be used to blow opponents away, stop them from coming back to the stage, to inflict damage and to create a minor distraction. There are chances that you may pull out a sword, a bomb or a really powerful vegetable.
- Falling speed: She falls very slowly, this can help when trying to get back into the stage.
- Parasol: This is one of her most useful attacks, this can slow down her falling speed even further.
- Flying jump: This can help peach in many different ways, it will save her usually. This will further increase her chance of living an attack that blows her away.
- Normal special move: Peach's B attack can counter many attacks.
+
: Her left B attack is very powerful, it could be use to recover from attacks that blow you away.
- Disadvantages
- Highest reach: She has jumps that don't reach too high.
- Grab Range: Her grab range is pretty bad compared to others. Although grabs are still useful.
- Running speed: She is very slow at running. I recommend to wavedash all the time, as i have for other characters.
- Featured Games
Peach has appeared in many games, but is playable only in the following:
B Button Special Attacks
-
: Toad - Pull out Toad to use him as a shield. He blocks all attacks for a split second, and also becomes a counter attack as green spores ricochet off of Toad.
-
+
/
: Peach Bomber - A variation on the "hip drop" that results in an explosion if you strike the opponent, with Peach remaining unharmed.
-
+
: Peach Parasol - A clone of the Parasol Item, even awarding bonus points at the end of the battle if using it. Makes it so you float more in the air. The initial attack gives you a height boost. Can be used as a third jump to return to the stage.
-
+
: Vegetable - Pull out a random radish a la Super Mario 2. The happier the expression, the more damage you do when you throw it like a normal item(press A). Sometimes, you will pull out a regular item like a bob-omb, Mr.Saturn, or beamsword. Very rarely, you will pull out a dead radish (closed eyes stitched up mouth) which is Peach's strongest radish (it deals 30%).
At any time, hold
,
, or
to float horizontally for a short time.
| Yoshi
|
|---|
 |
| Learning Curve |
Medium |
| Weight Class |
Medium |
| Statistic | Value | Ranking |
| Weight | 108 | 5th |
| Avg. Fall Speed | 107 | 13th |
|---|
| Total Jump Height | | 16th |
|---|
| Grab Range | | 6th |
|---|
| Avg. Item Throw | 7.1 | 13th |
|---|
| Running Speed | | 9th |
Yoshi is a green dinosaur from the aptly named "Yoshi's Island." He is renowned for his ability to flutter in the air, throw eggs, and turn enemies into eggs. All of these and many other moves are retained in Smash Brothers.
B Button Special Attacks
-
: Egg Lay - Press B to lash out your tongue a short distance. If you snag someone, you turn them into an egg. They will be trapped in it for a few seconds, So take advantage of the time to use the Yoshi Bomb against them a few times.
-
+
/
: Egg Roll - You turn into a sparkling egg for about 6 seconds and roll around. If you hit someone, they fly up. A good attack for juggling, but be careful not go careering of an edge.
-
+
: Egg Throw - Throw an egg at an enemy. Aim with the control stick. Tilt control distance. A good annoyance attack.
-
+
: Yoshi Bomb - A butt stomp attack. If you don't hit anyone directly, the little stars that pop out do a bit of damage.
Yoshi cannot use
+
as a third jump, but his second jump is a flutter jump and is quite large.
: Taunt
- Waves his hands (Like in Yoshi's Story) and says "Yoshi!"
| Captain Falcon
|
|---|
 |
| Learning Curve |
Medium |
| Weight Class |
Heavy |
| Statistic | Value | Ranking |
| Weight | 104 | 6th |
| Avg. Fall Speed | 151 | 3rd |
|---|
| Total Jump Height | | 14th |
|---|
| Grab Range | | 20th |
|---|
| Dodge Rating | 18/32 | 21st |
|---|
| Avg. Item Throw | 7.2 | 14th |
|---|
| Running Speed | | 1st |
Captain Douglas Jay Falcon is a character in the F-Zero series, Nintendo's fast-paced futuristic racing video game franchise. Captain Falcon races in a F-Zero machine called the Blue Falcon, arguably the most well-rounded vehicle in the games. He is the winner of the F-Zero X Grand Prix and if successful again during the F-Zero Grand Prix in F-Zero GX, according to an interview, he will use the prize money towards building another machine, the Neo Blue Falcon. When he is not taking part in races, he works as a bounty hunter. While most of his past is a complete mystery, it is known that his body and mind are honed from the many battles he has survived.
- Featured Games
B Button Special Attacks
-
: Falcon Punch - A really powerful attack that takes a a long time to build up. Good to use on a team battle if you team-mate is holding them. Another tactic is to camp in an area and wait until someone falls, then use it.
-
+
/
: Raptor Boost - A extended punch where you run a while with a flaming fist. If you don't hit anyone, you trip and fall and the recovery time is fairly long. if done in mid-air, you can punch an opponent down into the ground or out of the arena.
-
+
: Falcon Dive - Jump up a bit and flash. If you touch someone while jumping, you latch on to them and propel yourself up and to the left/right a bit more and they explode. This attack can actually attack through Kirby's rock attack without damaging you. Can be used as a third jump to return to the stage.
-
+
: Falcon Kick - A jumping kick. If done in mid-air, then you'll do a dive bomb style version of the attack.
: Taunt
| D. K.
|
|---|
 |
| Learning Curve |
Medium |
| Weight Class |
Heavy |
| Statistic | Value | Ranking |
| Weight | 114 | 2nd |
| Avg. Fall Speed | 128 | 4th |
|---|
| Total Jump Height | | 24th |
|---|
| Grab Range | | 16th |
|---|
| Dodge Rating | 22/37 | 18th |
|---|
| Avg. Item Throw | 6.5 | 4th |
|---|
| Running Speed | | 10th |
- Featured Games
B Button Special Attacks
-
: Giant Punch - A chargeable punch. hold B to charge it. If it is charged a little glowing light will be on your fist.
-
+
/
: Headbutt - Slams someone into the ground. A little dirt clod will appear and they will be stuck in it for a while.
-
+
: Spinning Kong - Spin a round with arms out. Covers a pretty good horizontal distance. Can be used as a third jump to return to the stage.
-
+
: Hand Slap - Repeatedly slap the ground in front of you. Keep pressing B to keep it going. It also attacks a little bit behind too. The attack you want to use if you want to beat the 15 minute melee.
Donkey Kong has the ability to carry his opponents on his back after grabbing them.
| Fox
|
|---|
 |
| Learning Curve |
Easy |
| Weight Class |
Medium |
| Statistic | Value | Ranking |
| Weight | 75 | 22nd |
| Avg. Fall Speed | 152 | 2nd |
|---|
| Total Jump Height | | 6th |
|---|
| Grab Range | | 14th |
|---|
| Avg. Item Throw | 6 | 2nd |
|---|
| Running Speed | | 2nd |
- Advantages
- Running speed: He is a very fast runner. Use this as an advantage.
- Fast fall speed: He falls very fast, this will help with short hops.
- Total jump height: Total jump height is really high so when blown away it will be quite easy to get back.
- Up special move: This can be used to blow opponents away and inflict damage. It's not usually recommended as an offensive move due to its slow charge and usually predictable usage.
- Left/Right special move: A really fast attack, can also help getting back into the stage. However recovery time may be a bit slow.
- Normal special move: This is very good at inflicting damage, however it doesn't make the enemy flinch.
- Down special move: This can reflect all projectiles and even at close range can be used to push an enemy away.
- Smash attacks: Most of Fox's smash attacks can give a very high chance of killing when the opponent reaches 100%.
- Aerial attacks: Fox's aerial attacks are exceptionally powerful.
- Disadvantages
- Fast fall speed: He falls really fast which makes it hard for him to get back safely when blown from the stage
- Easy to counter attacks: Some of his attacks like Left/Right B or UP B are easy to counter this makes him bad when trying to get back to stage.
- Easily killed: Fox can be easily killed by a smash attack at around 80%.
- Featured Games
B Button Special Attacks
-
: Blaster - A peashooter blaster with fast fire. It doesn't even stop someone from moving forward. Just use as they are approaching you because the 1-2% damage each shot does can add up.
-
+
/
: Fox Illusion - A really quick dash in the direction you specify. You basically run through your opponent. Be very careful not to use this move near edges if you are a beginner, else you will suicide off the edge.
-
+
: Fire Fox - You start flaming and then charge in the direction you specify. While Fox is charging, the attack can be aimed in any direction. Can be used as a third jump to return to the stage.
-
+
: Reflector - Reflects all thrown items and projectiles. Also does damage in the immediate vicinity when activated. Very good for spiking.
| Ness
|
|---|
 |
| Learning Curve |
Hard |
| Weight Class |
Light |
| Statistic | Value | Ranking |
| Weight | 94 | 11th |
| Avg. Fall Speed | 103 | 14th |
|---|
| Total Jump Height | | 10th |
|---|
| Grab Range | | 25th |
|---|
| Avg. Item Throw | 6.5 | 4th |
|---|
| Running Speed | | 20th |
Hero of the EarthBound game, Ness is a young, short kid with psychokinetic powers, some of which he learned himself, some he learned from friends. He also carries an arsenal of baseball bats and yo-yo's which make powerful smash attacks. While the majority of people only know him through Smash Bros, EarthBound has a vast amount of fans who adore his appearance.
Ness's tilt smash (
+
/
) can be used to reflect some projectiles.
- Featured Games
B Button Special Attacks
-
: PK Flash - Hold down
to charge a green flashy thing. You can move it slowly around using
. Press
to detonate it or just wait about 4 seconds for it to detonate at full charge by itself.
-
+
/
: PK Fire - Useful attack that shoots a little red ball horizontally. If the ball touches an opponent, the opponent will burst into flame and be stuck there for about 2 seconds. In this time you can swing at them with the bat and they still won't move.
-
+
: PK Thunder - A little ball of lightning you can control around the stage with the control stick for about 5 seconds, during which time Ness will stay still. When using this attack in the air, Ness will float in the air. If you guide the PK Thunder so that it hits Ness, Ness becomes a projectile and also this acts as a tricky third jump.
-
+
: PSI Magnet - Absorbs energy projectiles (not thrown items) and heals you the damage the projectile would have done.
- Projectiles absorbed by PSI Magnet
- Laser blasts
- Super scope blast
- Fire flower (although not a thrown fire flower)
- Charizard's fire attack
- Cyndaquil's fire attack.
- Staryu's swift attack.
- Ice Climber's Ice Shot.
- Pikachu's and Pichu's thunder jolt
- Samus' charged shot
- Fox's and Falco's blaster
- Ness's (Ness can't heal himself using his own attacks) PK fire, PK Thunder, and PK Flash (or PK Pulse)
- Zelda's Din's Fire
- Bowser's Fire Breath
- Star Rod's Star Attack
- Mario and Luigi's Fire Ball
- Dr. Mario's Pill
| Kirby
|
|---|
 |
| Learning Curve |
Easy |
| Weight Class |
Light |
| Statistic | Value | Ranking |
| Weight | 70 | 23rd |
| Avg. Fall Speed | 96 | 21st |
|---|
| Total Jump Height | | 6th |
|---|
| Grab Range | | 7th |
|---|
| Avg. Item Throw | 8.6 | 17th |
|---|
| Running Speed | | 17th |
Kirby is a light character, so he flies far, but using his five jumps and Final Cutter, he can recover from a really bad fall. if you go to Flat Zone, hang by the edge and Inhale, then spit off your opponents.
B Button Special Attacks
-
: Swallow: Swallow an opponent. You can walk around slowly with them in their mouth. They can get out by rapidly moving the Control Stick around. When you spit them out, you copy whatever their B button power is and it is assigned to this attack. To get rid of the copied attack, press the taunt button. Press the "A" to fire you opponent out as a star in the direction you are facing.
-
+
/
: Hammer: Swing a hammer left or right. If used in the air, you will spin it 360 degrees around Kirby in the direction he is facing from top down in front of his face (facing right will spin clockwise).
-
+
: Final Cutter: Slice a sword up and come back down. When you land you send out a little shockwave in the facing direction that can do damage; this shockwave counts as a projectile. You can attack someone three times if you hit them on the way up. Can be used as a third jump to return to the stage.
-
+
: Stone: Turn into a heavy object and drop like a rock. It does damage on the way down and provides temporary invincibility. You can be grabbed as a stone so don't waste your time hiding with it. Press B any time to get out of rock mode. Otherwise you pop out after around 3 seconds.
| Ice Climbers
|
|---|
 |
| Learning Curve |
|
| Weight Class |
Light |
| Statistic | Value | Ranking |
| Weight | 88 | 15th |
| Avg. Fall Speed | 128 | 4th |
|---|
| Total Jump Height | | 1st/23rd |
|---|
| Grab Range | | 17th |
|---|
| Dodge Rating | 17/27 | 14th |
|---|
| Avg. Item Throw | 6.9 | 10th |
|---|
| Running Speed | | 19th |
A special duo character. You control the one of them while the other, AI-controlled, attempts to follow. You always do the same attack. If the AI partner dies, you can still do your attacks, but their effect is weakened. The Ice Climbers are able to pick up one item each.
- Featured Games
B Button Special Attacks
-
: Ice Shot - Both of you shoot little ice block things that slide along the ground till they hit something. The ice is very fragile and can be attacked to be broken.
-
+
/
: Squall Hammer - Swing little hammers around and twirl in a direction a bit. If there's only one of you, then you have only one direction of attack.
-
+
: Belay - Popo throws Nana, who then yanks Popo further upwards. Obviously, this only works if Nana has not already fallen. This inflicts considerable damage if an enemy is in the way. Can be used as a third jump to return to the stage.
-
+
: Blizzard - You both breathe out an icy wind in opposite directions. If hit, the opponent is frozen in a large ice block if your opponent has taken certain amounts of damage (it varies from character to character). Obviously, if there's only one of you, you only attack in the direction you are facing.
| Samus Aran
|
|---|
 |
| Learning Curve |
|
| Weight Class |
Medium |
| Statistic | Value | Ranking |
| Weight | 110 | 3rd |
| Avg. Fall Speed | 95 | 23rd |
|---|
| Total Jump Height | | 17th |
|---|
| Grab Range | | 1st |
|---|
| Avg. Item Throw | 6.6 | 9th |
|---|
| Running Speed | | 16th |
Samus Aran is a bounty hunter who frequently encounters Space Pirates and Metroids.
- Featured Games
B Button Special Attacks
-
: Charged Shot: A chargeable energy ball. Hold
to charge it; you can release it at any charge level. If it is fully charged you store it automatically and can let it off any time; note that your gun will shine and give away the fact that you are charged. While charging, you can press left or right to roll left or right to avoid attacks. You then keep charging after the roll. If you get hit with while charging, you lose the charge. While charging, press R/L to save the charge at its current level.
-
+
/
: Missile: Send a fairly slow homing missile that doesn't go as far or do as much damage. Smash the direction to send a non-homing missile that is faster and more powerful.
-
+
: Screw Attack: Spin around and move up. Anyone touching you while doing this will be trapped in the attack. Can be used as a third jump to return to the stage.
-
+
: Bomb: Turn into the morph ball mode and drops the little bombs like in the Metroid games. You can also bomb jump slightly. Useful for crowd attacks and floating for long distances.
Samus has a special move where she can extend her grapple move to 3 times the normal size
perform by:
- rotating the
in a counter-clockwise direction
- simultaneously tapping the
button rapidly
if performed correctly when you use her grab move
the grapple will be able to reach opponents much farther away.
- Hold the
button to have the grapple home in on the enemy and press
to grab.
| Link
|
|---|
 |
| Learning Curve |
Easy |
| Weight Class |
Heavy |
| Statistic | Value | Ranking |
| Weight | 104 | 6th |
| Avg. Fall Speed | 117 | 8th |
|---|
| Total Jump Height | | 20th |
|---|
| Grab Range | | 2nd |
|---|
| Avg. Item Throw | 6.9 | 8th |
|---|
| Running Speed | | 23rd |
Link likes to wear green, fight monsters, and save Princess Zelda. Link is a slow mover but carries a lot of projectiles, such as bombs, bow, and boomerang.
Link's shield can block projectiles if you keep the control stick neutral. Link's hookshot can be used as an alternative to a third jump, by doing a hookshot on a wall.
- Advantages
- Many projectiles: Link has many projectiles like the boomerang, the bow and arrow and the bombs. These can be useful for many things. Like the bomb can be used to save himself.
- UP special move: Link's UP B attack is extremely powerful if used correctly. This is also very useful when getting back to stage.

: When rapidly clicking A link is pretty much defended from all attacks coming from the front, however from the rear or the top he is very vulnerable.
- Smash attacks: Link's smash attacks are very powerful, all of his smash attacks can produce more than 1 hit.
- Grapple: Link's grapple can be used to grab, to do damage or to even save yourself.
- Powerful aerial attacks - Link's aerial attacks like DOWN A or UP A are extremely powerful.
- Shield: Link's shield can block many projectiles.
- Falling speed: Link falls quick so when short hopping makes it easier.
- Disadvantages
- Slow attacks: Link is very slow at attacking. This can make him easier to hit.
- Slow recovering: After an attack It takes a while before he can attack again. This makes him even easier to hit.
- Slow running: His running speed is very slow.
- Falling speed: Link falls pretty quickly so when saving this makes it harder!
- Featured Games
B Button Special Attacks
-
: Bow: A chargable silver bow and arrow. The more you charge it the farther it goes. It is affected by gravity and will arch depending on its initial velocity. Hold B to charge up the arrow's velocity.
-
+
/
: Boomerang: An aimable boomerang. Press up or down to aim it slightly. It can hit an opponent twice(Obviously). You can also hit someone behind you if you time your jump right.
-
+
: Spin Attack: Spin the sword around. Used on the ground, you stay in place. In the air, you rise up. The final spin is the most powerful. Can be used as a third jump to return to the stage.
-
+
: Bomb: Pull out a bomb which becomes an item like a less powerful Bob-omb. Explodes in your hand if you don't throw it.
Link's hookshot (grab/Z) can be used to grab onto walls when he's in the air.
L-Canceling the
+
attack: If Link misses with the
+
attack, his sword sticks in the stage and takes a relatively long time for link to pull it out. If you press L exactly when the tip of his sword touches the ground or platform, then the animation for pulling the sword out of the ground runs twice as fast, allowing you to recover more quickly.
| Zelda
|
|---|
 |
| Learning Curve |
|
| Weight Class |
Light |
| Statistic | Value | Ranking |
| Weight | 90 | 12th |
| Avg. Fall Speed | 92 | 25th |
|---|
| Total Jump Height | | 11th |
|---|
| Grab Range | | 9th |
|---|
| Avg. Item Throw | 10 | 18th |
|---|
| Running Speed | | 26th |
- Featured Games
B Button Special Attacks
-
: Nayru's Love: Zelda conjures a spinning field of jagged ice crystals to slice any adjacent enemies. This move can be performed in the air and on the ground. It hits repeatedly and has nearly no knockback. This attack is useful for area denial, when Zelda is directly adjacent to one or more opponents. Use it to get Zelda out of trouble when she's in the fray. This attack can deflect distance shots back at opponents
-
+
/
: Din's Fire: Zelda forms a glowing ball that accelerates away from her, disappears for a short instant, and explodes in a small fireball. The player can control the motion of the ball along the vertical axis, but its horizontal motion is strictly linear acceleration. The player must hold
until the ball reaches a desired position, at which point it explodes after a slight delay. It lights the opponent on fire, has a small radius of effect, and causes minimal knockback. Use this attack to annoy unsuspecting foes at range. This requires a degree of anticipation, as the player must stop the ball about one and a half body widths in front of a moving opponent.
-
+
: Farore's Wind: Can be used as a third jump to return to the stage. The player can control Zelda's destination by pressing a direction while the animation executes. This maneuver does not affect Zelda's fall trajectory when performed in the air, and removes the player's air control ability while the animation completes. Zelda also cannot teleport through solid objects. However, Zelda can often teleport completely across some playfields with this maneuver when the path is clear. After teleporting, the player loses all control of Zelda except for her falling trajectory. Thus, she is completely vulnerable after teleporting and falling. The attack does no damage.
-
+
: Transform: Transform into Sheik.
| Sheik
|
|---|
 |
| Learning Curve |
|
| Weight Class |
Medium |
| Statistic | Value | Ranking |
| Weight | 90 | 12th |
| Avg. Fall Speed | 118 | 6th |
|---|
| Total Jump Height | | 9th |
|---|
| Grab Range | | 8th |
|---|
| Avg. Item Throw | 5.7 | 1st |
|---|
| Running Speed | | 3rd |
- Featured Games
B Button Special Attacks
-
: Needle Storm: Hold
for more needles, release to throw. Needles shoot straight forward when on the ground, but angle down and forward when shot in the air.
-
+
/
: Chain: Hold
and move the
to swing the chain around.
-
+
: Vanish: Can be used as a third jump to return to the stage. Works like Farore's Wind but does damage.
-
+
: Transform: Transform into Zelda.
Zelda has the more powerful attacks while Sheik is much more spry.
[edit] Hidden Characters
There are a total of eleven secret characters to unlock. Each character has two ways to be unlocked; one way is unique while the other involves you playing a certain number of Versus Mode matches. You can unlock any character by doing either; you don't have to do both. Special Mode and quitted matches don't add up to your VS Mode match total.
The secret characters are listed in order of how many VS. Mode matches it takes to unlock them. To view how many VS. Mode matches you've completed, go to Data: Melee Records: Misc. Records. In the seventh row will be "VS. Play Match Total."
| Jigglypuff
|
|---|
 |
| Learning Curve |
|
| Weight Class |
Light |
Jigglypuff is the first character you'd unlock in the original Super Smash Bros., and will probably be the first one you'll unlock in this game.
A pink Pokémon, Jigglypuff is able to inflate itself like a balloon and thus float very high. A generally underestimated character, Jigglypuff does have a variety of powerful moves and combos at its disposal.
- How To Unlock
- Complete Classic Mode or Adventure Mode once with any character with or without using a continue.
- Play 50 Versus Mode matches.
B Button Special Attacks
-
: Rollout: You spin around in one place and start sparkling. When you let go, you charge out really fast and if you hit anyone at full charge, its almost a definite KO. If you miss, you may fly off the stage. The powerful lateral distance makes it a reasonably good move on
-
+
/
: Pound: A punch. Used in the air, it provides lateral motion. You can use this between every little mini jump that jiggly puff does to gain significant horizontal distance.
-
+
: Sing: You sing and anyone in the immediate vicinity falls asleep. You are then free to attack them while they are asleep. Since the target will sleep for the same amount of time regardless of how close you are to finishing the song, this move is optimized when used as a trap.
-
+
: Rest: A hard attack to perform. Use it when occupying the same space as another player, such that the two of you are in the process of automatic separation. If you do it right, You will hear the home run sound and they will be hit very hard. Whether you miss or not, you will fall asleep.
| Dr. Mario
|
| Learning Curve |
|
| Weight Class |
Medium |
| Statistic | Value | Ranking |
| Weight | 100 | 8th |
| Avg. Fall Speed | 101 | 15th |
|---|
| Total Jump Height | | 26th |
|---|
| Grab Range | | 21st |
|---|
| Avg. Item Throw | 6.5 | 4th |
|---|
| Running Speed | | 12th |
Dr. Mario is an almost exact clone of Mario, but because he's so easy to unlock you probably won't be bothered too much by that.
He starred in the puzzle game Dr. Mario. Slightly slower and more powerful than Mario.
- How To Unlock
- Complete Classic Mode or Adventure Mode with Mario without using a continue. However if you don't have Jigglypuff unlocked already, doing so will unlock her first, and you'll have to do it again to unlock Dr. Mario.
- Play 100 Versus Mode matches.
| Up Tilt
|
| Name
| {{{name}}}
|
| Duration
| 30
|
| Hit Frames
| 4-13
|
| Damage
| 10%
|
| Range
| {{{range}}}
|
| Knockback
| 24
|
| Angle
| {{{angle}}}
|
| Priority
| {{{priority}}}
|
| IASA
| 30
|
| Up Smash
|
| Name
| {{{name}}}
|
| Duration
| 39
|
| Hit Frames
| 9-11
|
| Damage
| 16-21%
|
| Range
| {{{range}}}
|
| Knockback
| 6-63 (Against standing 0% damage Mario)
|
| Angle
| 100º
|
| Priority
| {{{priority}}}
|
| IASA
| {{{iasa}}}
|
| Forward Smash
|
| Name
| {{{name}}}
|
| Duration
| 41
|
| Hit Frames
| 12-16
|
| Damage
| 19-25%
|
| Range
| {{{range}}}
|
| Knockback
| 41-53 (Against standing 0% damage Mario)
|
| Angle
| 35º
|
| Priority
| {{{priority}}}
|
| IASA
| {{{iasa}}}
|
| Down Smash
|
| Name
| {{{name}}}
|
| Duration
| 37
|
| Hit Frames
| 5-6, 14-15
|