|
|
Line 474: |
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| </pre> | | </pre> |
|
| |
|
| == 11A. Mountain == | | == 12. FAQ == |
| <pre> | | <pre> |
| ########################################################################
| |
| This walkthrough does not contain locations of
| |
| enemies/generators/etc, because that changes depending on your level.
| |
| The higher your level, the more enemies, barrels, chests, and so on
| |
| there are. The first few levels are spoon fed to you, but after that
| |
| you should have gotten the hang of how stuff works, and can get by with
| |
| less directions. I’m also not gonna tell you to pick up
| |
| keys/treasure/etc. You can figure that out yourself, I hope. If not,
| |
| odds are you couldn’t read this anyways. Anyways, if you have a
| |
| specific question, and just can’t figure it out, drop me a line, and
| |
| I’ll see what I can do.
| |
| ########################################################################
| |
|
| |
| *** Mountain Valley ***
| |
| You start on a grassy area. Find and cross the bridge to the east.
| |
| On the north side of the plateau you just arrived at is a red switch.
| |
| Step on it, and the obelisk will raise to the west. Walk up to it and
| |
| it will change colors and you’ll hear Sumner praising you.
| |
| Then climb the stairs to the north and follow the path as it curves
| |
| to the west. You’ll arrive on another small platform. The staircase to
| |
| the southwest takes you back to where you started. You want to continue
| |
| up the staircase to the northeast.
| |
| On your way up, stay alert for a suicide guy, you’ll hear him
| |
| scream (it sounds like two TIE fighters flying by). At the top is
| |
| another platform with a staircase in the northeast corner. Take it up,
| |
| and at the top, follow the path west until you reach a staircase with a
| |
| locked gate at the bottom. Head on up the stairs.
| |
| On the east side of this area is a barrel. When you smash it
| |
| reveals a scroll explaining the switches (not a tough concept, but
| |
| remember they point in the direction of what they affect, it helps
| |
| later), and a switch. Step on it and the gate to the north will lower,
| |
| revealing another staircase. Up you go again.
| |
| At the top is a landing and a second staircase leading up to the
| |
| west. Climb that one, and you’re at the exit, just stand on the yellow
| |
| pad.
| |
|
| |
| *** Mountain Peak ***
| |
| You start on another platform. Take the route to the east, not the
| |
| ramp leading up, until you get to another little plateau. On the north
| |
| end of this area is a mound of dirt (maybe between two generators?).
| |
| Hit the mound of dirt to reveal a red switch, step on it and head to the
| |
| west.
| |
| The next plateau had a locked gate in the southwest corner,
| |
| leading back to your starting point, and two paths leading out in the
| |
| northeast and northwest. Start with the route to the east, after a bit
| |
| it will make a hairpin turn, continue up until you arrive at a fork.
| |
| Take the lower route, watching out for a few archers that are
| |
| coming up. When you get to the “F” intersection, head straight south.
| |
| You’ll get to another tight curve and once you get around it there’s a
| |
| ramp leading up, it’s very wide. My advice here is to slowly work your
| |
| way up, aiming for generators. When you get to the plateau on the top,
| |
| in the northwest corner is another obelisk. Touch it and get your
| |
| message from Sumner.
| |
| Continue to the west, skipping the locked gate, and taking the
| |
| path that angles upward. If your way at the top of the ramp is blocked,
| |
| you missed a switch. Go back and get it. If it’s open, continue out
| |
| onto the platform. Ignore the locked gate, and go to the east. The
| |
| platform turns into a steep ramp leading off to the northwest.
| |
| At the top of that ramp is another small platform. Skip the gate
| |
| on the north edge (you can’t open it yet anyways), and keep on going to
| |
| the west. The ramp should cut back toward the southwest, and downward
| |
| until you reach an intersection.
| |
| Head up the wide ramp to the northwest, and stay awake. Your
| |
| first golem is on the ramp at the top. He isn’t that tough as long as
| |
| you stay away from him. Once he’s dead, go to the west edge of the
| |
| plateau he was on and hit the dirt pile there. It will reveal another
| |
| switch, step on it and head to the east. Taking the lower path. You’ll
| |
| pass that gate we skipped earlier, it’s open now, but don’t worry about
| |
| it. Continue past it until you spot an area of the wall that’s lighter
| |
| than the rest. Smash it open, and grab the rune, and listen to Sumner
| |
| again. Continue up the east, there’s another small platform with a
| |
| locked gate to the north.
| |
| Through the gate and up over the “hump”, and down the other side.
| |
| Another small plateau. Head up the ramp on the northeast. At the top
| |
| is the yellow pad signifying the end of the level.
| |
|
| |
| *** Mountain Cliff ***
| |
| Ok, another level starting an a little plateau. To the northeast
| |
| is a locked gate, and to the east there is a trail. Take the trail
| |
| east. You will come to a point where there is a ramp leading down.
| |
| Take that, and you end up in a little area.
| |
| There is a locked gate keeping you out of the west half. There’s
| |
| not much over there except a key and a barrel. Sometimes I get a
| |
| limited invulnerability out of it, so it might be worth the trip. Back
| |
| to the east there is a ramp leading back up next another locked gate.
| |
| Go through the locked gate, and step on the red switch. Then return to
| |
| the (now un)locked gate all the way to the west of the plateau and head
| |
| up.
| |
| This area is usually swarming with enemies, so watch it. After the
| |
| area is clear, cross the area heading east. Clear out up to the gate
| |
| that you lowered with the switch, then head back west. You’ll quickly
| |
| come to a ramp to the northeast, leading up.
| |
| Carefully climb up; There’s a mess of enemies and a golem hiding up
| |
| there. Once it’s clear continue across the platform to the west, and
| |
| back down the ramp. Keep heading straight, and you’ll come across
| |
| another ramp heading up. There are two locked gates with enemies
| |
| behind. I’d suggest picking them off _before_ opening the gates, as
| |
| there’s a golem in the westernmost one, as well as a chest with an
| |
| Anti-Death Halo in it. Collect the stuff, if you want, and head into
| |
| the eastern one and touch the obelisk. There’s that voice again. All
| |
| right, back out of the pen and head all the way back to the gate you
| |
| turned around at (All east).
| |
| Through the gate, you’ll come to a lava bridge. Head across it and
| |
| you’ll come to a ramp leading down. Head on down the ramp. Head up
| |
| here too, there’s a golem sitting right at the bottom. Once he’s out of
| |
| the way, open the locked gate on the west end. Clean up in here,
| |
| there’s another red switch in the middle. Yup, you guessed it, step on
| |
| it.
| |
| There may be a floating gold ball here. That’s the tag ball. If
| |
| it touches you you’ll hear the voice say that you are "IT”. It
| |
| means the enemies will pursue you over any other
| |
| players. Doesn’t make any difference in single player though, but I
| |
| digress...
| |
| All right, back out to the plateau. In the north half, you’ll see
| |
| a discolored part of the wall. Hit it to expose another red switch.
| |
| Back up the ramp you came down on.
| |
| At the top there may or may not be a gray rock there. If there
| |
| isn’t, it just means you’ve hit it accidentally already. If there is,
| |
| hit it, and fight your way through this area. Head through the now-open
| |
| gate, follow the path, and you’ll come to a wooden bridge.
| |
| While you’re heading across it, you’ll hear a rumbling. That’s the
| |
| gate you just passed closing behind you. There’s places where it does
| |
| that, forcing you into a one-way trip, but don’t worry about it now.
| |
| Continue across the bridge. As soon as your feet hit solid ground,
| |
| fight your way through the crowd. Stay on the platform, don’t take the
| |
| ramp down until you’ve cleared everything out.
| |
| After all that’s clear, head down the short ramp, and turn around
| |
| and head west. You’ll come across a ramp heading down, head down it,
| |
| and continue east. You’ll eventually come across a wooden bridge. At
| |
| the far end of the bridge, there will be a bunch of enemies waiting,
| |
| clear them out. Once it’s cleared (I make it sound so easy, don’t I?),
| |
| make sure you head all the way to the east, and grab some goodies, Then
| |
| go down the ramp. The normal level exit is down there, and you’ll also
| |
| notice a door with a skull and crossbones on it. Standing on that door
| |
| will take you to the Minotaur bonus level. Just grab 50 coins (there’s
| |
| plenty there, it should be a piece of cake), then you can switch to the
| |
| Minotaur, if you’d like. I’d suggest reading the CHARACTERS section
| |
| above _before_ switching. After that, you’re halfway done with the
| |
| mountain, and can start the Castle, if you’ve gotten all there obelisks.
| |
|
| |
| *** Mountain Cave ***
| |
|
| |
| ########################################################################
| |
| For the next two levels, the instructions are going to have to be a
| |
| little more vague. The levels aren’t laid out in an orderly fashion,
| |
| and the view constantly rotates. Keep your eye on the compass, and I’ll
| |
| try to help you as much as I can.
| |
| ########################################################################
| |
|
| |
| Ok, you start in one bit “area”, explore it, but don’t hit any switches
| |
| in the process. Kill all the enemies, gather all the stuff, etc., just
| |
| don’t hit a switch yet! Make sure you explore it completely, you should
| |
| encounter one lava gate, but don’t worry about it yet. Once the area is
| |
| clear head to the east “corner,” there’s two red switches in this area.
| |
| Step on _only_ the one that is out in the open, leave the one in the
| |
| little “room” alone for now.
| |
| Now go back to the northern part of the area you started in. The
| |
| lava wall should have lowered by now. Clear out this new area. In the
| |
| process you’ll hit another lava wall that is blocking your progress, but
| |
| that’s fine, ignore it. You should also see a Rune on a lowered
| |
| platform. Right near it is a mound of light colored rock covering a red
| |
| switch. Destroy the pile, and hit the switch, the rune should raise.
| |
| When this is all clear, head back to that “east” corner of the area you
| |
| started in, and hit the switch that was in the little “room.” Then come
| |
| back to the gate you took out of the first area. After you go through
| |
| it, take your first right, then go until you can take a left. You’ll
| |
| end up next to a newly lowered gate.
| |
| Go through this gate, and you’ll end up in another area. Same
| |
| deal, clear it out, _don’t_ touch any switches here and _don’t_ pass
| |
| back through the lowered gate. It’s okay to destroy any breakable walls
| |
| you come across. While you’re clearing it, you should come across a
| |
| scroll mentioning the “Ice Axe”, and nearby is a raised gate. Try to
| |
| make a mental note of this location. Now, there was one switch in the
| |
| southeastern tip of this area. Hit it, then follow the direction the
| |
| arrow points. You need to get back to where the scroll I mentioned
| |
| earlier was. (It’s NW of the gate you entered this area through). Near
| |
| where the scroll was the gate should be lowered now.
| |
| Go through the gate, and grab the Rune. In this area now you
| |
| should find the yellow pad for the exit. It’s in the north, near a
| |
| closed gate (Don’t worry about it, it was another route). *Whew* I
| |
| know that was a bit confusing, but you’re probably now starting to
| |
| understand the difficulty of mapping this place.
| |
|
| |
| *** Mountain Cavern ***
| |
| Ok, when you start, you won’t have much of a choice on where to go
| |
| until you reach the 4th platform (counting the one you start on). It
| |
| will look like you do, but all your options collapse when you near them.
| |
| On the 4th platform you can go NW or SW. The NW bridge leads to a dead
| |
| end for now. The SW one is the way forward, so take that one.
| |
| Follow it around until you see a dirt mound, blast it, and step on
| |
| the red switch, then head back to platform 4. Now take the NW route,
| |
| you’ll see a bridge has appeared. Cross over it, and on the platform
| |
| you arrive on, there’s a red switch under a barrel.
| |
| Follow the only exit off this platform, and again you don’t have a
| |
| choice for a while. At the 5th platform you come to (counting the one
| |
| you just pressed the red switch on), you encounter another choice,
| |
| southwest or northeast.
| |
| Head southwest first, and on the 1st platform you come to find the
| |
| red switch, and step on it. Then backtrack and take the northeast
| |
| option. Again, on the first platform is a red switch, step on it and it
| |
| will raise a piece of rock right next to it. Step on the rock, and ride
| |
| it down, cross the little lava river and grab the Scimitar (This will
| |
| come in handy in the Castle level). Then take the rock back up, and
| |
| continue to the southeast.
| |
| At the first platform you come to, there is a weak point of the
| |
| east wall. Shoot it, and step on the red switch. Continue along that
| |
| route, and you’ll come to another red switch. Hit this one, and the
| |
| ramp that is now in front will be completed. Another Rune, grab it,
| |
| listen to Sumner gab, and head back up the ramp. Remember that platform
| |
| where you had the NE/SW choice? (It’s the 4th one back, counting the
| |
| rune platform). Now it’s time for the southwest. Head along it, you
| |
| won’t have any choices, and will eventually reach a dead end. One the
| |
| dead end platform is another weak wall, almost directly across from
| |
| where you came on. In it is a red switch, step on it, and go back one
| |
| platform.
| |
| There’s a newly raised bridge leading to the northeast now. Cross
| |
| it and there’s the exit. You have now completed all the regular levels
| |
| in the Mountain area, only the boss remains, but I suggest waiting until
| |
| you have the Ice Axe.
| |
|
| |
| *** Mountain Dragon ***
| |
| BOSS LEVEL
| |
| The dragon isn’t that bad, even if you don’t have the Legend Weapon
| |
| for him (Ice Axe). The only advice I really have is make sure you
| |
| don’t try and hide behind the rocks. He usually blows them up, and
| |
| you’ll get caught in the blast. I would suggest waiting until you do
| |
| have the Axe, but it’s your choice. If you want to be compulsive about
| |
| it, stock up on all your powerups. Go in with the Ice Amulet, Reflect
| |
| Shield, Speed Boost, Phoenix Familiar, 5 Way shot, and everything else
| |
| you can think of. You shouldn’t have a problem taking him down with or
| |
| without powerups. Once he’s defeated, you’ll get a shard of the stained
| |
| glass window that’s in Sumner “lobby”.
| |
|
| |
|
| |
| =================
| |
| == 11B. Castle ==
| |
| =================
| |
|
| |
| # I will be using the room convention for most of this area. Room will
| |
| # mean pretty much the same thing it does IRL.
| |
|
| |
| *** Castle Courtyard ***
| |
| Ok, you start on one room, clear it out, and grab the stuff that’s
| |
| there. Head up the wooden ramp to the south. At the top is a red
| |
| switch that lowers the barrier right in front of you. Now you’re in a
| |
| room that runs long east to west. In the eastern end of it is a little
| |
| “alcove” in the wall, walk in there and hit the red switch. While
| |
| you’re here you may want to pick off any generators that you can see on
| |
| the other side of the wall. After that’s done, head west to a locked
| |
| gate.
| |
| Head through into small room. At the north end is a breakable
| |
| wall, break it (duh!), and head through once again. Right across from
| |
| where you came in is a spike trap with a breakable wall behind it. Skip
| |
| this for now and head to the south, following the room until you come to
| |
| a large rock. Right across from a nearby staircase should be a open
| |
| part of the “fence.” Head through, whack the rock, and grab another rune
| |
| stone.
| |
| Now head back to that trap with the breakable wall behind it.
| |
| Break the wall and go up the stairs. You should come across another red
| |
| switch right before you turn the corner, hit that one, and continue
| |
| along. At the end of the room you’ll see a trap with a staircase on the
| |
| other side. Head up there.
| |
| In the first corner you encounter there is a dirt mound covering a
| |
| red switch. You know the drill. Continue past that point, and then
| |
| down a small flight of stairs. Head to the east in this room. You’ll
| |
| eventually come to a narrow passage with another trap in front of a
| |
| staircase. Up ya go.
| |
| When you get on top of the wall, turn to the west, break the wall
| |
| near the chest, and grab a lightning shield, then head back east.
| |
| You’ll come to yet another trap and a short staircase, head up and
| |
| you’ll eventually come to a parapet with a locked gate in front of it.
| |
| Here is a perfect place to clean it out with a L3 Turbo before entering.
| |
| Either way, unlock it and go through. Inside is another red switch.
| |
| Step on it, head out of the parapet and continue along the wall.
| |
| You’ll come to your first “quick switch” as I call them, and a
| |
| staircase leading down to the west. When you step on the switch, a
| |
| section of wood appears that allows you to cross. You either have to be
| |
| quick, or have a friend playing. Or, if there’s an enemy over there,
| |
| lure him onto the bridge, because it won’t disappear when something’s on
| |
| it. There are two different paths you can take here. If you cross this
| |
| bridge use PATH #1, if you don’t use PATH #2.
| |
| ### PATH #1 ###
| |
| Cross the bridge, then head down the staircase to the west. Just
| |
| north of the bottom of the staircase is a rock, break it, and hit the
| |
| red switch that it was hiding. Head north in this room, and you’ll come
| |
| to a mini hedge maze. The carved stones on the hedge are traps, so stay
| |
| sharp. Go through the silly little maze. You’ll come to the end where
| |
| there is a red switch, and a gate you can’t pass through (Don’t worry
| |
| about it, that’s part of the other path). Hit the switch, and head back
| |
| to the staircase and continue along the wall.
| |
| ### PATH #2 ###
| |
| Alright, down the staircase to the west. In the room at the bottom
| |
| there is a locked gate on the south hedge wall. Head through into the
| |
| next room. in the next room is a red square on the ground. Now that
| |
| I’m thinking about it, this is probably the first teleport pad you’ve
| |
| seen so far. All they do is port you to a matching pad nearby in the
| |
| case, on the other side of the wall, so step on it, and there’s another
| |
| in this little room, step on that one too.
| |
| In the southwest corner of this room is another discolored patch
| |
| of wall (it’s kind of tough to see). Break it, and hit the red switch
| |
| inside. Then head out and through the locked gate to the north. You’ll
| |
| pass a green patch of water with tentacles coming out (Garbage masher
| |
| creature from A New Hope?), and a small bridge leading to a red switch
| |
| in the center of the pool. Run out, hit it, head back to land, and
| |
| continue to the north. You’ll pass through a gate into a little
| |
| hedge-maze. Hit the red switch and follow the maze. Watch out for the
| |
| carved stones, they’re traps. After you’re through all of it, find the
| |
| bottom of the staircase here. To the north of it is a rock that is
| |
| hiding a red switch. Hit the switch, and head up the staircase and
| |
| continue along the wall
| |
| ### END OF PATHS ###
| |
| You’ll reach another locked parapet, inside is a golem and a red
| |
| switch. Kill the switch, and step on the golem, or something like that.
| |
| Head back out and continue along the wall.
| |
| Go down a short staircase and keep heading west. You’ll come to
| |
| another trap in front of a long staircase heading up and to the north.
| |
| Climb it, and at the top, turn west, and head along some more castle
| |
| wall.
| |
| In the next corner you reach, there’s a discolored patch of wall
| |
| that hide a red switch. Dust it and hit the switch. Head down the
| |
| stairs leading from this corner, and at the bottom you’ll make another
| |
| turn to the west. Cross a shaky looking wooden bridge, and continue
| |
| until you come across yet another locked parapet. Inside is another red
| |
| switch, hit it and head back out along the wall.
| |
| Another little staircase leading up, so climb it, and you’ll
| |
| quickly come across another parapet. Inside is a golem, and an obelisk.
| |
| Kill the golem, then go in and touch the obelisk.
| |
| Back out, and again, along the wall to the east. Climb a short
| |
| staircase with traps at both ends, you’ll then come to corner where you
| |
| can turn to the north. Follow this little path and you’ll come to your
| |
| favorite glowing yellow pad. Step on and you’re out of here.
| |
|
| |
| *** Castle Dungeon ***
| |
| You start the level at the top of a staircase. Head down the
| |
| staircase until you reach a platform. On the platform will be short
| |
| staircases to the north and south. (I will refer to this platform as
| |
| the “Rune Platform” because there’s a rune nearby) Shoot the wall at
| |
| the top of the south staircase, and step on the switch that is revealed.
| |
| Now, head down the north staircase.
| |
| On this platform there is a red switch hidden in the wall in the
| |
| northeast corner (it’s tough to see). Hit the switch, then follow the
| |
| arrow on it, and you’ll come across a treasure chest. Open the chest,
| |
| and when you collect what was in it, you’ll step on another red switch.
| |
| Head back up to the Rune Platform, and now take the south stairs.
| |
| Step on the red switch on the west end of this platform. Now head back
| |
| up to the Rune Platform, and take the north stairwell. Head to the
| |
| southwest corner of this platform, and cross the narrow bridge.
| |
| Step on the switch in the center of this platform, and head down
| |
| the short ramp on the south side. On this platform step on the switch
| |
| in the center, then, on the east end is a red switch under a barrel.
| |
| Destroy the barrel and step on the switch. Now go through the opened
| |
| gate that’s south of the switch you just hit.
| |
| When you get to the new platform make a hard left, to find a rusty
| |
| metal bridge. Halfway across is a little island with a red switch. Hit
| |
| the switch, and continue across to the north. Climb the stairwell
| |
| there, and you’re back on the Rune Platform. Where the breakaway wall
| |
| was, you should now see a Rune (There was a grate in the way before),
| |
| grab the Rune.
| |
| Head back down the south staircase, cross back over the rusted
| |
| metal bridge and head up the stairwell in the southwest corner of this
| |
| platform. (In case I lost ya, the stairwell in on a platform with a big
| |
| drain in the center).
| |
| At the top of the stairs, cross a wood plank serving as a bridge.
| |
| After the bridge you’ll come to a place where there is a bridge going
| |
| down to the north, and one going up to the west. Go down to the north,
| |
| there’s usually some goodies on this platform. Climb back up the stairs
| |
| and take the stair up to the west.
| |
| On this platform is a red switch, hit that then continue down the
| |
| wood plank bridge to the north. Cross the platform to another rusty
| |
| metal bridge, and cross that. In the northwest corner of this platform
| |
| is another obelisk. Touch it then head up the staircase starting on the
| |
| west side. On the second landing is a red switch, after you hit it,
| |
| head back down the stairs, to the metal bridge.
| |
| Now there is a platform lowered halfway across with a red switch on
| |
| it. Hit it, and head in the direction of the arrow. On the newly
| |
| raised platform, shoot the wall, it will expose a red switch. Step on
| |
| this one, and go back to the long staircase to the west. Follow it all
| |
| the way to the top, and there is the exit. You’re now halfway done with
| |
| the castle!
| |
|
| |
| *** Castle Armoury ***
| |
| Alright, this levels a tough one to get guided through. There’s
| |
| backtracking, hidden switches and traps everywhere, so just bear with
| |
| me.
| |
| You start in a room with a locked gate to the west. Go through
| |
| the gate, and hit the red switch that’s northeast of the cauldron. Then
| |
| go back to the start room and into the room to the south. Hit the red
| |
| switch here. Head back to the cauldron room, and hit the red switch
| |
| that’s southeast of the cauldron. Return to the starting room, and hit
| |
| the red switch here, now head down the stairs to the west.
| |
| At the bottom of the stairs, turn south, and follow this
| |
| passageway. When you come across a slanted stone wall, shoot it and
| |
| step on the red switch hidden there. Go to the west of the switch, and
| |
| take your first south turn, then head to the west. You’ll come across a
| |
| golem, kill it and find the red switch that he was near. Before you hit
| |
| the switch, shoot the wall to the south of it to reveal a treasure
| |
| chest. Then hit the switch.
| |
| Take the first north passage out of this room, and keep going north
| |
| until you hit a wall. There should be a passage to the west of where
| |
| you ran into the wall. Follow it around and take the first passage where
| |
| you can go north. You should come across a flight of steps leading
| |
| down. Take these. Follow this room until you come across a staircase
| |
| leading up to the south. It will be blocked at the top. To the
| |
| northeast of the bottom of the staircase is a little room with a red
| |
| switch in it. Also, in the northwest corner is a switch hidden in the
| |
| wall. Shoot the wall, then hit the switch.
| |
| Now, stand on the switch, facing the direction it points. Do the
| |
| left hand on the wall thing, and follow it. (Pretend your characters
| |
| left hand is touching the wall the whole time, and walk, never taking
| |
| the hand off) You'll come back to the room you started in, and in the
| |
| east end of the room, you'll see another Rune Stone. Backtrack by doing
| |
| an about-face, and return by doing the same thing, but using your right
| |
| hand. Stop when you get to the big staircase leading down into the
| |
| basement (It should be the second staircase you come across)
| |
| When you get back to the stairs, go south, turn west at the first
| |
| intersection. Follow it around the corner and head straight. (If that
| |
| was confusing try this: When you get to the top of the stairs, stop,
| |
| and make sure you’re facing south. Then imagine your character putting
| |
| their right hand on the wall, and travel without taking the hand off
| |
| until the floor changes.) You should come into an area with a gray
| |
| diamond floor.
| |
| In the north end is a locked gate, and on the other side is a room
| |
| with a red switch, hit it, then head back to the room with the long
| |
| blocked staircase. (If you forgot how to get there, stand on the
| |
| switch, face south, and imagine putting your left hand on the wall.
| |
| Then travel without taking your hand off, you’ll reach the staircase
| |
| eventually).
| |
| When you get to the top, just follow the passage, dodge some traps,
| |
| and you’ll come to a room with a staircase leading up to the south.
| |
| Head on up, and follow it to the top. The exit is on this platform.
| |
| Whew!
| |
|
| |
| *** Castle Treasury ***
| |
| Almost finished, this is the last level, and it’s not that bad.
| |
| You start on a platform with a leaf-like floor. Smash the wall on the
| |
| west end, and walk through, stepping on the switch as you go. Head
| |
| straight north and follow that hallway. After a few turns you’ll come
| |
| to a stairway leading down. Take this, at the bottom is a mound of dirt
| |
| in the corner, shoot is, and step on the switch, and do the same for a
| |
| dirt outcropping just south of the stairs. Now the exposed switch in
| |
| the south. Head through the portal that just opened in front of you,
| |
| and proceed south until you see the stairs, climb them, and you’ll be on
| |
| the same platform you started on. Ignore this sentence
| |
| DjarumBaileyFolger.
| |
| Head back through the wall you destroyed earlier, and turn east.
| |
| At the “T” intersection, turn south, and follow until you get to a
| |
| locked gate. Unlock the gate (NB: You may want to pick off this golem
| |
| if he’s already active, it’s pretty close quarters in there), and head
| |
| in. The wall across from the gate holds a switch, bust it down and hit
| |
| it, you should see the throne above you raise. Now head to the room to
| |
| the north, and hit the switch. Leave his area and go back to the “T”
| |
| intersection, and this time go north.
| |
| Step on the teleporter, and follow the hallway you end up in to
| |
| another teleporter. On the other side of this one is the throne room.
| |
| Step on the switch on the seat of the throne. Now leave the throne room
| |
| via the stairwell on the north wall.
| |
| In this room, in the southeast corner is a red switch. Hitting it
| |
| will bring down a platform that will give you access to an Anti-Death
| |
| Halo. Grab it, there’s a few Deaths floating around here.
| |
| Head up the staircase on the east wall. Ok, in this room is a
| |
| whole bunch of switches. Start with the one right next to the entrance.
| |
| Then head up onto the platform, and hit the switch up here. Now, go to
| |
| the south wall, and hit the switch that’s pointing to the south. In the
| |
| newly opened area, throw pizza at the duck....er, hit the switch again.
| |
| Exit the little nook, and hit another red switch right outside, pointing
| |
| toward the platform in the middle. Head across to the north wall, and
| |
| press the switch on the stone slab, which lowers another of the side
| |
| walls.
| |
| Another switch, hit it, now go to the east end of the room, and
| |
| step on the switch pointing at the pillar. The pillar will lower, step
| |
| on it, and ride it to the top. Shoot the black pillar at the top, and
| |
| step on the switch under it. Now, hit the three switches in this little
| |
| room, and take the elevator back down. Southeast corner, hit it. It
| |
| will lower a pane of glass nearby. Grab some stuff, then head to the
| |
| northeast corner. Open the treasure chest, and hit the switch
| |
| underneath. Another glass pane will lower, grab some more treasure.
| |
| Now head to the northwest corner, and out onto the platform with
| |
| two red switches. Hit them both, and there will be some treasure for
| |
| you on the pillars surrounding the raised platform of the many-switch
| |
| room.
| |
| Go down the stairs on the west wall, and then to the northwest
| |
| corner of this room. Head down the passage, turn to the north, and step
| |
| on the ‘porter pad. Follow this room until you come across a teleport
| |
| pad, with a barrel nearby (the barrel may be already broken), under it
| |
| is a red switch. There’s also a scroll telling you that Untar’s Ice Axe
| |
| is within reach. Step on the red switch and make your way back to the
| |
| room with all those switches.
| |
| When you get back, go up onto the raised platform and grab the Ice
| |
| Axe. Now you can go back and kill the Mountain Dragon, if you skipped
| |
| it before.
| |
| Now that this is done, go back to where you hit the switch with the
| |
| scroll about the Ice Axe, next to the red teleport pad (if you forgot
| |
| how, go back to the paragraph that starts “Go down the stairs...”) When
| |
| you get there, step on the pad. Head west through this room, watching
| |
| out for the golem. At the other end is a raised gate, and a locked
| |
| gate. Go through the locked gate first, and hit the red switch in here.
| |
| Now exit, and just east of the formerly locked gate is another red
| |
| switch. Hit this one, now go through the now-lowered gate (the
| |
| northernmost one).
| |
| Head up the stairs in this room, and if you want to pick up the
| |
| Falconess, head north and stand on the skull and crossbones door.
| |
| Otherwise go to the south, and follow the staircase until you reach the
| |
| platform at the top with the teleport pad.
| |
|
| |
| *** Castle Chimera ***
| |
| BOSS LEVEL
| |
| Again, the Chimera (pronounced “kai-mara”, not “shim-ara”) isn’t a
| |
| tough boss. If you have the Scimitar from the Mountain Cavern you start
| |
| out with a head automatically missing (I’d suggest it for this one, it
| |
| helps quite a bit). Again, just move and shoot at each head. Each one
| |
| had an individual health bar at the top corresponding to the color of
| |
| each head. Just whittle it down, and you’ll gain another piece of the
| |
| mirror.
| |
| NOTE: You don't have to actually touch the mirror. Once you defeat the
| |
| Chimera it will return to the staned glass window.
| |
|
| |
| ===============
| |
| == 11C. Town ==
| |
| ===============
| |
|
| |
| *** Town Fields ***
| |
| Turn to the east, destroy the stump just before the bridge, and hit
| |
| the switch underneath. This will lower a gate allowing you to cross a
| |
| log bridge. At the far end is a locked gate. On the other side of the
| |
| gate is an area with a bunch of ruined foundations. In the southeast
| |
| corner is another obelisk.
| |
| Head north from here, and you'll encounter a stone wall, with only
| |
| one opening (you're in the right place if there's a flame on one side of
| |
| the opening. Head through into the next field. Keep heading north and
| |
| there's another switch at the northernmost point in the fenced in area.
| |
| Hit it then return back to where you started (on the other side of the
| |
| log bridge)
| |
| Head to the western part of the field and you'll find a locked
| |
| gate. Head through into a stone "pen". Cross the pen and exit in the
| |
| northeast corner. You'll be in a field with lots of brownish underbrush
| |
| (which you can walk right through) Head north through the brush, and
| |
| make sure you walk through it, there's generators and keys hidden in hit
| |
| (and possibly a golem, depending on your level).
| |
| After passing through the field, you'll come to a house on fire.
| |
| There is a locked gate, you can skip this if you want to save the key
| |
| (there's some food, and a scroll in there, but I'm about to tell you
| |
| what the scroll says). On the front of the east wing of the house is a
| |
| door, which you can shoot and destroy. Hit the switch inside, then
| |
| swing around back of the house, and clean up the treasure back there, if
| |
| you want.
| |
| After you're done with the house, head east and follow the river
| |
| south until you come down onto a bridge that looks partially sunk into
| |
| the river. You can still cross it, so do that. On the far shore is a
| |
| switch, hit it, then cross back to the western bank. Continue to the
| |
| south staying with the river. It will turn to the east, keep following
| |
| is, and right after the bend you'll come to a locked gate. West of the
| |
| gate is the entrance to another stone pen.
| |
| In the center is another burned out house, with a red switch. Hit
| |
| that one and a wall in the northwest corner will lower. Collect all the
| |
| goodies, then head back to the locked gate by the river.
| |
| Unlock the gate and start across the bridge. Halfway across, on
| |
| the south side, is a discolored part of the railing. Shoot it and go
| |
| stand on the switch it reveals. A stone pillar from the river will rise
| |
| up, hop on and let it carry you down. At the bottom is two switches,
| |
| the one pointing southeast is the button for the stone pillar, hit the
| |
| other one, and grab the halo from the chest, then ride the pillar back
| |
| up to the bridge.
| |
| Finish crossing to the east and you'll come to another field.
| |
| Cross the field going east until you come to the wall. Then head north
| |
| until you're on a ramp leading up. There's a locked gate not to far up,
| |
| and another one just past that. Then you'll come down the ramp. Head
| |
| westish from the base of the ramp, and you'll come across a hill, at the
| |
| top is a gallows with a red switch.
| |
| Follow the direction of the arrow (northeast) until you come to a
| |
| lowered gate (it should be against the east wall, with a flame on one of
| |
| the poles. Climb up this ramp and follow it to the end. There will be
| |
| another Door in the ground, stand on it to be taken to the bonus level
| |
| for the Tigress (which is quite interesting), collect your 50 coins.
| |
| If you didn't want to go into the bonus level, from the gallows go
| |
| straight north, and you'll come to the regular exit.
| |
|
| |
| *** Town Cemetery ***
| |
| You start off in a small fenced-in area. Under a barrel is a red
| |
| switch, hit it, then exit through the gate to the north. In this area,
| |
| the switch you need to proceed is north of the gate you entered through,
| |
| just north of a tree. There are other switches hidden under stumps and
| |
| such so you can pick up some goodies if you want. After you're done,
| |
| hit the switch by the tree and head through the north gate.
| |
| Follow the path until you come to another section of cemetery (You
| |
| should be facing east when you get to it). Again, there's a bunch of
| |
| switches that raise treasures, One under a stump where you enter, one in
| |
| the building to the south (shoot the wall with the door). The switch
| |
| you need to proceed is in the east side, south of a tree. It will lower
| |
| a gate to the north. On the other side of the gate is another red
| |
| switch that will lead you to treasure (hit it, then the other that
| |
| raises from the grave to the southeast, then head east).
| |
| After all that's done, head through the entrance to the north.
| |
| Follow the bridge until you come to a half-wall blocking your progress.
| |
| To the south is a barrel, inside is Death, and under him is a red
| |
| switch. Kill him (or let him die) turn around and head north up the
| |
| hill. In the plateau at the top, you'll find a red switch under a
| |
| barrel, and a scroll with a rune hint. Hit the switch, and head back
| |
| down the hill
| |
| At the bottom, turn west. The first little guardhouse to the north
| |
| has a Death inside, standing on a red switch. Kill him, and hit the
| |
| switch. Climb back up the hill you just came down, and hit the
| |
| now-lowered switch. Go back down the hill, and in the hut south of the
| |
| one Death was in there's a Rune stone. After collecting the Stone head
| |
| west until you come to the fountain thingy.
| |
| Turn south and cross the bridge to another area. After you step
| |
| off the bridge, you'll hear a gate, that's the path closing behind you.
| |
| Head all the way to the south, and you'll come to a building. Inside is
| |
| a key (shoot the wall), and on the west side of the building is the
| |
| obelisk for this area (which will now unlock the Ice area). Head north
| |
| from where the obelisk is. Head north, weaving through the areas, in
| |
| one is a stump hiding a key.
| |
| Ok, this one is tough to describe, keep heading north, and bear to
| |
| the east, you should come across a wooden bridge leading east. Cross
| |
| the bridge, and unlock the gate. Behind the treasure chest is a red
| |
| switch, hit that and cross back over the bridge, heading north when you
| |
| get to the other side. At the end of a rather windy land bridge is the
| |
| exit.
| |
|
| |
| *** Town Spire ***
| |
| To start head south then west, circling around until you come to a
| |
| tower with door. Shoot the door, and hit the red switch inside. Now,
| |
| exit and circle back around until you come back to where you started the
| |
| level. Unlock the gate to the west and proceed through. Cross this
| |
| area, and go to the northwest corner. Head up the ramp to the east.
| |
| Head north across the wooden bridge (you'll hear the path close behind
| |
| you). At the end of the bridge, turn west, and you'll see a path
| |
| leading south from the parapet. Head down the path.
| |
| Sweep the area, hitting the red switch hidden under a dirt mound.
| |
| Then climb up the ramp opposite the one you came down from. (Heading up
| |
| to the east.) At the top head turn north, and hit the red switch, then
| |
| head back down the ramp, to the south wall of the area at the bottom.
| |
| Head through the now-open gate and head to the west. Then the area will
| |
| curve north, follow it. It then curves east, and at the end is another
| |
| parapet that you can shoot the door. Inside is Death standing on a red
| |
| switch. Kill Death, and hit the switch. Exit the parapet again, and
| |
| head back to the gate that you used to come into this area. (You should
| |
| be back in the courtyard with the two ramps).
| |
| Climb the east ramp, turn south, then east across the wooden
| |
| bridge. Follow it until you come down into another courtyard. After
| |
| you get off the ramp, turn and head into the western part of the
| |
| courtyard. Hit the switch, which raises another Rune Stone, but you
| |
| can't quite get to it yet. Exit the courtyard to the southeast corner,
| |
| where there will be a ramp up and to the east. Follow the ramp until
| |
| you come up onto the wall. Turn north, and hit the switch in the
| |
| parapet. Climb back down into the courtyard you just came from, and in
| |
| the middle should be a switch on the grating. Hit that, climb back up
| |
| the ramp, and turn south.
| |
| When you get to the corner, hit the red switch on the wooden
| |
| platform. Go back down to the courtyard yet again, and you can now get
| |
| the rune stone you uncovered before. Alright, finally done with this
| |
| courtyard, head back up the ramp, turn south again, and unlock the gate
| |
| (you only have to unlock one, the southern one doesn't have a trap on
| |
| the other side.) After unlocking the gate, head to the west atop the
| |
| wall. When you get to a turn in the wall, shoot the corner to reveal a
| |
| red switch. Hit it and head south. This will begin the climb up the
| |
| spire.
| |
| Go all the way to the top, and at the end of the climb is a red
| |
| switch, hit it and head back down the spire. You'll eventually come to
| |
| a wooden platform with a red switch, hit that switch, and the wall will
| |
| lower. Enter, shoot the mounds in the corner, one will reveal a red
| |
| switch (and if you hit the back will, it will go to, but you can't get
| |
| the scroll yet), hit the red switch you exposed, and head a little bit
| |
| further down the spire, you'll come across another wooden platform.
| |
| Under one of the barrels is another red switch. Hit it and head back to
| |
| the alcove with the scroll. Hit the newly exposed red switch, and
| |
| collect the Flame of Tarkanna. Head all the way to the top of the
| |
| spire.
| |
| On the top, near the end of the ramp, is a green barrel hiding a
| |
| red switch. Blow it up, and hit the red switch. Follow the arrow, and
| |
| hit a few more switches like this, eventually the exit will appear.
| |
| Step on and you're done.
| |
|
| |
| *** Town Airship ***
| |
| Ouch, this is gonna be tough to walk you through, but here we go.
| |
| I'll try to remember to put plenty of markers in this one, so if you get
| |
| lost, you can try to find yourself again from landmarks.
| |
| Alright, you start on a platform. Head down, shoot the discolored
| |
| boxes and proceed. Climb up the cargo net to hit the red switch, then
| |
| back down and take the gate to the west.
| |
| On this platform, there is a stack of boxes. One of them you can
| |
| destroy to reveal a red switch. Hit the switch, and continue to the
| |
| west. On the next platform, there is a destroyable box in the northwest
| |
| corner, then unlock the gate to the west and proceed.
| |
| On the next platform, grab the key in the barrel, and keep going
| |
| west. You should now be on a corner platform. Turn north, and you come
| |
| to another corner platform with a gate to the east. Unlock the gate,
| |
| and head up. Another locked gate at the top, and now you're on a
| |
| platform with a cargo net to the south. Climb the cargo net for a
| |
| really cool spot, and a scroll telling you about the Rune Stone. Head
| |
| back down to the platform, then down the ramp to the east, hitting the
| |
| switch as you go by. At the bottom, step on the elevator, and let it
| |
| take you to the next area.
| |
| After getting off the elevator, there's another box you can
| |
| destroy, then take the ramp down to the east. Keep heading east until
| |
| you come to a place where's there's a set of stair leading up, and one
| |
| leading down. Take the up set first, and climb the cargo net. There's
| |
| a switch in the first crow's nest, hit it, and continue east to the
| |
| second crow's nest where there's another switch. Now head all the way
| |
| back down, until you get back to the two sets of stair.
| |
| Take the down set now, and head east. You'll see a hole in the
| |
| deck, just south of that is a gangplank leading off the ship to the
| |
| south. When you get to the platform, take the cargo net back up, and
| |
| you'll end up on a row of crates. Shot the crate that's blocking your
| |
| path, hit the red switch under it, and continue north and west until you
| |
| come to another crate blocking your path. Destroy this one, and it will
| |
| reveal a small niche with the last Town Rune Stone. Grab it, and
| |
| backtrack down the cargo net to the platform. Now, take the easternmost
| |
| ramp back up. On the way up, you'll hear another gate. It's alright.
| |
| At the top, you're back on the deck. Circle around the machinery
| |
| and on the north side of the ship is another ramp leading up. Hit the
| |
| red switch on the platform at the top, and follow the arrow down another
| |
| ramp to the south. At the bottom is another crate that leads down to a
| |
| treasure chest. Head west, and when you get to the staircase, shoot the
| |
| crate beside it, and hit the red switch. Climb the staircase and
| |
| continue west until you leave the shop, and hit a corner with a stack of
| |
| 3 green crates.
| |
| Turn north and head up the ramp. On your way up, you'll hear
| |
| another gate closing behind you. When you get to the platform at the
| |
| top, head west, which will bring you to a platform with a bunch of
| |
| crates. You can tell the breakable ones, so shoot them all, including a
| |
| green breakable north of where the ramp lands, which covers a red
| |
| switch. After you hit the switch, continue west up the ramp, unlock the
| |
| door on the platform you come to, and keep heading west and up.
| |
| Turn north at the next platform, and destroy the barrel hiding the
| |
| red switch here. Hit the switch, and continue up the ramp to the north.
| |
| On the platform at the top may be a golem, after killing it continue
| |
| north down the ramp. The rest of the level is a straight path to the
| |
| exit, so you should be able to get there just fine.
| |
| Last level of the Town done. Let's get the Plague and get out of there.
| |
|
| |
| *** Town Plague ***
| |
| Again, having the Legend weapon helps, but it's easy enough without
| |
| it. He's got fairly standard attacks, except on where he causes green
| |
| slime to shoot out of the barrels you're hiding behind. Just grab some
| |
| items, and it's a pretty straightforward battle. Grab your shard, and
| |
| let get the hell out of Dodge.
| |
|
| |
| ==============
| |
| == 11D. Ice ==
| |
| ==============
| |
|
| |
| ### Coming Soon, or see contrib info at the bottom ###
| |
|
| |
| *** Ice Docks ***
| |
|
| |
| *** Ice Camp ***
| |
|
| |
| *** Ice Mine ***
| |
|
| |
| *** Ice Fissure ***
| |
|
| |
| *** Ice Yeti ***
| |
| BOSS LEVEL
| |
|
| |
| ====================
| |
| == 11E. Cathedral ==
| |
| ====================
| |
|
| |
| ### Coming Soon, or see contrib info at the bottom ###
| |
|
| |
| *** Cathedral ***
| |
|
| |
| *** Skone ***
| |
|
| |
| ======================
| |
| == 11F. Battlefield ==
| |
| ======================
| |
|
| |
| ### Coming Soon, or see contrib info at the bottom ###
| |
|
| |
| *** Battlefield Trenches ***
| |
|
| |
| *** Battlefield Tower ***
| |
|
| |
| *** Battlefield Fortress ***
| |
|
| |
| =====================
| |
| == 11G. Underworld ==
| |
| =====================
| |
|
| |
| Underworld information submitted by Yos (jrpolishak@yahoo.com).
| |
|
| |
| Main Underworld Area- The Underworld is, for the most part, several
| |
| "islands" that you must make your way across by finding and pressing
| |
| several buttons that are found under very obvious rocks. It is not
| |
| very hard to get lost in this level. However, it is easy to get over
| |
| run by enemies since each "island" have two, three or more purple
| |
| ground generators. Once you reach the "island" with the golem, you
| |
| are right at Skone's front door (finally). Once you kill the enemies
| |
| and press the switches on the "island" It is time to face Skone for
| |
| the final time.
| |
|
| |
| Final battle with Skone- Some of his attacks are different this time.
| |
| He shoots fireballs from both hands, breaths fire, shoots a very powerful
| |
| beam of what looks like a golden light from his chest, shoots spikes
| |
| from his chest and creats a round beam to knock you over. The best
| |
| strategy Would be to run around avoiding his attacks untill he takes a
| |
| short break or he shoots his flame breath or chest beam. If you decide
| |
| to attack during his breath and chest attacks, you have very little time
| |
| to get out of the way, position and fire. If you continue avoid his attacks
| |
| and striking him with your own he will fall.
| |
|
| |
| Aftermath- When you do make Skone fall, You will return to the main area
| |
| of the game and Sumner will give you a very special reward
| |
|
| |
|
| |
| =============
| |
| == 12. FAQ ==
| |
| =============
| |
| Q: Can I e-mail you with a question?
| |
| A: Sure, I'll get to you as soon as I can.
| |
|
| |
| Q: What does "Outed" mean? | | Q: What does "Outed" mean? |
| A: Outed is actually how I heard "is it." After consulting somebody | | A: Outed is actually how I heard "is it." After consulting somebody |
Line 1,294: |
Line 482: |
| strategy device in multi (make everything attack the warrior instead of | | strategy device in multi (make everything attack the warrior instead of |
| the archer) | | the archer) |
|
| |
| Q: Can I print out this guide?
| |
| A: No! You can't! And I'll know if you do, and I'll send the
| |
| copyright police to your door! They’ll arrest you and put you in a
| |
| cell with a guy named Queenie who looks like Yoni and offers
| |
| prayers to John Tesh while he’s doing his Tae Bo workout. Ok, ok,
| |
| I’m kidding, sure you can print it out, just don’t sell it.
| |
|
| |
| Q: Can I put this guide on my site?
| |
| A: See Contact Info.
| |
|
| |
| Q: You got someting wrong. Do you want to know about it?
| |
| A: Of course, as long as it's something that works against the guide.
| |
| Just don’t send me e-mail with little typos where you know what I
| |
| meant. It’s probably been fixed already. For example, don’t write
| |
| me an e-mail about how I forgot the “h” in something above.
| |
|
| |
| Q: Can I contribute something?
| |
| A: Sure, just keep it the same format, and make sure you consult the
| |
| contact info at the bottom.
| |
|
| |
|
| Q: The GameShark code for XXXXXXXX doesn’t work. What give? | | Q: The GameShark code for XXXXXXXX doesn’t work. What give? |
Line 1,360: |
Line 528: |
| -Thomas La Mance | | -Thomas La Mance |
|
| |
|
| ==============
| | </pre> |
| == 13. Misc == | | ==Misc == |
| ==============
| | <pre> |
| *** Star Wars Sighting *** | | *** Star Wars Sighting *** |
| It occurred to me as I was playing the game, there was a large number | | It occurred to me as I was playing the game, there was a large number |