Super Smash Bros. Melee/Characters: Difference between revisions

Jump to navigation Jump to search
→‎Samus: Filled in a lot for Samus. (I really think I've found my groove with these now)
(→‎Samus: Filled in a lot for Samus. (I really think I've found my groove with these now))
Line 565: Line 565:


Samus Aran is the galaxy's most famed and ferocious bounty hunter who, ever since the death of her parents, has sought for revenge. She started off her long-standing career by destroying the Mother Brain (and then  shocked the world upon the reveal that this cold-blooded, take-no-prisoners warrior was actually a girl). Since then, she has been a constant aid to the Galactic Federation in their eternal fight against the Space Pirates, a groundbreaking example of self-reliant, powerful females in gaming, and a long-standing symbol of Nintendo.  
Samus Aran is the galaxy's most famed and ferocious bounty hunter who, ever since the death of her parents, has sought for revenge. She started off her long-standing career by destroying the Mother Brain (and then  shocked the world upon the reveal that this cold-blooded, take-no-prisoners warrior was actually a girl). Since then, she has been a constant aid to the Galactic Federation in their eternal fight against the Space Pirates, a groundbreaking example of self-reliant, powerful females in gaming, and a long-standing symbol of Nintendo.  
In ''Smash'', Samus is part of The Original 12, having appeared in every game in the series. And out of all of them, ''Melee'' is the only one where she isn't considered largely subpar compared to the rest of the cast. She's been known for forgetting just about all her equipment at the start of nearly every single mission she goes on. ''Smash'' isn't any different; she has only a small portion of her famed assortment of weapons. That being said, she still has more ranged options than just about every other character in ''Melee'', keeping her role from ''Smash 64'' as a long-ranged fighter that relies on zoning out the opponent much like Link (but she's significantly more effective than in said game). Her projectiles (the Charge Shot, Missile, and Bomb) are all highly versatile; they greatly boost her comboing, zoning, and KOing power. Aside from that, she is a heavyweight thanks to her Power Suit, making her hard to launch. This is further backed up by her Bomb Jump, her midair Grapple Beam, her floatiness as a whole (highly unusual for a heavyweight), and wall jump, which, combined, not only give her a top tier recovery, but makes her extremely hard to KO horizontally. Finally, Samus also has access to multiple techniques exclusive to her, such as the Super Wavedash and Extended Grapple, that aid her approach on opponents.
Some of her strengths also work against each other; most particularly her floaty nature. While it makes it easy to get back onstage, it also makes her susceptible to getting KOed off the top (even with her heavy weight). She is also an easy target for combos as a whole due to said weight in tandem with her large stature, while her own combo ability is very poor in spite of the significant buffs it got when transitioning from the first game. Her main combo starters are her throws, which suffer from being hard to use as a result of her slow and laggy grab (even though it is the longest ranged grab in ''Melee'').
All in all, though, Samus is a large and mighty tank, with some power and great range to both keep her in long after most others are dead, and still put of a strong effort. If you're looking for a character that will combine the best from heavyweights and floaties, look no further than the deadliest bounty hunter Nintendo's had to offer.


;Featured Games
;Featured Games
Line 576: Line 582:


{{SSBM Specials
{{SSBM Specials
|standing='''Charged Shot''': A chargeable energy ball. Hold {{gc|B}} to charge it; you can release it at any charge level. If it is fully charged you store it automatically and can let it off any time; note that your gun will shine and give away the fact that you are charged. While charging, you can press left or right to roll left or right to avoid attacks.  You then keep charging after the roll. If you get hit with while charging, you lose the charge.  While charging, press {{gc|R}}/{{gc|L}} to save the charge at its current level.
|standing='''Charged Shot''': Samus' trademark weapon. Hold {{gc|B}} to charge it; you can release it at any charge level. If it is fully charged you store it automatically and can let it off any time; note that your gun will shine and give away the fact that you are charged. While charging, you can press left or right to roll left or right to avoid attacks.  You then keep charging after the roll. If you get hit with while charging, you lose the charge.  While charging, press {{gc|R}}/{{gc|L}} to save the charge at its current level. At full charge, it can easily KO under 80%.
|tilt='''Missile''': Send a fairly slow homing missile that doesn't go as far or do as much damage. Smash the direction to send a non-homing missile that is faster and more powerful.
|tilt='''Missile''': Send a fairly slow homing missile that doesn't go as far or do as much damage. Smash the direction to send a non-homing missile that is faster and more powerful.
|up='''Screw Attack''': Spin around and move up. Anyone touching you while doing this will be trapped in the attack. Can be used as a third jump to return to the stage.
|up='''Screw Attack''': Spin around and move up. Anyone touching you while doing this will be trapped in the attack. Can be used as a third jump to return to the stage.
|down='''Bomb''': Turn into the morph ball mode and drops the little bombs like in the [[:Category:Metroid|Metroid games]]. You can also bomb jump slightly. Useful for crowd attacks and floating for long distances.
|down='''Bomb''': Turn into the morph ball mode and drops the little bombs like in the [[:Category:Metroid|Metroid games]]. You can also bomb jump slightly. Useful for crowd attacks and floating for long distances. Can be used to preform the Super Wavedash, a frame-perfect physics exploit that takes Samus faster and farther than even Luigi's wavedash (as far as Final Destination) To do it, drop a Bomb. Hit the opposite direction you want to move in when she hits the ground (on frame 41) then hit the direction desired on the 42nd frame. It's extremely hard to do, but you will definitely gain a lot of respect if you are able to pull this off in a match.
}}
}}


'''Samus has a special move where she can extend her grapple move to 3 times the normal size'''
'''Samus has a special move where she can extend her grapple move to 3 times the normal size (this can only be done in the NTSC version)'''
perform by:
perform by:
*rotating the {{gc|Neutral|Dpad}} in a counter-clockwise direction
*rotating the {{gc|Neutral|Dpad}} in a counter-clockwise direction
25

edits

Navigation menu