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{{Header Nav|game=X-Men: Children of the Atom | {{Header Nav|game=X-Men: Children of the Atom|custom=[[/Moves/]]}} | ||
{{Game | {{Game | ||
|completion=4 | |||
|title=X-Men: Children of the Atom | |title=X-Men: Children of the Atom | ||
|image=XMCotA flyer.jpg | |image=XMCotA flyer.jpg | ||
|developer=[[Capcom]] | |developer=[[Capcom]] | ||
|publisher= | |publisher={{colist|Capcom|Acclaim Entertainment}} | ||
|genre=[[Fighting]] | |genre=[[Fighting]] | ||
|systems= | |systems={{syslist|arcade|saturn|dos|ps1}} | ||
|year=1994 | |year=1994 | ||
|players=1-2 | |players=1-2 | ||
|ratings={{ESRB| | |modes=[[Single player]], [[multiplayer]] | ||
|ratings={{ESRB|KA}}{{ELSPA|3}}{{USK|12}}{{OFLC old|M15}} | |||
|series=X-Men | |series=X-Men | ||
|series2=Marvel vs. Capcom | |series2=Marvel vs. Capcom | ||
Line 21: | Line 23: | ||
The game, along with SSFII Turbo, is considered one of the first fighting games to popularize the now often-used ideas of super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the [[Marvel vs. Capcom]] series, with elements and characters from this game having been combined with [[Street Fighter Alpha]] to create [[X-Men vs. Street Fighter]]. Ports of Children of the Atom were later released to [[Sega Saturn]] in 1995, [[PC]] in 1997, and [[PlayStation]] in 1998. | The game, along with SSFII Turbo, is considered one of the first fighting games to popularize the now often-used ideas of super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the [[Marvel vs. Capcom]] series, with elements and characters from this game having been combined with [[Street Fighter Alpha]] to create [[X-Men vs. Street Fighter]]. Ports of Children of the Atom were later released to [[Sega Saturn]] in 1995, [[PC]] in 1997, and [[PlayStation]] in 1998. | ||
<gallery> | <gallery> | ||
File:XMCOTA SAT JP box.jpg|Sega Saturn Japanese cover | |||
File:XMCOTA SAT box.jpg|Sega Saturn cover | |||
File:XMCOTA PSX box.jpg|PlayStation cover | File:XMCOTA PSX box.jpg|PlayStation cover | ||
</gallery> | </gallery> | ||
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{{Marvel vs. Capcom}} | {{Marvel vs. Capcom}} | ||
[[Category: | [[Category:Capcom]] | ||
[[Category:Fighting]] | [[Category:Fighting]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category: | [[Category:MAME]] |