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As you can see from the map and legend, CP 5 is the only logical place to start. And from the fact that there are no elevated locations, the only logical choice of unit is the basic grunt soldier (the Dark Trooper is terribly under-powered). So, following that logic, spawn as a basic Stormtrooper and make your way through the streets west to the Cantina (6). Make sure there are no units inside before you enter. Once that is taken, move through the main street (don't shoot the Jawas) and look for the passageway into the arena, paying careful attention to the affiliation of the unit in the turret. Proceed into the arena, up the scaffolding, and onto the skiff. The biggest obstacle here is the turrets that will fire at you as you make your way to the skiff.
At this point, all your units will come crashing down (hopefully) on their last command post (2). Follow suit and you'll be on your way to the next level in Star Wars: Battlefront.
Start at CP5 as a Dark Trooper and quickly boost your way onto the building just outside the cantina door (CP6). Peg all your grenades at the front of the door, this will stop the rebels inside from coming out (they don't want to get blown up). This will give your troops time to get themselves the front of the cantina without being shot at. Then cautiously advance on the front door and shoot the rebels inside. With your troops right with you, you should take it easily (when inside the cantina, stand next to the medical droid while you capture it). As you go out the back of the cantina, boost up to the metal platform next to the crashed spaceship, then boost up the the top of the arena. From here you will have a great view onto CP4. Boost down to there when no one is watching and take it and defend it for a bit. By now the rebels would have advanced on CP1 and maybe have taken it. If so boost over to there and lay on the roof right next to the CP and you will capture it. You should be very close to victory by then and you can do what you want from there.