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Magic Spell: Din's Fire[edit]

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The Great Fairy at the summit of Death Mountain mentioned that another of her kind lived near Hyrule Castle, so you make your way there. After going through the market, you climb the vines you see on the right just as before. On the other side of the gate and straight ahead, you see a sign. Beyond it you find a big boulder. After using one of your new bombs, the boulder is no more. Crawl into the tunnel that was hidden behind it.

As with the previous Great Fairy, go in and play Zelda's Lullaby on the Triforce symbol. This time the fairy grants you Din's Fire. This magic causes fire to erupt all around you, injuring enemies and starting fires. You then exit the area and return to Hyrule Field. (Note: this is not necessary for this part of the game, though you may want to go back and get it later before getting the master sword.)

Dead end? Not!

A Missing Princess[edit]

Your next destination is Zora's Domain which lies to the East. It is south of Death Mountain and Kakariko Village and north of the Kokiri Forest and the Lost Woods. From Hyrule Castle, look at the town's moat. The water for it extends to the East, so follow it upstream. Eventually, you'll arrive at an area where you must leave Hyrule Field in order to follow it any farther. At this point you'll enter the area called Zora's River.

Making Your Way Upstream[edit]

There are 2 Heart Containers:
  • Zora's River: pick up the Cucco near the entrance and jump across to the right shore of the river. Where the shore ends, jump across to the left and go up a small hill. Continue running in a straight line and jump off the far side and float across the river. Continue along to the right where you will reach a ledge, then throw the Cucco up, climb up, and pick it back up before it runs away. Cross the tiny stream and again throw the Cucco onto the next ledge and quickly recover it. Walk forward all the way to the edge, then look to the right across the river and you will see a narrow path leading to a ladder. Jump across, drop your old Cucco, and go up the ladder where another Cucco is waiting. Grab the new Cucco and carefully cross over to the ledge with the Gossip Stone. From there, jump and float over to the platform with the Heart Piece.
  • Zora's River: pick up the Cucco at the river entrance and carry it all the way to the waterfall covering the entrance to Zora's Domain. You will occasionally have to throw it onto a platform in order to climb up, and be sure not to throw the Cucco in the water. Once you have reached the waterfall, float over to the Heart Piece on the separated platform.

As you enter, Kaborea Gaborea the owl is waiting for you once again. Once he is gone, use your bombs to get rid of the boulders blocking your path. Soon, you will find that you can not continue along this side of the river. You must use a nearby Cucco (chicken) to help you reach the other side. If you carry the chicken around the high path, you can gain a piece of heart resting high on a pedestal.

You should notice some purple monsters constantly jumping out of the water to spit rocks at you, and then retreating into the river. They are called Octorocs. To defeat them, use your Deku Shield to bounce the rocks they spit back at them or use your slingshot to attack them. If you get too close to them, they will disappear into the water.

Near the end of the area, just below where the river forks, on the left side of zone you will notice a log extending into the water. If you step onto the log, Navi tells you that some frogs are looking at you. If you play a song on the Ocarina, they will give you rupees. If you play the "Song of Storms" (learned later in the walkthrough) they will give you a piece of heart.

You should be able to reach the end of the river with ease. You should find a waterfall at the end. Stand in the middle in front of the waterfall, pull out your Ocarina, and play Zelda's Lullaby. Then jump through the opened part of the waterfall.

The Silver Scale[edit]

Zora Shop List
Item Quantity Rupees
Arrows 10 20
Arrows 30 60
Arrows 50 90
Deku Nuts 5 15
Fish 1 200
Recovery Heart 1 10
Red Potion 1 50
Zora Tunic 1 300

float=left This is Zora's Domain, the residence of Hyrule's aquatic beings. Here you will need an item that will enable you to dive deeper, the silver scale. Stay on the path and follow it, until you have two choices, up or down. Go up to King Zora's Chamber. After talking to him, he tells you that Princess Ruto is lost. Afterwards, go to your left and you will see a Zora at the waterfall's edge. Talk to him to play the Diving Game. (See Mini Games Section) It costs 20 rupees and you have a minute to collect five rupees from the waterfall bottom. If you are successful, you will be awarded the Silver Scale. This will increase the depth you can dive from 3 to 6 meters. Dive down to the water and look for an underwater tunnel that leads to Lake Hylia. Once you find it, dive down and navigate through the passageway. You can also reach the Lake on foot. The path to it, from the field, lies in the southwest. There is a ladder on the right side that you will need to access to get past the gates.

Letter in a Bottle[edit]

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Once you get to Lake Hylia, go forward and Navi will spot a submerged bottle. Z button-Target it. The cursor should turn green. Dive down there to get the item. You will find a letter in it. It is from the alleged missing princess, saying that she is waiting for you in the belly of Jabu-Jabu (the Zora's deity). Return to Zora' Domain and show the letter to the King. He will allow you into Zora's Fountain, the dwelling place of Jabu-Jabu.

Fish Offering[edit]

Before accessing the fountain, you will need a fish. Go back down and follow the path to the left, past the store entrance and into the shallow water. You'll see a small circle of rocks with some fish swimming around in the middle or close by. Use an empty bottle and catch a fish in it. If you have the Adult's Wallet and you don't mind wasting rupees, you can also buy one at the shop for 200 rupees (note that you can sell fish to the patron on the right side of the shop). Go back up to King Zora's Chamber and enter through the new pathway behind the king that leads to the next area.

Upon entering Zora's Fountain you should see a humongous whale, Lord Jabu-Jabu. Equip the bottle with the fish in it and use it to release the fish from the bottle directly in front of Jabu-Jabu. Lord Jabu-Jabu will open his large mouth and vacuum up the fish, and then continue to suck up air until Link gets pulled in as well.

If desired, you can find a fairy fountain to learn the Farore's Wind spell. It is located on a small peninsula behind Lord Jabu-Jabu, with a few bushes, a small tree, and a boulder. Destroy the boulder to enter the cave.

Inside Jabu-Jabu's Belly[edit]

Maps
First floor
Second floor and basement
Click to enlarge

Parasitic Invasion[edit]

Jabu-Jabu's Belly is a strange dungeon full of odd places and strange new enemies. You will first encounter two Octoroks when you enter the belly. Try to get past them and head up to the door. It looks nothing like a regular door though, and a strange gunk covers its surface, locking it shut. Turn around and look up. Then Z button-target on the switch (white, protruding object) and hit it with your slingshot or boomerang (found later in this dungeon), and the door will unlock. Go into the next room.

In the second room there are several jellyfish called Biri. Keep away from them. They are invulnerable to Deku Seeds from your Slingshot and give you a shock if you try to kill them with your sword. However, remember the Spin Attack you learned? Utilize that attack on them so that they won't injure you. If you hold the attack long enough, it will grow more powerful and you can release a Super Spin Attack that reaches further. However, it takes magic to use this attack. Some enemies drop Magic Jars you can use to keep your magic meter filled. If you have deku sticks with you, you can use them to fight the Biri without getting shocked.

Princess Ruto[edit]

Try to get past the Biri and head into the next room. However, someone else is in here as well: its Princess Ruto! However, she is in an angry mood and doesn't want to talk to you. She will try walking away, but will fall into one of the holes that are in the floor. Follow her through the same hole. Talk to her twice, and she will allow you to carry her.

Dungeon Companion[edit]

Up to the Top[edit]

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Jabu-Jabu's First Skulltula
In the room with the stingers, kill the Gold Skulltula on the vines to the right. Throw Ruto to safety, hit the switch in the pool, then climb up and grab the token.

Pick up Princess Ruto and go into the door behind you. You'll enter a room with a few Shaboms in a tunnel that leads to a pool of water. Go through the water over to the other side, and throw Ruto onto the ledge above. (Throughout this whole dungeon, you have to keep Ruto away from high water and bring her with you into each room. If Princess Ruto dissapears, backtrack and you'll eventually find her.) Note that several Stingers swim through the water. Stepping on a Stinger's tail will make it emerge into the air and fly around after you. Hit the switch in the center of the pool of water to raise its level, then climb up to Ruto.

Carry her again and go into the next room (the bottom room of the basement). Wait for a platform to come all the way down and then jump on it to go to the top floor again (if you are going to throw Ruto onto the platform first, make sure you are as close to the door as possible before tossing her, otherwise she'll end up in the water on the other side of the platform). However, there is a hidden grotto in the water that takes you to a Business Scrub if you need supplies. What is a creature like him doing in Jabu Jabu's Belly?

From Biri to Bari[edit]

The platform will take you back up to where the Biri are. Go through the door to the right again to find the room where you first met Princess Ruto. Try not to fall in any of the small holes again, or else you'll be making a repeat performance of what you just did (watch out for the giant hole with the vines on the left side of the room!).

As you head for the other side, watch out for the Biri, and keep a look out for Bari, the stronger version of Biri. Avoid them as they drop down from above and try not to fight them, because they can electrocute you quickly. Not only that, a Bari is really three Biri spliced into one, and killing it separates it into the Biri. If you haven't figured it out already, you can use Ruto as a weapon. Try throwing her at the Biri and see what happens. Take note of the hole blocked by the green tentacle, kill or avoid the enemies here, and then head into the next room.

The Tailsparan[edit]

This room forks into several different paths. Some paths have moving floors that drag you along if you stop moving. Be extremely cautious in this room, because there are Tailsparan in the ground that chase after you if you get near them. The Tailsparan are lethal, and it would be unwise to attack them as they can only be hit from the back, and after being killed you will be shocked for half a heart worth of damage (the safest way to kill them is to use a Deku Nut followed by a well placed bomb).

Not only do you have to deal with these things, but a red and blue tentacle is blocking two doors right now, so take the path to the right. There is a switch here, but it requires some extra weight to press it. Step onto it while holding Princess Ruto (even if you do this, you'll still see Navi's message about the switch) and the combined weight will force it down. The door at the end of the path will open, so enter while holding Ruto.

The Boomerang[edit]

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This room has several Stingers inside, and you're trapped inside this room until you get rid of them all. Drop Ruto if you have her, and step on the Stingers' tails to provoke them into the air and strike each of them with your sword as they come charging at you, you then eliminate them (the safest way is to use Deku Nuts and your slingshot or use bombs). Once you kill them all, a chest will appear in the middle of the room. Open it to receive the Boomerang. Put the boomerang on one of the Down c/Right c/Down c). You can now reach things from a distance.

The Red Tentacle[edit]

Go back outside and find Princess Ruto (if you're not already carrying her). No matter how many times it happens, Ruto doesn't take too well to being left behind. Pick her up and come right back to the fork in the room. This time, take the left path. Place Ruto on the switch to open the door and then enter the room. A red Parasitic Tentacle (also known as the red tail) dwells in this room. Approach it and it will pop out of the ceiling. Look for a section on the tentacle shorter than the rest. Z button-Target it and hit it with the boomerang while strafing to avoid its movements (if it retracts into the ceiling, throw the boomerang then run close to it so when it comes down to attack it gets hit immediately). It takes only a few hits to rid Jabu-Jabu of this tentacle. A chest holding the Dungeon Map will appear. Grab it and head out.

Pop go the Shabom[edit]

Find Ruto again, near the switch, and pick her up. You can find the Compass in the room that red tentacle was blocking (turn left from the switch and go north). Killing it caused it to disappear, and now you can go through the door.

There are a lot of Shabom floating around in this room. You have only 40 seconds to kill them, or you'll lose one heart and have to do it again. Take the boomerang and pop all the Shabom, use Din's Fire a couple of times, or throw a Deku nut when in the center of the room most likely popping them all at once to make a chest appear, which holds the Compass. The room right next to the one where you discovered the Boomerang has also opened up, so head back and enter it.

The Blue Tentacle[edit]

Now you'll encounter the blue Parasitic Tentacle. The weak spot is in the same place, so you'll know how to kill it quickly (it only takes four hits).

The Green Tentacle[edit]

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Two Skulltulas
Just after dropping down the green tentacle's hole you'll see two Skulltulas on the northwestern and northern walls. Both of them need to be either shot with the slingshot or hit with the Boomerang, then have their tokens gathered with the help of the Boomerang.

Go down the middle and final hallway you haven't ventured into and you'll find the door the blue tentacle guarded. Go through the door and you'll encounter the green tentacle. Recognize it? It's the thing blocking the hole in the room you saw before. However, this tentacle holds more importance than the red and blue ones did, and as a precaution, several Biri are guarding it. Kill them off first, then make your move on the tentacle. It has a weak point just like the other two. Eliminate this final tentacle to open up passage into the hole it blocks in the room where you first found Princess Ruto.

With Princess Ruto, go back to the room where you first met her. Find the hole that the green tail blocked. It is on the far right (north west side). Drop down through and you will land on an unfamiliar platform in a familiar room. You'll be able to enter a new door to the west now.

Mini-Boss: Big Octo[edit]

Once you find this room, Princess Ruto will notice a strange gem. It's the Zora's Sapphire! Excited, she demands that you throw her up onto the platform it resides on. Once you throw her up there, an unexpected lurch sends the platform up. In the room above, Ruto encounters a monster, and then it comes down into the room you're in! It's Big Octo, the Mini-Boss!

Once this battle begins, Big Octo will be running around the room, chasing after you, along with several spikes on the platform whirling around in the opposite direction of Big Octo. There is only one way to make Big Octo stop running: throw your boomerang at him. For a moment, it will stun him, then the enlarged Octorok will spin in a circle. When he stops, he will either turn to face you, or turn his back to you. If he turns his back, quickly hit him with the Boomerang to stun him again. This will reveal a large green blob on Big Octo's backside. Slash away at it to injure him. If you're more focused on moving on than battling him, jump-slash the blob once with a Deku Stick (or twice with your sword) to kill him. If not, continue fighting him with the same strategy until he dies.

He either drops three hearts or a few green rupees after his defeat. Once this monster is gone, you can use the platform to ride up into the upper level of the room, where you can find some pots to smash open and find several goodies, including a helpful fairy. One problem presents you now: where's Princess Ruto?

Finding the Boss[edit]

Electric Jelly[edit]

Head on into the next room. Two Biri are waiting for you, but you can kill them easily. There are two strange jelly blobs in the room that look like platforms that reach a nearby ledge, but you'll find they don't take lightly to outsiders. Hit them both with your boomerang to stun them and use them as platforms to reach another door.

Extending the Path[edit]

You'll enter a room with nothing but two platforms, separated by a gap in the middle of the room. Jump across the gap and it will lower into place. If you remember this room, it is where you first encountered the Biri, the second room of the dungeon. The ledge you jumped onto has now become a bridge to another door, but it is locked. The switch by it needs something to hold it down, and since you don't have Princess Ruto, you'll need something else. On the other side of the room are crates. Grab one and take it to the switch. Don't bother with the Biri. Place the box on top of the switch to open up the door.

A Tricky Switch[edit]

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Final Skulltula
After you kill the Biri, head to the north side of the room, then face south and you'll find the Skulltula on the vines.

There are several Biri moving around the halls of this room. Get rid of them all with your boomerang to save yourself some trouble. There is a big wall covered in vines. Climb its face until you reach the small ledge on top. Turn and face the center of the room to see a switch. However, if you try to attack it you'll notice that a transparent wall keeps you from having a straight shot at it. Hitting the switch requires clever use of the boomerang. Back away from the glass, Z button-target the switch and then unleash your boomerang. If it moves in the right way, it will curve around the glass and hit the switch. Or grab a wooden box, from the other side of the room, and drop it on the switch. The door to the boss will open to the north. Jump down and then go through the door to find the boss.

Boss: Barinade[edit]

Artwork of Barinade.

As you enter this room, several enlarged Biri (jellyfish) seem to be acting up. They've noticed you! They swarm around a strange monster and attach to it as it awakens.

The boss of Jabu-Jabu's Belly is Bio-Electric Anemone: Barinade. This beast is the monster wreaking havoc upon Jabu-Jabu. When you come face-to-face with Barinade, you'll see three tentacles coupled to the ceiling. Z button-Target the tentacles, and throw the boomerang at them. This will detach Barinade from the ceiling, but there are several electric tentacles attached to it that will constantly shoot waves of electricity at you as you do this, so be ready to strafe.

The moment Barinade is uncoupled, all of the jellyfish will detach from its body and it will start spinning around with them tethered to it. Wait for Barinade to stop spinning (or run up and stun it with your boomerang) and you'll have a chance to kill some of the jellyfish by using your boomerang or run in close and slash at Barinade without mercy, causing the jellyfish to pop. Without the jellyfish covering Barinade, the center of its body will be exposed. Hit it with the boomerang to stun it and then attack with the sword. Doing this will cause Barinade to rise up higher and release a second set of jellyfish. They will be spinning much faster than before, so wait for them to stop and kill them off.

Now unprotected, Barinade will start firing electric waves at you again. Toss the boomerang at its body until you manage to stun it, then strike it as many times as you can with your sword. Watch out, because once Barinade takes a few hits, it will relentlessly shoot electricity from all directions. If you can get around its attacks, you can finish it off for good.

After taking so much damage in battle, Barinade will swell up like a balloon and pop like a zit, spewing acid on the floor. Such a disgusting end for a parasite. Grab the Heart Container and make your way to the portal. Princess Ruto will be waiting for you on the other side of the portal, so enter it! Reunited, the two of you will leave Jabu-Jabu's Belly.

Terms of Engagement[edit]

Outside of Jabu-Jabu, Ruto asks Link if he wants a reward, where Link can either ask for the sapphire or for nothing. In either case, Ruto will give the sapphire in exchange for a future engagement to marry her! After Ruto's mother gave it to her, she made her promise to give the stone only to the one she would marry. Now engaged, she gives Link Zora's Sapphire, eagerly awaiting marriage.

After traversing through the Deku Tree, Dodongo's Cavern, and Jabu-Jabu's Belly, you have all three Spiritual Stones. Zelda awaits you at Hyrule Castle. However, something is about to happen...

Sidequests[edit]

You can now get a full piece of heart plus one extra.
  • Zora's Domain: Go to the area where King Zora sits. Take the fire from the room and light the torch you see going down. Now light the other four torches in the domain. One is next to the Zora Shop, one is near a circle of rocks, and the last two are behind the waterfall (where the chest appears containing the piece appears). Don't try to switch Deku Sticks; don't worry about it burning out, it will stay burning long enough for you to light all four torches.
  • Lake Hylia: Catch a ten pound fish or bigger at the fishing pond. (The game costs 20 rupees but you may fish for as long as you like.)
  • Hyrule Field: In the fenced off region before Lake Hylia, bomb the center to find a secret grotto. Inside, defeat the Business Scrub and he will offer you a Heart Pieces for 10 rupees. This scrub will have offered you the cheapest item out of the rest you'll find!

None of the following tasks are necessary to completing the game, but will only make you stronger!

The Scarecrow's Song[edit]

Near the underwater entrance to Zora's Domain in Lake Hylia, you will find two Scarecrows, Bonooru and Pierre, on the shore. Bonooru will ask you to play a song for him, which he claims he will remember. The song you play will be listed as the game's "Scarecrow Song." It is your own creation but must be eight notes long. You can change the song as you please. If you forget it, Bonooru will give you the melody you last played. Remember the Song, as it will be very useful one day. Unfortunately, you cannot use the same note eight times in a row, so the best thing to do is just use two and switch back and forth (left right left right, etc.).

You can also create melodies in front of Pierre, but they don't have to be only eight notes long. They can even have special tunes in them if you wish. The song you create for Pierre won't become a new song when you play it.

Beans, Beans, the Magical Fruit[edit]

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Near the entrance to Zora's River, you will find a man sitting over by a fence. He is eating something. It turns out that he's selling magical beans. Buy one! It's only 10 rupees. But wait! The next one you buy costs you 20 rupees. And the next 30. Despite the increasing price, you figure these beans will be useful later, so you buy as many as you can afford. After the 100 Rupee bean has been bought, the man is sold out.

You will plant magic beans in ten patches of soft soil scattered throughout Hyrule. With the exception of the patch near the salesman, you can use a bug to dig up a Gold Skulltula from the soil. (That's almost 10% of the population there!) The patches are located:

  • Next to the Magic Bean Salesman. (Zora's River)
  • Behind the Kokiri Shop. (Kokiri Forest)
  • In the section of the Lost Woods where the forest stage is located. (Two Business Scrubs will also be there.)
  • From the entrance to the Lost Woods, head left and then head left again. You should immediately find a patch of soft soil.
  • Near the south end of the row of graves on the left. (Graveyard)
  • Near the entrance to Dodongo's Cavern. (Death Mountain Trail)
  • Near the entrance to the Fire Temple. (Death Mountain Crater)
  • Next to the Lakeside Laboratory. (Lake Hylia)
  • On the left side of the Gerudo Valley river. (Use a Cucco to help you reach it. A Gerudo and her cow will be there.)
  • A little ways off to the right of the Spirit Temple. (Desert Colossus)

Magic Spell: Farore's Wind[edit]

Zora's Fountain: Entrance to Great Fairy Fountain.
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There is a hidden Great Fairy Fountain in Zora's Fountain. Head due east from the entrance to the fountain from Zora's Domain until you see a small spot of land with trees and a gray boulder. Place a bomb next to the gray boulder. The wall behind will collapse and you will be free to enter. Once inside, play "Zelda's Lullaby" on the triforce symbol. The fairy will give you the "Farore's Wind" magical spell. It can only be used in dungeons. If you activate it in a certain spot, you will be able to warp to that spot at any time and at any location in the dungeon. You may dispel it at any time as well to create a new warping location.

Mask Trading Sequence[edit]

At this point, you will be able to finish the Mask Trading sequence. If you have not already, obtain the Bunny Hood from the Happy Mask Shop owner. There is a man running around Hyrule Field now. He is usually resting in the northwest area by early day and rests somewhere near the Kokiri Forest entrance at night. Wear the Bunny Hood and speak with him. He will pay you a huge amount of money that fills your wallet. Pay back the money at the shop. You are now free to borrow the following masks:

  • Mask of Truth
  • Goron Mask
  • Zora Mask
  • Gerudo Mask

Deku Nut Upgrade[edit]

Borrow the Mask of Truth from the Happy Mask Shop and head to the Lost Woods. Enter the Forest Stage. Put on the mask. The Deku Scrubs will stare at your mask for a brief moment, titling their heads. They will confront their leader about this. They think your face is hideous, but they will give you a "prize" anyway. You Deku Nut carrying capacity will be increased by ten.

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Lots of Gold Skulltulas!
There are numerous Gold Skulltulas in Hyrule whose tokens you cannot collect without the use of the boomerang. Those tokens are included in this section.
  • Inside the Deku Tree: Return to this dungeon. Drop down to the area that was originally covered by a web (B1). Go to the other side and find the crawlspace. Go through it and find a wall you can destroy using a bomb. (It should be blocked by a Deku Baba. If you haven't already destroyed the web, do so with nearby fire, or Din's Fire.) Once in the room, the Gold Skulltula will be on the wall. Kill it and retrieve with the boomerang.
  • Hyrule Field: At the corner between Hyrule Castle and Kakariko Village is a single tree. Place a Bomb at its base to reveal a secret grotto. Inside, destroy the Skulltula on the wall and use your boomerang to retrieve the token.
  • Hyrule Field: Near the entrance to Gerudo Valley (to the West. On the map, it is above the entrance to Lake Hylia.) is a circle of rocks. Destroy the boulder in the center and place a Bomb there to reveal a grotto. Use either Din's Fire or a Fire Arrow to burn down the webs and find a Skulltula.
  • Lon Lon Ranch: At either daytime or nighttime, roll into the tree next to Talon's house.
  • Lon Lon Ranch: Visit the Ranch at night. It will be up high on one of the windows outside of Talon's house.
  • Lon Lon Ranch: At night, it lies high on the rock wall on the western side of the Ranch, northwest of and close to the Silo.
  • Lon Lon Ranch: At night, there's one on the south side (outside of the corral) on the back of the little shelter (it has three pots in it).
  • Graveyard: At night, it lies high on the right wall of the Graveyard, (Next to the right end of the second row of graves.)
  • Zora's River: At the start of the river, where you met the owl, roll into the tree at the left to knock out a Skulltula. Kill it with your sword and grab the token.
  • Zora's River: At the top of the river, at night, drop down into the shallow water and walk to the ladder. The Skulltula is on the ladder. Kill it with the Slingshot or Boomerang, then climb up to collect the token.
  • Lake Hylia: Drop some bugs into the patch of soft soil next to the Lakeside Laboratory to unearth a Gold Skulltula.
  • Lake Hylia: At night, walk behind the Lakeside Laboratory and onto the bridge. As soon as you get on the bridge, look left at the Lakeside Laboratory wall to spot a Gold Skulltula. Use your boomerang to claim the token.
  • Lake Hylia: At night, on the secluded island in the middle of Lake Hylia with the two pillars lies a Gold Skulltula on the bottom of one of the columns. Use your boomerang to obtain the token.
  • Zora's Fountain: At night, climb up on the log that is to the right of Jabu-Jabu. You will see a Skulltula on the wall. Take the Gold Skulltula token with your boomerang.
  • Zora's Fountain: Roll into the tree near the Great Fairy's Fountain for a Gold Skulltula.
  • Gerudo Valley: At night, as you enter Gerudo Valley from Hyrule Field, follow the path up to the small wooden bridge near the little waterfall (before you get to the bridge with the Gerudo women). At the mouth of the waterfall, is a Gold Skulltula. Use your boomerang to obtain the token.