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Houses[edit]

House[edit]

House
ID2
Cost Timber x 24, Stone x 12, Iron Ore x 5
Size4x4
Max Workers1
Max Builders2


An ordinary house for a 4-person family. Citizens can rest, eat, drink and warm themselves using fuel here. Slightly relieve stress. Built near the market places. Press F during placement to change its style.

Apartment[edit]

Apartment
ID3
Cost Timber x 60, Stone x 30
Size6x14
Max Workers1
Max Builders2


Can accommodate up to 24 people. Provides a place for citizens to rest, eat, drink and stay warm. Can only be built near Marketplaces. However, overcrowded apartments will cause the loss of desire to procreate. Suitable for accommodating immigrants.

Tent[edit]

Tent
ID4
Cost Timber x 15
Size3x3
Max Workers1
Max Builders2
Tech reqHouses > Tent


A rough house for a 3-person family cost few construction materials. The citizens can rest, eat and drink here. Feul can be used to provide heat. Can be built far away from Marketplace.

Luxury House[edit]

Luxury House
ID7
Cost Building Kit x 12, Brick x 24, Glass x 12
Size4x4
Max Workers1
Max Builders2
Tech reqHouses > Tent > House Upgrades


Can accommodate up to 5 people with larger inventory than a House. Fuel lasts longer. Can relieve more stress. Built near a marketplace. Press F during placement to change its style.

Luxury Apartment[edit]

Luxury Apartment
ID8
Cost Glass x 60, Building Kit x 144, Cut Stone x 96
Size6x14
Max Workers1
Max Builders2
Tech reqHouses > Villa > Luxury Apartment


Can accommodate 15 families, up to 45 people with larger inventory than an Apartment. Fuel last longer. Each family inside can have a child. Built near Marketplace.

Garden Villa[edit]

Garden Villa
ID10
Cost Building Kit x 36, Luxury Furniture x 16, Silver Cutlery x 8, Luxury Bedding x 8
Size4x6
Max Workers1
Max Builders2
Tech reqHouses > House Upgrades > Villa


Can accommodate two families, up to 8 people with greater inventory. Fuel lasts much longer. Can greatly relieve stress of occupants. Built near the marketplaces. Press F during placement to change its style.

Nursing Home[edit]

Nursing Home
ID4025
Cost Glass x 120, Building Kit x 360, Cut Stone x 120
Size16x16
Max Workers1
Max Builders2


Can accommodate 36 people. Must be built near Marketplace. Able to store enough supplies and fuel to provide basic living for the residents. Senior citizens who are incapable of having children in town will voluntarily move in.

Storage[edit]

Storage Yard[edit]

Storage Yard
ID1004
Max Workers0
Max Builders2


Can store items. Low storage capacity.

Small Warehouse[edit]

Small Warehouse
ID1006
Cost Timber x 40
Size4x4
Max Workers0
Max Builders2
Tech reqStorage > Warehouse


Can store martials. Smaller size comes with smaller storage capacity.

Marketplace[edit]

Marketplace
ID1007
Cost Timber x 30, Stone x 10, Iron Ore x 30
Size8x8
Max Workers8
Max Builders2


Vendors will take all sorts of resources from warehouses to marketplace, which benefits citizens a lot in living and production. Houses can only be built within the marketplace.

Transfer Station[edit]

Transfer Station
ID1008
Cost Brick x 60, Glass x 40, Cut Stone x 60
Size6x8
Max Workers2
Max Builders2
Tech reqStorage > Transfer Station


Can store items. Workers inside will transport stored items to warehouses outside of the range.

Warehouse[edit]

Warehouse
ID1009
Cost Timber x 60, Stone x 40, Iron Ore x 40
Size6x5
Max Workers0
Max Builders2
Tech reqStorage > Warehouse


Same function as Storage Yard, but with greater storage capacity.

Cellar[edit]

Cellar
ID1010
Cost Plank x 10, Cut Stone x 60, Brick x 20
Size5x6
Max Workers0
Max Builders2
Tech reqStorage > Durable Storage Yard > Cellar


Same function as Warehouse, but citizens can walk across the structure. Unremovable.

Durable Storage Yard[edit]

Durable Storage Yard
ID1011
Cost Cut Stone x 2, Timber x 1 per tile
Max Workers0
Max Builders2
Tech reqStorage > Warehouse > Durable Storage Yard


Can store items. Larger storage capacity than Storage Yard.

Supply Station[edit]

Supply Station
ID1012
Cost Cut Stone x 40, Steel x 60, Brick x 60
Size7x9
Max Workers5
Max Builders2
Tech reqStorage > Transfer Station > Supply Station


Workers will take the selected materials to nearby production buildings from storage structures. Functionally powerful.

Storage Center[edit]

Storage Center
ID1013
Cost Building Kit x 60, Plank x 120, Steel x 50
Size11x10
Max Workers0
Max Builders2
Tech reqStorage > Cellar > Stock


Same function as Warehouse, but with greatest storage capacity.

Mt. Warehouse[edit]

Mt. Warehouse
ID1014
Cost Building Kit x 40, Rope x 120, Steel x 20, Lantern x 120
Size9x6
Max Workers0
Max Builders2
Tech reqStorage > Cellar > Stock


Same function as Warehouse, but with greatest storage capacity. Must be built on a hillside. Unremovable.

Small Marketplace[edit]

Small Marketplace
ID1015
Cost Timber x 25, Stone x 10, Iron Ore x 20
Size4x5
Max Workers4
Max Builders2
Tech reqStorage > Small Marketplace


Same function and scope as Marketplace. Smaller structure size comes with less workers and less storage capacity.

Small Supply Station[edit]

Small Supply Station
ID1016
Cost Cut Stone x 20, Plank x 20, Steel x 20
Size4x4
Max Workers2
Max Builders2


Can transport selected raw materials to supply station for nearby production buildings within the scope. Can improve the processing efficiency.

Ferry[edit]

Ferry
ID4001
Cost Timber x 120, Stone x 60, Iron Ore x 60
Size10x12
Max Workers5
Max Builders2


Traders will transport designated items to the ferry. The merchant ship arrives periodically and you can exchange items with them.

Grocery Store[edit]

Grocery Store
ID4010
Cost Timber x 40, Iron Ore x 20
Size4x5
Max Workers4
Max Builders2
Tech reqStorage > Grocery Store


A mini-market where you can regularly sell goods in exchange for silver coins.

Small Trading Post[edit]

Small Trading Post
ID4013
Cost Brick x 60, Plank x 40, Rope x 20
Size8x8
Max Workers5
Max Builders2
Tech reqStorage > Grocery Store > Small Trading Post


You can decide what items to sell in Trading Post and caravan would arrive periodically with money to buy your goods.

Large Trading Post[edit]

Large Trading Post
ID4016
Cost Plank x 60, Building Kit x 40, Rope x 60
Size12x12
Max Workers5
Max Builders2
Tech reqStorage > Small Trading Post > Large Trading Post


Same function as the Small Trading Post but in larger size, with larger inventory and can hold more traders. Merchants coming will carry more money.

Dock[edit]

Dock
ID4017
Cost Plank x 120, Brick x 120, Steel x 60, Rope x 120
Size10x12
Max Workers5
Max Builders2
Tech reqStorage > Sea Transportation > Dock


Has the same function as the ferry. Has more storage and more traders. The merchant ships will carry more items.

Resources[edit]

Well[edit]

Well
ID2001
Cost Timber x 15, Stone x 20
Size3x3
Max Workers1
Max Builders2


Produces a small amount of Water. Can put out fires using the water here.

Input Output (uneducated/educated) req. technology
Water x 6 Water x 8

Hunters Hut[edit]

Hunters Hut
ID2006
Cost Timber x 40, Stone x 15, Iron Ore x 15
Size5x8
Max Workers3
Max Builders2


Hunters will hunt the nearest animals for meat and leather.

Gatherers Hut[edit]

Gatherers Hut
ID2007
Cost Timber x 40, Stone x 15, Iron Ore x 15
Size6x6
Max Workers4
Max Builders2


Gatherers will gather wild vegetables, agave and herb within the structure range. Wild vegetables generally grow near mature trees.

Apiary[edit]

Apiary
ID2008
Cost Timber x 40, Clay x 40, Iron Ore x 15
Size6x8
Max Workers3
Max Builders2
Tech reqResources > Apiary


Beehives are generally found near mature trees within the structure range. Apiarists collect honey and beeswax from them.

Quarry[edit]

Quarry
ID2010
Cost Timber x 80, Iron Ore x 60
Size15x15
Max Workers10
Max Builders2
Tech reqResources > Quarry


Can produce stone. Limited stone output. Unremovable after built. Can be upgraded to a Senior Quarry and a Deep Quarry.

Input Output (uneducated/educated) req. technology
Stone x 3 Stone x 3

Saltworks[edit]

Saltworks
ID2011
Cost Plank x 40, Clay x 20, Iron Ore x 20
Size6x6
Max Workers4
Max Builders2
Tech reqResources > Salt Making


Salt-makers extract salt from water, which is one of the materials of salted meat, bacon, and vegetable can.

Input Output (uneducated/educated) req. technology
Salt x 8 Salt x 10

Reed Field[edit]

Reed Field
ID2012
Cost Timber x 10, Stone x 10, Iron Ore x 10, Timber x 30, Clay x 20
Size7x6
Max Workers2
Max Builders2
Tech reqResources > Reed


Reed farmers plant reeds inside, which is the raw materials of paper and ropes.

Input Output (uneducated/educated) req. technology
Reed x 8 Reed x 10

Sandpit[edit]

Sandpit
ID2013
Cost Timber x 20, Stone x 20, Iron Ore x 20
Size6x5
Max Workers2
Max Builders2
Tech reqResources > Sand Mining


Sand-diggers harvest sand or clay, which is the raw materials of bricks, glass, and tableware.

Input Output (uneducated/educated) req. technology
Sand x 4 Sand x 5
Clay x 4 Clay x 5

Senior Mine[edit]

Senior Mine
ID2027
Cost Plank x 120, Steel x 40, Lamp Oil x 120
Size12x11
Max Workers10
Max Builders2
Tech reqResources > Mining > Exploration Technology 1


Same function as Mine but greater output. Can be upgraded into a Deep Mine.

Input Output (uneducated/educated) req. technology
Iron Ore x 3 Iron Ore x 3
Coal x 3 Coal x 3
Silver Ore x 1 Silver Ore x 1 Silver

Deep Mine[edit]

Deep Mine
ID2028
Cost Building Kit x 60, Steel x 60, Lantern x 120
Size12x11
Max Workers10
Max Builders2
Tech reqResources > Exploration Technology 1 > Exploration Technology 2


Same function as Mine but with unlimited output.

Input Output (uneducated/educated) req. technology
Iron Ore x 3 Iron Ore x 3
Coal x 3 Coal x 3
Silver Ore x 1 Silver Ore x 1 Silver

Open Mine[edit]

Open Mine
ID2029
Cost Plank x 80, Brick x 80, Lamp Oil x 120
Size7x7
Max Workers10
Max Builders2
Tech reqResources > Mining > Exploration Technology 1


Same function as Mine but with greater output. Can be built on flat area.

Input Output (uneducated/educated) req. technology
Iron Ore x 3 Iron Ore x 3
Coal x 3 Coal x 3
Silver Ore x 1 Silver Ore x 1 Silver

Senior Quarry[edit]

Senior Quarry
ID2031
Cost Plank x 80, Steel x 60, Rope x 40
Size15x15
Max Workers10
Max Builders2
Tech reqResources > Quarry > Exploitation Technology 1


Same function as Quarry but with greater output. Can be upgraded into a Deep Quarry.

Input Output (uneducated/educated) req. technology
Stone x 3 Stone x 3

Deep Quarry[edit]

Deep Quarry
ID2032
Cost Building Kit x 60, Steel x 60, Lantern x 120
Size15x15
Max Workers10
Max Builders2
Tech reqResources > Exploitation Technology 1 > Exploitation Technology 2


Same function as Quarry but with unlimited output.

Input Output (uneducated/educated) req. technology
Stone x 3 Stone x 3

Mt. Quarry[edit]

Mt. Quarry
ID2034
Cost Plank x 80, Brick x 80, Rope x 120
Size9x7
Max Workers10
Max Builders2
Tech reqResources > Quarry > Exploitation Technology 1


Same function as Quarry but with greater output. Must be built on a hillside.

Input Output (uneducated/educated) req. technology
Stone x 3 Stone x 3

Big Well[edit]

Big Well
ID2035
Cost Timber x 15, Stone x 20, Iron Ore x 15
Size4x4
Max Workers2
Max Builders2


Produces water. Can put out fires using the water here.

Input Output (uneducated/educated) req. technology
Water x 12 Water x 12

Reservoir[edit]

Reservoir
ID2036
Cost Sand x 30, Clay x 30, Stone x 40
Size7x6
Max Workers2
Max Builders2
Tech reqResources > Clean Water


Can produce a large amount of water.

Input Output (uneducated/educated) req. technology
Water x 24 Water x 24

Foresters Hut[edit]

Foresters Hut
ID3002
Cost Timber x 30, Stone x 30, Iron Ore x 30
Size5x5
Max Workers4
Max Builders2


Foresters will plant saplings and periodically chop down mature trees within structure range.

Mine[edit]

Mine
ID3007
Cost Timber x 80, Stone x 60
Size12x11
Max Workers10
Max Builders2
Tech reqResources > Mining


A structure that produces iron and coal. Total output is fixed. Cannot be removed after it is built. Can be upgraded to a Senior Mine and a Deep Mine.

Input Output (uneducated/educated) req. technology
Iron Ore x 3 Iron Ore x 3
Coal x 3 Coal x 3
Silver Ore x 1 Silver Ore x 1 Silver

Food[edit]

Field[edit]

Field
ID2002
Max Workers12
Max Builders2


Can grow crops here. Farmers sow in spring and harvest in autumn.

Seed Output (uneducated/educated) req. temp for survival/growth
Wheat Seeds Wheat x 8 Wheat x 10 32-130 °F 35-120 °F
Oat Seeds Oats x 6 Oats x 8 32-130 °F 35-120 °F
Rice Seeds Rice x 6 Rice x 8 32-130 °F 35-120 °F
Corn Seeds Corn x 10 Corn x 12 32-130 °F 35-120 °F
Potato Seeds Potato x 6 Potato x 8 22-130 °F 25-120 °F
Pea Seeds Peas x 8 Peas x 10 32-130 °F 35-120 °F
Soybean Seeds Soybeans x 10 Soybeans x 12 32-130 °F 35-120 °F
Chickpea Seeds Chickpeas x 8 Chickpeas x 10 32-130 °F 35-120 °F
Broccoli Seeds Broccoli x 4 Broccoli x 6 32-130 °F 35-120 °F
Chili Pepper Seeds Chilli Pepper x 4 Chilli Pepper x 6 32-130 °F 35-120 °F
Pumpkin Seeds Pumpkin x 4 Pumpkin x 6 32-130 °F 35-120 °F
Cabbage Seeds Cabbage x 4 Cabbage x 6 32-130 °F 35-120 °F
Winter Squash Seeds Winter Squash x 4 Winter Squash x 6 32-130 °F 35-120 °F
Lettuce Seeds Lettuce x 4 Lettuce x 6 32-130 °F 35-120 °F
Tomato Seeds Tomato x 4 Tomato x 6 32-130 °F 35-120 °F
Flax Seeds Flax x 6 Flax x 8 32-130 °F 35-120 °F
Cotton Seeds Cotton x 6 Cotton x 8 32-130 °F 35-120 °F
Sugar Beet Seeds Sugar Beet x 4 Sugar Beet x 6 32-130 °F 35-120 °F
Sugar Cane Seeds Sugar Cane x 4 Sugar Cane x 6 32-130 °F 35-120 °F
Agave Seeds Agave x 4 Agave x 6 32-130 °F 35-120 °F

Orchard[edit]

Orchard
ID2003
Max Workers4
Max Builders2


Can plant fruit trees here. Trees will yield fruit after several years of growth.

Seed Output (uneducated/educated) req. temp for output Days to grow
Apple Tree Apple x 5 Apple x 5 -5-100 °F 90
Cherry Tree Cherry x 5 Cherry x 5 -5-100 °F 125
Chestnut Tree Chestnut x 6 Chestnut x 6 -5-100 °F 90
Peach Tree Peach x 6 Peach x 6 -5-100 °F 90
Pear Tree Pear x 5 Pear x 5 -5-100 °F 90
Pecan Tree Pecans x 6 Pecans x 6 -5-100 °F 90
Plum Tree Plum x 5 Plum x 5 -5-100 °F 90
Grape Vine Grape x 5 Grape x 5 -5-100 °F 90
Maple Tree Maple Sap x 5 Maple Sap x 5 -5-100 °F 90
Mulberry Mulberry Leaf x 5 Mulberry Leaf x 5 -5-100 °F 90

Pasture[edit]

Pasture
ID2004
Cost Timber x 1 per tile
Max Workers7
Max Builders2


Can raise livestock here. Herdsman will slaughter the mature animals for food.

Nursery[edit]

Nursery
ID2009
Cost Timber x 15, Stone x 15, Timber x 80, Clay x 40
Size5x7
Max Workers1
Max Builders2
Tech reqFood > Grove > Nursery


Farmers will grow herbs and special crops in the field area.

Seed Output (uneducated/educated) req. temp for survival/growth
Coffee Seeds Coffee Beans x 6 Coffee Beans x 8 32-130 °F 35-120 °F
Tobacco Seeds Tobacco x 8 Tobacco x 10 32-130 °F 35-120 °F
Tea Seeds Tea x 6 Tea x 8 32-130 °F 35-120 °F
Cocoa Seeds Cocoa Beans x 6 Cocoa Beans x 8 32-130 °F 35-120 °F
Herb Seeds Herb x 6 Herb x 8 32-130 °F 35-120 °F
Sapling Seeds Saplings x 1 Saplings x 1 -5-130 °F -5-100 °F

Farm[edit]

Farm
ID2014
Max Workers12
Max Builders2
Tech reqFood > Compost > Farm


Same function as Field. Can use fertilizer to boost yield.

Seed Output (uneducated/educated) req. temp for survival/growth
Wheat Seeds Wheat x 8 Wheat x 10 32-130 °F 35-120 °F
Oat Seeds Oats x 6 Oats x 8 32-130 °F 35-120 °F
Rice Seeds Rice x 6 Rice x 8 32-130 °F 35-120 °F
Corn Seeds Corn x 10 Corn x 12 32-130 °F 35-120 °F
Potato Seeds Potato x 6 Potato x 8 22-130 °F 25-120 °F
Pea Seeds Peas x 8 Peas x 10 32-130 °F 35-120 °F
Soybean Seeds Soybeans x 10 Soybeans x 12 32-130 °F 35-120 °F
Chickpea Seeds Chickpeas x 8 Chickpeas x 10 32-130 °F 35-120 °F
Broccoli Seeds Broccoli x 4 Broccoli x 6 32-130 °F 35-120 °F
Chili Pepper Seeds Chilli Pepper x 4 Chilli Pepper x 6 32-130 °F 35-120 °F
Pumpkin Seeds Pumpkin x 4 Pumpkin x 6 32-130 °F 35-120 °F
Cabbage Seeds Cabbage x 4 Cabbage x 6 32-130 °F 35-120 °F
Winter Squash Seeds Winter Squash x 4 Winter Squash x 6 32-130 °F 35-120 °F
Lettuce Seeds Lettuce x 4 Lettuce x 6 32-130 °F 35-120 °F
Tomato Seeds Tomato x 4 Tomato x 6 32-130 °F 35-120 °F
Flax Seeds Flax x 6 Flax x 8 32-130 °F 35-120 °F
Cotton Seeds Cotton x 6 Cotton x 8 32-130 °F 35-120 °F
Sugar Beet Seeds Sugar Beet x 4 Sugar Beet x 6 32-130 °F 35-120 °F
Sugar Cane Seeds Sugar Cane x 4 Sugar Cane x 6 32-130 °F 35-120 °F
Agave Seeds Agave x 4 Agave x 6 32-130 °F 35-120 °F

Grove[edit]

Grove
ID2015
Max Workers4
Max Builders2
Tech reqFood > Apiary > Grove


Same function as Orchard. Can use fertilizer to boost yield.

Seed Output (uneducated/educated) req. temp for output Days to grow
Apple Tree Apple x 5 Apple x 5 -5-100 °F 90
Cherry Tree Cherry x 5 Cherry x 5 -5-100 °F 125
Chestnut Tree Chestnut x 6 Chestnut x 6 -5-100 °F 90
Peach Tree Peach x 6 Peach x 6 -5-100 °F 90
Pear Tree Pear x 5 Pear x 5 -5-100 °F 90
Pecan Tree Pecans x 6 Pecans x 6 -5-100 °F 90
Plum Tree Plum x 5 Plum x 5 -5-100 °F 90
Grape Vine Grape x 5 Grape x 5 -5-100 °F 90
Maple Tree Maple Sap x 5 Maple Sap x 5 -5-100 °F 90
Mulberry Mulberry Leaf x 5 Mulberry Leaf x 5 -5-100 °F 90

Fishing Dock[edit]

Fishing Dock
ID2016
Cost Timber x 30, Stone x 20, Plank x 30
Size8x4
Max Workers4
Max Builders2


Can produce fish here. The larger the water area, the higher the output. Output will further increase if there is a fishing point, but the output will decrease when there is overlaping area of multiple fishing docks.

Input Output (uneducated/educated) req. technology
Fish x 6 Fish x 8
Fishing Net x 1 Fish x 6 Fish x 8 Fishing Net

Forest Farm[edit]

Forest Farm
ID2018
Cost Clay x 1 per tile
Max Workers4
Max Builders2
Tech reqFood > Nursery > Forest Farm


Can plant trees and produce a large amount of timber. Farmers will only cut down the mature trees. Can use fertilizer to boost yield.

Seed Output (uneducated/educated) req. temp for survival/growth
Tree Seeds Timber x 4 Timber x 5 None None

Fishpond[edit]

Fishpond
ID2019
Cost Brick x 25, Cut Stone x 25, Sand x 40
Size5x7
Max Workers2
Max Builders2
Tech reqFood > Fishing Net > Fishpond


An artificial fishpond with a higher and more stable output. Can be built on land.

Input Output (uneducated/educated) req. technology
Fish x 5 Fish x 6

Eco-Pasture[edit]

Eco-Pasture
ID2020
Cost Plank x 1, Rope x 1 per tile
Max Workers7
Max Builders2
Tech reqFood > Feed Mill > Eco-pasture


Same function as Pasture. Use fodder to accelerate animal maturity and increase output.


Standard Field[edit]

Standard Field
ID2021
Max Workers6
Max Builders2


Same function as Field but the size is fixed.

Seed Output (uneducated/educated) req. temp for survival/growth
Wheat Seeds Wheat x 8 Wheat x 10 32-130 °F 35-120 °F
Oat Seeds Oats x 6 Oats x 8 32-130 °F 35-120 °F
Rice Seeds Rice x 6 Rice x 8 32-130 °F 35-120 °F
Corn Seeds Corn x 10 Corn x 12 32-130 °F 35-120 °F
Potato Seeds Potato x 6 Potato x 8 22-130 °F 25-120 °F
Pea Seeds Peas x 8 Peas x 10 32-130 °F 35-120 °F
Soybean Seeds Soybeans x 10 Soybeans x 12 32-130 °F 35-120 °F
Chickpea Seeds Chickpeas x 8 Chickpeas x 10 32-130 °F 35-120 °F
Broccoli Seeds Broccoli x 4 Broccoli x 6 32-130 °F 35-120 °F
Chili Pepper Seeds Chilli Pepper x 4 Chilli Pepper x 6 32-130 °F 35-120 °F
Pumpkin Seeds Pumpkin x 4 Pumpkin x 6 32-130 °F 35-120 °F
Cabbage Seeds Cabbage x 4 Cabbage x 6 32-130 °F 35-120 °F
Winter Squash Seeds Winter Squash x 4 Winter Squash x 6 32-130 °F 35-120 °F
Lettuce Seeds Lettuce x 4 Lettuce x 6 32-130 °F 35-120 °F
Tomato Seeds Tomato x 4 Tomato x 6 32-130 °F 35-120 °F
Flax Seeds Flax x 6 Flax x 8 32-130 °F 35-120 °F
Cotton Seeds Cotton x 6 Cotton x 8 32-130 °F 35-120 °F
Sugar Beet Seeds Sugar Beet x 4 Sugar Beet x 6 32-130 °F 35-120 °F
Sugar Cane Seeds Sugar Cane x 4 Sugar Cane x 6 32-130 °F 35-120 °F
Agave Seeds Agave x 4 Agave x 6 32-130 °F 35-120 °F

Standard Farm[edit]

Standard Farm
ID2022
Max Workers6
Max Builders2
Tech reqFood > Compost > Farm


Same function as the Farm but the size is fixed.

Seed Output (uneducated/educated) req. temp for survival/growth
Wheat Seeds Wheat x 8 Wheat x 10 32-130 °F 35-120 °F
Oat Seeds Oats x 6 Oats x 8 32-130 °F 35-120 °F
Rice Seeds Rice x 6 Rice x 8 32-130 °F 35-120 °F
Corn Seeds Corn x 10 Corn x 12 32-130 °F 35-120 °F
Potato Seeds Potato x 6 Potato x 8 22-130 °F 25-120 °F
Pea Seeds Peas x 8 Peas x 10 32-130 °F 35-120 °F
Soybean Seeds Soybeans x 10 Soybeans x 12 32-130 °F 35-120 °F
Chickpea Seeds Chickpeas x 8 Chickpeas x 10 32-130 °F 35-120 °F
Broccoli Seeds Broccoli x 4 Broccoli x 6 32-130 °F 35-120 °F
Chili Pepper Seeds Chilli Pepper x 4 Chilli Pepper x 6 32-130 °F 35-120 °F
Pumpkin Seeds Pumpkin x 4 Pumpkin x 6 32-130 °F 35-120 °F
Cabbage Seeds Cabbage x 4 Cabbage x 6 32-130 °F 35-120 °F
Winter Squash Seeds Winter Squash x 4 Winter Squash x 6 32-130 °F 35-120 °F
Lettuce Seeds Lettuce x 4 Lettuce x 6 32-130 °F 35-120 °F
Tomato Seeds Tomato x 4 Tomato x 6 32-130 °F 35-120 °F
Flax Seeds Flax x 6 Flax x 8 32-130 °F 35-120 °F
Cotton Seeds Cotton x 6 Cotton x 8 32-130 °F 35-120 °F
Sugar Beet Seeds Sugar Beet x 4 Sugar Beet x 6 32-130 °F 35-120 °F
Sugar Cane Seeds Sugar Cane x 4 Sugar Cane x 6 32-130 °F 35-120 °F
Agave Seeds Agave x 4 Agave x 6 32-130 °F 35-120 °F

Corral[edit]

Corral
ID2025
Cost Plank x 80, Brick x 60, Rope x 60
Size8x10
Max Workers2
Max Builders2
Tech reqFood > Animal Slaughter > Corral


Can raise horses and donkeys here. But the yield increases by 50% if used to raise other animals.


Plantation[edit]

Plantation
ID2026
Cost Plank x 20, Brick x 20, Steel x 20, Plank x 60, Brick x 60, Glass x 60
Size8x10
Max Workers3
Max Builders2
Tech reqFood > Farming Efficiency > Plantation


Can grow crops with extra 50% yield.

Seed Output (uneducated/educated) req. temp for survival/growth
Wheat Seeds Wheat x 8 Wheat x 10 32-130 °F 35-120 °F
Oat Seeds Oats x 6 Oats x 8 32-130 °F 35-120 °F
Rice Seeds Rice x 6 Rice x 8 32-130 °F 35-120 °F
Corn Seeds Corn x 10 Corn x 12 32-130 °F 35-120 °F
Potato Seeds Potato x 6 Potato x 8 22-130 °F 25-120 °F
Pea Seeds Peas x 8 Peas x 10 32-130 °F 35-120 °F
Soybean Seeds Soybeans x 10 Soybeans x 12 32-130 °F 35-120 °F
Chickpea Seeds Chickpeas x 8 Chickpeas x 10 32-130 °F 35-120 °F
Broccoli Seeds Broccoli x 4 Broccoli x 6 32-130 °F 35-120 °F
Chili Pepper Seeds Chilli Pepper x 4 Chilli Pepper x 6 32-130 °F 35-120 °F
Pumpkin Seeds Pumpkin x 4 Pumpkin x 6 32-130 °F 35-120 °F
Cabbage Seeds Cabbage x 4 Cabbage x 6 32-130 °F 35-120 °F
Winter Squash Seeds Winter Squash x 4 Winter Squash x 6 32-130 °F 35-120 °F
Lettuce Seeds Lettuce x 4 Lettuce x 6 32-130 °F 35-120 °F
Tomato Seeds Tomato x 4 Tomato x 6 32-130 °F 35-120 °F
Flax Seeds Flax x 6 Flax x 8 32-130 °F 35-120 °F
Cotton Seeds Cotton x 6 Cotton x 8 32-130 °F 35-120 °F
Sugar Beet Seeds Sugar Beet x 4 Sugar Beet x 6 32-130 °F 35-120 °F
Sugar Cane Seeds Sugar Cane x 4 Sugar Cane x 6 32-130 °F 35-120 °F
Agave Seeds Agave x 4 Agave x 6 32-130 °F 35-120 °F

Fishing Port[edit]

Fishing Port
ID2030
Cost Plank x 120, Steel x 40, Rope x 180
Size7x8
Max Workers4
Max Builders2
Tech reqFood > Fishpond > Fishing


Can produce blubber, seal fur and lobsters by using fishing net.

Input Output (uneducated/educated) req. technology
Fishing Net x 1 Lobster x 8,Blubber x 4,Seal Fur x 1 Lobster x 10,Blubber x 5,Seal Fur x 1

Compost Plant[edit]

Compost Plant
ID3031
Cost Timber x 40, Stone x 20, Iron Ore x 10
Size6x6
Max Workers4
Max Builders2
Tech reqFood > Compost


Can process dried animal dung into fertilizer.

Input Output (uneducated/educated) req. technology
Dried Animal Dung x 10, Water x 10 Fertilizer x 8 Fertilizer x 10

Fodder Factory[edit]

Fodder Factory
ID3032
Cost Timber x 40, Stone x 20, Iron Ore x 10
Size6x6
Max Workers4
Max Builders2
Tech reqFood > Feed Mill


Can process corn and beans into fodder.

Input Output (uneducated/educated) req. technology
Peas x 10, Corn x 10 Fodder x 8 Fodder x 10
Soybeans x 10, Corn x 10 Fodder x 8 Fodder x 10
Chickpeas x 10, Corn x 10 Fodder x 8 Fodder x 10

Production[edit]

Chopping House[edit]

Chopping House
ID3001
Cost Timber x 30, Stone x 15, Iron Ore x 15
Size5x5
Max Workers2
Max Builders2


Chopping House can process timber or dried animal dung into domestic fuel that can used to warm citizens in their houses.

Input Output (uneducated/educated) req. technology
Timber x 5 Domestic Fuel x 8 Domestic Fuel x 10
Dried Animal Dung x 30 Domestic Fuel x 4 Domestic Fuel x 5

Smithy[edit]

Smithy
ID3004
Cost Timber x 40, Stone x 20, Iron Ore x 20
Size4x7
Max Workers2
Max Builders2


Blacksmith in Smithy can process stone, timber or iron into tools.

Input Output (uneducated/educated) req. technology
Timber x 2, Iron Ore x 1 Iron Tool x 1 Iron Tool x 1
Timber x 1, Stone x 1 Stone Tool x 1 Stone Tool x 1
Plank x 10, Steel x 5 Handcart x 4 Handcart x 5 Handcart

Tailor[edit]

Tailor
ID3005
Cost Timber x 45, Stone x 15, Iron Ore x 15
Size7x5
Max Workers2
Max Builders2


Can process leather, wool, alpaca wool, linen or cotton cloth into clothes. Can be upgraded into Advanced Tailor and Clothing Factory.

Input Output (uneducated/educated) req. technology
Leather x 10 Rough Clothes x 4 Rough Clothes x 5
Wool x 10 Rough Clothes x 4 Rough Clothes x 5
Alpaca Wool x 10 Rough Clothes x 4 Rough Clothes x 5
Linen x 10 Rough Clothes x 4 Rough Clothes x 5
Cotton Cloth x 10 Rough Clothes x 4 Rough Clothes x 5
Reed x 10 Straw Shoes x 4 Straw Shoes x 5 Knitting
Rope x 5, Cotton Cloth x 10 Backpack x 4 Backpack x 5 Backpack

Textile Mill[edit]

Textile Mill
ID3009
Cost Timber x 30, Stone x 20, Iron Ore x 20
Size6x6
Max Workers2
Max Builders2
Tech reqProduction > Weaving


Used to process cotton or flax into cotton cloth or linen. Cloth is the raw material for fine clothes.

Input Output (uneducated/educated) req. technology
Flax x 10 Linen x 4 Linen x 5
Cotton x 10 Cotton Cloth x 4 Cotton Cloth x 5
Silkworm Cocoon x 10 Silk x 4 Silk x 5 Silk

Textile Water Mill[edit]

Textile Water Mill
ID3010
Cost Timber x 40, Stone x 30, Iron Ore x 30
Size8x7
Max Workers2
Max Builders2
Tech reqProduction > Weaving


Has the same function as the Textile Mill but greater efficiency.

Input Output (uneducated/educated) req. technology
Flax x 10 Linen x 4 Linen x 5
Cotton x 10 Cotton Cloth x 4 Cotton Cloth x 5
Silkworm Cocoon x 10 Silk x 4 Silk x 5 Silk

Sawmill[edit]

Sawmill
ID3011
Cost Timber x 30, Stone x 25, Iron Ore x 25
Size5x5
Max Workers3
Max Builders2
Tech reqProduction > Sawmill


More efficient at making domestic fuel than the chopping house. Also processes Timber into planks.

Input Output (uneducated/educated) req. technology
Timber x 10 Domestic Fuel x 16 Domestic Fuel x 20
Dried Animal Dung x 30 Domestic Fuel x 4 Domestic Fuel x 5
Timber x 5 Plank x 4 Plank x 5

Water Sawmill[edit]

Water Sawmill
ID3012
Cost Timber x 40, Stone x 40, Iron Ore x 40
Size6x8
Max Workers3
Max Builders2
Tech reqProduction > Sawmill


Powered by water, it has the same function as the Sawmill but with greater efficiency.

Input Output (uneducated/educated) req. technology
Timber x 10 Domestic Fuel x 16 Domestic Fuel x 20
Dried Animal Dung x 30 Domestic Fuel x 4 Domestic Fuel x 5
Timber x 5 Plank x 4 Plank x 5

Fuel Factory[edit]

Fuel Factory
ID3013
Cost Timber x 20, Stone x 40, Iron Ore x 40
Size5x5
Max Workers2
Max Builders2
Tech reqProduction > Refined Fuel


Can processes timber or coal into refined fuel for the use in forge, smelter, kiln factory and pottery workshop.

Input Output (uneducated/educated) req. technology
Timber x 5 Refined Fuel x 8 Refined Fuel x 10
Coal x 3 Refined Fuel x 8 Refined Fuel x 10

Winery[edit]

Winery
ID3015
Cost Timber x 30, Stone x 30, Glass x 30
Size6x6
Max Workers2
Max Builders2
Tech reqProduction > Fermenting


Brews a greater variety of liquor than the distillery.

Input Output (uneducated/educated) req. technology
Agave x 10, Water x 5 Spirits x 4 Spirits x 5
Potato x 10, Water x 5 Spirits x 4 Spirits x 5
Wheat x 10, Water x 5 Beer x 4 Beer x 5
Oats x 10, Water x 5 Beer x 4 Beer x 5
Grape x 30, Spirits x 5, Glass Bottle x 5 Wine x 4 Wine x 5
Herb x 10, Spirits x 5, Glass Bottle x 5 Medicinal Liquor x 4 Medicinal Liquor x 5
Malt x 15, Spirits x 5, Glass Bottle x 5 Whiskey x 4 Whiskey x 5

Mill[edit]

Mill
ID3016
Cost Timber x 40, Cut Stone x 25, Rope x 40
Size5x5
Max Workers2
Max Builders2
Tech reqProduction > Mill


A place that can grind grain into flour and process wheat into malt for the bread workshop and winery.

Input Output (uneducated/educated) req. technology
Wheat x 10 Flour x 8 Flour x 10
Oats x 10 Flour x 8 Flour x 10
Wheat x 10 Malt x 8 Malt x 10
Oats x 10 Malt x 8 Malt x 10

Water Mill[edit]

Water Mill
ID3017
Cost Timber x 40, Cut Stone x 50, Rope x 40
Size7x6
Max Workers2
Max Builders2
Tech reqProduction > Mill


Has the same function as the mill but greater efficiency.

Input Output (uneducated/educated) req. technology
Wheat x 10 Flour x 8 Flour x 10
Oats x 10 Flour x 8 Flour x 10
Wheat x 10 Malt x 8 Malt x 10
Oats x 10 Malt x 8 Malt x 10

Bread Shop[edit]

Bread Shop
ID3018
Cost Timber x 50, Glass x 40, Stone x 50
Size5x5
Max Workers3
Max Builders2
Tech reqProduction > Mill > Bread Workshop


Used to process sugar or butter or jam and flour into bread.

Input Output (uneducated/educated) req. technology
Flour x 30, Jam x 10 Toast x 12 Toast x 15
Flour x 30, Sugar x 15 Biscuit x 12 Biscuit x 15
Flour x 30, Butter x 6 Croissant x 12 Croissant x 15

Butcher[edit]

Butcher
ID3019
Cost Timber x 60, Stone x 50, Iron Ore x 50
Size5x5
Max Workers3
Max Builders2
Tech reqProduction > Meat Processing


Used to process various meats into chunks of meat and fat.

Input Output (uneducated/educated) req. technology
Mutton x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8
Alpaca Meat x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8
Beef x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8
Buffalo Meat x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8
Pork x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8
Horse Meat x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8
Donkey Meat x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8
Chicken x 10 Meat Chop x 12 Meat Chop x 15
Turkey x 10 Meat Chop x 12 Meat Chop x 15
Goose x 10 Meat Chop x 12 Meat Chop x 15
Duck x 10 Meat Chop x 12 Meat Chop x 15
Venison x 10 Meat Chop x 8,Fat x 7 Meat Chop x 10,Fat x 8

Butter Shop[edit]

Butter Shop
ID3020
Cost Timber x 60, Stone x 50, Iron Ore x 50
Size5x6
Max Workers3
Max Builders2
Tech reqProduction > Mill > Bread Workshop


Used to process milk into butter.

Input Output (uneducated/educated) req. technology
Milk x 5 Butter x 4 Butter x 5

Sugar Shop[edit]

Sugar Shop
ID3021
Cost Timber x 40, Iron Ore x 50
Size6x6
Max Workers3
Max Builders2
Tech reqProduction > Salt Making > Sugar Refining


Used to process malt, beets, sugar cane, and maple sap into sugar for the jam workshop.

Input Output (uneducated/educated) req. technology
Sugar Beet x 5 Sugar x 4 Sugar x 5
Sugar Cane x 5 Sugar x 4 Sugar x 5
Maple Sap x 5 Sugar x 4 Sugar x 5
Malt x 2 Sugar x 4 Sugar x 5

Jam Workshop[edit]

Jam Workshop
ID3022
Cost Timber x 30, Stone x 50, Glass x 40
Size5x8
Max Workers3
Max Builders2
Tech reqProduction > Salt Making > Sugar Refining


Used to process various fruits into jam.

Input Output (uneducated/educated) req. technology
Apple x 10 Jam x 4 Jam x 5
Cherry x 10 Jam x 4 Jam x 5
Chestnut x 10 Jam x 4 Jam x 5
Peach x 10 Jam x 4 Jam x 5
Pear x 10 Jam x 4 Jam x 5
Pecans x 10 Jam x 4 Jam x 5
Plum x 10 Jam x 4 Jam x 5
Grape x 10 Jam x 4 Jam x 5

Curing Workshop[edit]

Curing Workshop
ID3023
Cost Timber x 60, Stone x 50, Iron Ore x 50
Size5x6
Max Workers3
Max Builders2
Tech reqProduction > Salt Making


Used to process fish or meat and salt into salted meat or salted fish.

Input Output (uneducated/educated) req. technology
Meat Chop x 10, Salt x 3 Salted Meat x 4 Salted Meat x 5
Fish x 10, Salt x 3 Salted Fish x 4 Salted Fish x 5

Knitting Workshop[edit]

Knitting Workshop
ID3024
Cost Timber x 30, Stone x 20, Reed x 20
Size3x8
Max Workers2
Max Builders2
Tech reqProduction > Knitting


Used to process reeds or flax into ropes. Also processes ropes into fish nets after unlock tech.

Input Output (uneducated/educated) req. technology
Reed x 5 Rope x 2 Rope x 2
Flax x 5 Rope x 2 Rope x 2
Rope x 5 Fishing Net x 4 Fishing Net x 5 Fishing Net
Reed x 10 Basket x 4 Basket x 5 Basket

Advanced Tailor[edit]

Advanced Tailor
ID3025
Cost Plank x 60, Stone x 30, Iron Ore x 30
Size7x5
Max Workers2
Max Builders2
Tech reqProduction > Weaving


Has the same function as the Tailor. Makes a greater variety of clothes.

Input Output (uneducated/educated) req. technology
Leather x 10 Rough Clothes x 4 Rough Clothes x 5
Wool x 10 Rough Clothes x 4 Rough Clothes x 5
Alpaca Wool x 10 Rough Clothes x 4 Rough Clothes x 5
Linen x 10 Rough Clothes x 4 Rough Clothes x 5
Cotton Cloth x 10 Rough Clothes x 4 Rough Clothes x 5
Leather x 5, Wool x 5 Down Jacket x 4 Down Jacket x 5
Leather x 5, Alpaca Wool x 5 Down Jacket x 4 Down Jacket x 5
Linen x 10, Feathers x 5 Down Jacket x 4 Down Jacket x 5
Linen x 10, Wool x 5 Down Jacket x 4 Down Jacket x 5
Linen x 10, Alpaca Wool x 5 Down Jacket x 4 Down Jacket x 5
Cotton Cloth x 10, Feathers x 5 Down Jacket x 4 Down Jacket x 5
Cotton Cloth x 10, Wool x 5 Down Jacket x 4 Down Jacket x 5
Cotton Cloth x 10, Alpaca Wool x 5 Down Jacket x 4 Down Jacket x 5
Silk x 5, Feathers x 5 Luxury Coat x 4 Luxury Coat x 5 Weaving
Silk x 5, Wool x 5 Luxury Coat x 4 Luxury Coat x 5 Weaving
Silk x 5, Alpaca Wool x 5 Luxury Coat x 4 Luxury Coat x 5 Weaving
Refined Leather x 5, Feathers x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Seal Fur x 5, Feathers x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Refined Leather x 5, Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Seal Fur x 5, Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Refined Leather x 5, Alpaca Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Seal Fur x 5, Alpaca Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Reed x 10 Straw Shoes x 4 Straw Shoes x 5 Knitting
Rope x 5, Cotton Cloth x 10 Backpack x 4 Backpack x 5 Backpack

Smelter[edit]

Smelter
ID3026
Cost Clay x 50, Stone x 30, Iron Ore x 40
Size5x5
Max Workers2
Max Builders2
Tech reqProduction > Refined Fuel > Smelting


Can process iron and refined fuel into steel through exposure to high temperatures.

Input Output (uneducated/educated) req. technology
Iron Ore x 5, Refined Fuel x 5 Steel x 4 Steel x 5

Advanced Smithy[edit]

Advanced Smithy
ID3027
Cost Timber x 30, Cut Stone x 20, Steel x 20
Size4x7
Max Workers3
Max Builders2
Tech reqProduction > Refined Fuel > Smelting


Has the same function as Smithy but produces a greater variety of tools.

Input Output (uneducated/educated) req. technology
Timber x 2, Iron Ore x 1 Iron Tool x 1 Iron Tool x 1
Timber x 1, Stone x 1 Stone Tool x 1 Stone Tool x 1
Timber x 2, Steel x 1 Steel Tool x 1 Steel Tool x 1
Plank x 10, Steel x 5 Handcart x 4 Handcart x 5 Handcart
Iron Tool x 5, Steel x 5 Trap x 4 Trap x 5 Remodel: Trap

Forge[edit]

Forge
ID3028
Cost Steel x 30, Brick x 30, Glass x 30
Size5x6
Max Workers2
Max Builders2
Tech reqProduction > Smelting > Forge


Used to process steel, glass, and bricks into construction kits.

Input Output (uneducated/educated) req. technology
Glass x 10, Plank x 10, Steel x 10 Building Kit x 8 Building Kit x 10
Brick x 10, Plank x 10, Steel x 10 Building Kit x 8 Building Kit x 10
Steel Tool x 5, Leather x 5, Rope x 5 Tool Kit x 4 Tool Kit x 5 Remodel: Gear
Steel Tool x 5, Steel x 5 Gear x 4 Gear x 5 Remodel: Gear

Pharmacy[edit]

Pharmacy
ID3033
Cost Glass x 30, Cut Stone x 30, Steel x 40
Size5x6
Max Workers2
Max Builders2
Tech reqProduction > Hospital > Pharmacy


Can process herbs and honey or fat into ointment or medicinal oil.

Input Output (uneducated/educated) req. technology
Herb x 5, Honey x 5, Leather x 1 Ointment x 4 Ointment x 5
Herb x 5, Fat x 4 Medicinal Oil x 4 Medicinal Oil x 5
Ointment x 10, Cotton Cloth x 5, Glass Bottle x 5 Special Medicine x 4 Special Medicine x 5 Hospital
Medicinal Oil x 10, Cotton Cloth x 5, Glass Bottle x 5 Special Medicine x 4 Special Medicine x 5 Hospital
Cotton Cloth x 5, Cotton x 5 Bandage x 4 Bandage x 5
Bandage x 5, Spirits x 5, Cotton x 5 Medical Alcohol x 4 Medical Alcohol x 5

Tea Shop[edit]

Tea Shop
ID3034
Cost Timber x 40, Cut Stone x 40, Glass x 20
Size5x5
Max Workers2
Max Builders2
Tech reqProduction > Fermenting > Tea Shop


Can process coffee, cocoa or tea into beverages for trading.

Input Output (uneducated/educated) req. technology
Coffee Beans x 10, Water x 10 Coffee x 4 Coffee x 5
Cocoa Beans x 10, Water x 10 Cocoa x 4 Cocoa x 5
Tea x 10, Water x 10 Black Tea x 4 Black Tea x 5

Cannery[edit]

Cannery
ID3037
Cost Timber x 40, Steel x 30, Glass x 40
Size5x5
Max Workers3
Max Builders2
Tech reqProduction > Sugar Refining > Cans


Can process vegetables and salt or fruits and sugarand baked or salted meat into vegetable can or fruit can or meat can.

Input Output (uneducated/educated) req. technology
Glass Bottle x 5, Salt x 2, Wild Vegetable x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Onion x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Mushroom x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Broccoli x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Chilli Pepper x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Pumpkin x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Cabbage x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Winter Squash x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Lettuce x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Salt x 2, Tomato x 10 Vegetable Can x 4 Vegetable Can x 5
Glass Bottle x 5, Sugar x 2, Apple x 10 Fruit Can x 4 Fruit Can x 5
Glass Bottle x 5, Sugar x 2, Cherry x 10 Fruit Can x 4 Fruit Can x 5
Glass Bottle x 5, Sugar x 2, Chestnut x 10 Fruit Can x 4 Fruit Can x 5
Glass Bottle x 5, Sugar x 2, Peach x 10 Fruit Can x 4 Fruit Can x 5
Glass Bottle x 5, Sugar x 2, Pear x 10 Fruit Can x 4 Fruit Can x 5
Glass Bottle x 5, Sugar x 2, Pecans x 10 Fruit Can x 4 Fruit Can x 5
Glass Bottle x 5, Sugar x 2, Plum x 10 Fruit Can x 4 Fruit Can x 5
Glass Bottle x 5, Sugar x 2, Grape x 10 Fruit Can x 4 Fruit Can x 5
Steel x 5, Salted Fish x 10 Salted Fish Can x 4 Salted Fish Can x 5
Steel x 5, Salted Meat x 10 Meat Can x 4 Meat Can x 5
Steel x 5, Smoked Meat x 10 Meat Can x 4 Meat Can x 5
Steel x 5, Bacon x 10 Meat Can x 4 Meat Can x 5
Steel x 5, Sausage x 10 Meat Can x 4 Meat Can x 5

Bedding Shop[edit]

Bedding Shop
ID3038
Cost Timber x 60, Stone x 30, Rope x 40
Size6x6
Max Workers3
Max Builders2
Tech reqProduction > Upgrade: Toilet > Bedding


Can process feathers or wool and cloth into bedding set. Can be upgraded into Bedding Factory.

Input Output (uneducated/educated) req. technology
Linen x 10, Feathers x 10 Bedding Set x 2 Bedding Set x 2
Linen x 10, Wool x 10 Bedding Set x 2 Bedding Set x 2
Cotton Cloth x 10, Feathers x 10 Bedding Set x 2 Bedding Set x 2
Cotton Cloth x 10, Wool x 10 Bedding Set x 2 Bedding Set x 2

Furniture Factory[edit]

Furniture Factory
ID3039
Cost Plank x 80, Cut Stone x 40, Iron Ore x 40
Size5x7
Max Workers3
Max Builders2
Tech reqProduction > Bedding > Furniture


Can process timber and leather into furniture. Can be upgraded into Luxury Furniture Factory.

Input Output (uneducated/educated) req. technology
Timber x 5, Leather x 5 Furniture x 4 Furniture x 5

Lighting Factory[edit]

Lighting Factory
ID3040
Cost Plank x 60, Stone x 60, Glass x 40
Size4x6
Max Workers3
Max Builders2
Tech reqProduction > Lighting


Used to process fat into lamp oil and process lamp oil and glass bottles into lanterns.

Input Output (uneducated/educated) req. technology
Lamp Oil x 10, Glass Bottle x 5 Lantern x 4 Lantern x 5
Blubber x 5 Lamp Oil x 4 Lamp Oil x 5
Beeswax x 5 Lamp Oil x 4 Lamp Oil x 5
Fat x 5 Lamp Oil x 4 Lamp Oil x 5

Pottery Workshop[edit]

Pottery Workshop
ID3041
Cost Timber x 20, Stone x 30, Clay x 60
Size5x7
Max Workers3
Max Builders2
Tech reqProduction > Pottery


Used to process clay or sand into Cutlery.

Input Output (uneducated/educated) req. technology
Clay x 5, Refined Fuel x 5 Cutlery x 4 Cutlery x 5
Clay x 15, Refined Fuel x 10, Sand x 15 Porcelain x 8 Porcelain x 10
Refined Fuel x 1, Silver Ore x 1 Silver Cutlery x 2 Silver Cutlery x 2

Masonry Workshop[edit]

Masonry Workshop
ID3042
Cost Timber x 60, Iron Ore x 40
Size4x4
Max Workers3
Max Builders2
Tech reqProduction > Cut Stone


Can process stones into neat cut stones.

Input Output (uneducated/educated) req. technology
Stone x 5 Cut Stone x 4 Cut Stone x 5

Bakery[edit]

Bakery
ID3043
Cost Building Kit x 20, Brick x 30, Furniture x 20
Size5x5
Max Workers4
Max Builders2
Tech reqProduction > Bread Workshop > Bakery


Has the same function as the bread workshop. Makes a greater variety of food.

Input Output (uneducated/educated) req. technology
Flour x 30, Jam x 10 Toast x 12 Toast x 15
Flour x 30, Butter x 6 Croissant x 12 Croissant x 15
Flour x 30, Sugar x 15 Biscuit x 12 Biscuit x 15
Flour x 30, Sugar x 12, Egg x 12 Cake x 5 Cake x 6
Flour x 30, Sugar x 12, Butter x 12 Pie x 5 Pie x 6
Pie x 5, Honey x 5, Apple x 5 Fruit Pie x 4 Fruit Pie x 5
Pie x 5, Honey x 5, Cherry x 5 Fruit Pie x 4 Fruit Pie x 5
Pie x 5, Honey x 5, Pecans x 5 Fruit Pie x 4 Fruit Pie x 5
Cake x 5, Jam x 5, Chestnut x 5 Fruit Cake x 4 Fruit Cake x 5
Cake x 5, Jam x 5, Peach x 5 Fruit Cake x 4 Fruit Cake x 5
Cake x 5, Jam x 5, Pear x 5 Fruit Cake x 4 Fruit Cake x 5
Cake x 5, Jam x 5, Plum x 5 Fruit Cake x 4 Fruit Cake x 5
Biscuit x 10, Vegetable Can x 10 Delicacy x 4 Delicacy x 5
Toast x 10, Fruit Can x 10 Delicacy x 4 Delicacy x 5
Croissant x 5, Salted Fish Can x 5 Delicacy x 4 Delicacy x 5
Croissant x 5, Meat Can x 5 Delicacy x 4 Delicacy x 5

Gourmet Shop[edit]

Gourmet Shop
ID3044
Cost Brick x 60, Furniture x 20, Cutlery x 60
Size6x8
Max Workers4
Max Builders2
Tech reqProduction > Barbecue > Meat Feast


Used to process meat and other materials into various cousines.

Input Output (uneducated/educated) req. technology
Buffalo Jerky x 5, Beer x 5 Picnic x 4 Picnic x 5
Ham x 5, Spirits x 5 Picnic x 4 Picnic x 5
Rack of Lamb x 5, Medicinal Liquor x 5 Delicacy x 4 Delicacy x 5
Baked Lobster x 5, Wine x 5 Delicacy x 4 Delicacy x 5
Steak x 5, Whiskey x 5 Feast x 4 Feast x 5
Roast Turkey x 5, Whiskey x 5 Feast x 4 Feast x 5

Leatherware Hut[edit]

Leatherware Hut
ID3045
Cost Plank x 40, Cut Stone x 30, Iron Ore x 30
Size4x6
Max Workers3
Max Builders2
Tech reqProduction > Knitting > Leatherware


Produces leather shoes and fine handbag.

Input Output (uneducated/educated) req. technology
Refined Leather x 10 Fine Handbag x 4 Fine Handbag x 5
Seal Fur x 10 Fine Handbag x 4 Fine Handbag x 5
Leather x 10 Leather Shoes x 4 Leather Shoes x 5
Refined Leather x 10 Leather Boots x 4 Leather Boots x 5
Seal Fur x 10 Leather Boots x 4 Leather Boots x 5

Silkworm Shed[edit]

Silkworm Shed
ID3046
Cost Plank x 60, Brick x 50, Mulberry Leaf x 10
Size4x6
Max Workers3
Max Builders2
Tech reqProduction > Weaving > Silk


Silkworm farmers consume white mulberry for silkworm cocoons and provide materials for silk production at the Textile Mill.

Input Output (uneducated/educated) req. technology
Mulberry Leaf x 20 Silkworm Cocoon x 4 Silkworm Cocoon x 5

Bedding Factory[edit]

Bedding Factory
ID3048
Cost Brick x 60, Steel x 30, Lamp Oil x 30
Size6x6
Max Workers3
Max Builders2
Tech reqProduction > Upgrade: Toilet > Bedding


Same function as Bedding Shop. Can also process wool or feathers and silk and into luxury textiles.

Input Output (uneducated/educated) req. technology
Linen x 10, Feathers x 10 Bedding Set x 2 Bedding Set x 2
Linen x 10, Wool x 10 Bedding Set x 2 Bedding Set x 2
Cotton Cloth x 10, Feathers x 10 Bedding Set x 2 Bedding Set x 2
Cotton Cloth x 10, Wool x 10 Bedding Set x 2 Bedding Set x 2
Silk x 10, Feathers x 10 Luxury Bedding x 2 Luxury Bedding x 2
Silk x 10, Wool x 10 Luxury Bedding x 2 Luxury Bedding x 2

Luxury Furniture Factory[edit]

Luxury Furniture Factory
ID3049
Cost Plank x 40, Cut Stone x 20, Steel x 20
Size5x7
Max Workers3
Max Builders2
Tech reqProduction > Bedding > Furniture


Same function as Furniture Factory. Also can process planks and refined leather into luxury furniture.

Input Output (uneducated/educated) req. technology
Timber x 5, Leather x 5 Furniture x 4 Furniture x 5
Plank x 5, Refined Leather x 5 Luxury Furniture x 4 Luxury Furniture x 5
Plank x 5, Seal Fur x 5 Luxury Furniture x 4 Luxury Furniture x 5

Mint[edit]

Mint
ID3051
Cost Building Kit x 40, Plank x 20, Lamp Oil x 80
Size5x5
Max Workers2
Max Builders2
Tech reqProduction > Silver > Minting


Makes silver into coins for the town to use.

Input Output (uneducated/educated) req. technology
Silver Ore x 1 Silver Coins x 32 Silver Coins x 40

Jewelry Workshop[edit]

Jewelry Workshop
ID3053
Cost Building Kit x 40, Tool Kit x 30
Size5x7
Max Workers3
Max Builders2
Tech reqProduction > Carving Workshop > Jewelry


Used to process silver or gold sand and jade into jewelry for trading.

Input Output (uneducated/educated) req. technology
Silver Ore x 2 Jewelry x 2 Jewelry x 2
Gold Sand x 1 Jewelry x 2 Jewelry x 2
Jade x 1 Jewelry x 2 Jewelry x 2

Distillery[edit]

Distillery
ID3054
Cost Timber x 40, Stone x 15, Iron Ore x 15
Size6x6
Max Workers1
Max Builders2


Able to brew Strong Booze from Potatoes or Agave. Strong Booze increases Happiness. After unlocking the Tech, can be upgraded to Winery.

Input Output (uneducated/educated) req. technology
Agave x 10, Water x 5 Spirits x 4 Spirits x 5
Potato x 10, Water x 5 Spirits x 4 Spirits x 5

Carving Workshop[edit]

Carving Workshop
ID3055
Cost Plank x 40, Steel Tool x 20, Lamp Oil x 40
Size5x5
Max Workers3
Max Builders2
Tech reqProduction > Pottery > Carving Workshop


Used to process Iron, Timber or Gold Sand and jade into statues for trading.

Input Output (uneducated/educated) req. technology
Timber x 10 Wooden Statue x 1 Wooden Statue x 1
Iron Ore x 10 Iron Statue x 1 Iron Statue x 1
Gold Sand x 5 Gold Statue x 1 Gold Statue x 1
Jade x 5 Jade Statue x 1 Jade Statue x 1

Gold Miner Cabin[edit]

Gold Miner Cabin
ID3056
Cost Building Kit x 40, Tool Kit x 20, Glass x 80
Size4x5
Max Workers2
Max Builders2
Tech reqProduction > Minting > Gold Miner's Cabin


Used to pan Sand for Gold Sand for the carving workshop and jewelry workshop.

Input Output (uneducated/educated) req. technology
Sand x 10 Gold Sand x 1 Gold Sand x 1

Jade House[edit]

Jade House
ID3057
Cost Building Kit x 40, Cut Stone x 80, Tool Kit x 20
Size4x4
Max Workers2
Max Builders2
Tech reqProduction > Exploitation Technology 2 > Jade House


Used to find jade in stones by the carving workshop and jewelry workshop.

Input Output (uneducated/educated) req. technology
Stone x 5 Jade x 1 Jade x 1

Clothing Factory[edit]

Clothing Factory
ID3058
Cost Brick x 60, Steel x 30, Lamp Oil x 20
Size7x5
Max Workers3
Max Builders2
Tech reqProduction > Weaving > Silk


Has the same function as the Advanced Tailor. Makes a greater variety of clothes.

Input Output (uneducated/educated) req. technology
Leather x 10 Rough Clothes x 4 Rough Clothes x 5
Wool x 10 Rough Clothes x 4 Rough Clothes x 5
Alpaca Wool x 10 Rough Clothes x 4 Rough Clothes x 5
Linen x 10 Rough Clothes x 4 Rough Clothes x 5
Cotton Cloth x 10 Rough Clothes x 4 Rough Clothes x 5
Leather x 5, Wool x 5 Down Jacket x 4 Down Jacket x 5
Leather x 5, Alpaca Wool x 5 Down Jacket x 4 Down Jacket x 5
Linen x 10, Feathers x 5 Down Jacket x 4 Down Jacket x 5
Linen x 10, Wool x 5 Down Jacket x 4 Down Jacket x 5
Linen x 10, Alpaca Wool x 5 Down Jacket x 4 Down Jacket x 5
Cotton Cloth x 10, Feathers x 5 Down Jacket x 4 Down Jacket x 5
Cotton Cloth x 10, Wool x 5 Down Jacket x 4 Down Jacket x 5
Cotton Cloth x 10, Alpaca Wool x 5 Down Jacket x 4 Down Jacket x 5
Silk x 5, Feathers x 5 Luxury Coat x 4 Luxury Coat x 5 Weaving
Silk x 5, Wool x 5 Luxury Coat x 4 Luxury Coat x 5 Weaving
Silk x 5, Alpaca Wool x 5 Luxury Coat x 4 Luxury Coat x 5 Weaving
Refined Leather x 5, Feathers x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Seal Fur x 5, Feathers x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Refined Leather x 5, Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Seal Fur x 5, Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Refined Leather x 5, Alpaca Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Seal Fur x 5, Alpaca Wool x 10 Luxury Coat x 4 Luxury Coat x 5 Weaving
Silk x 5, Refined Leather x 5, Feathers x 10 Gown x 4 Gown x 5
Silk x 5, Seal Fur x 5, Feathers x 10 Gown x 4 Gown x 5
Silk x 5, Refined Leather x 5, Wool x 10 Gown x 4 Gown x 5
Silk x 5, Seal Fur x 5, Wool x 10 Gown x 4 Gown x 5
Silk x 5, Refined Leather x 5, Alpaca Wool x 10 Gown x 4 Gown x 5
Silk x 5, Seal Fur x 5, Alpaca Wool x 10 Gown x 4 Gown x 5
Silk x 5, Refined Leather x 5, Jewelry x 5 Custom Gown x 4 Custom Gown x 5
Silk x 5, Seal Fur x 5, Jewelry x 5 Custom Gown x 4 Custom Gown x 5
Reed x 10 Straw Shoes x 4 Straw Shoes x 5 Knitting
Rope x 5, Cotton Cloth x 10 Backpack x 4 Backpack x 5 Backpack

Soap Workshop[edit]

Soap Workshop
ID3059
Cost Timber x 40, Stone x 20, Iron Ore x 30
Size5x6
Max Workers2
Max Builders2
Tech reqProduction > Soap


Can process fat, blubber or beeswax into soap. Citizens use soap to clean themselves and increase health.

Input Output (uneducated/educated) req. technology
Beeswax x 5 Soap x 4 Soap x 5
Fat x 5 Soap x 4 Soap x 5
Blubber x 5 Soap x 4 Soap x 5
Soap x 5, Herb x 10 Medical Soap x 4 Medical Soap x 5

Kiln Factory[edit]

Kiln Factory
ID3060
Cost Clay x 50, Stone x 30, Iron Ore x 40
Size5x5
Max Workers2
Max Builders2
Tech reqProduction > Sand Mining > Calcining Kiln


Can process sand or clay and refined fuel into glass, glass bottle and bricks by melting raw materials at high temperatures.

Input Output (uneducated/educated) req. technology
Sand x 5, Refined Fuel x 5 Glass x 4 Glass x 5
Clay x 5, Refined Fuel x 5 Brick x 4 Brick x 5
Sand x 5, Refined Fuel x 5 Glass Bottle x 8 Glass Bottle x 10

BBQ House[edit]

BBQ House
ID3061
Cost Timber x 40, Steel x 30, Brick x 40
Size5x6
Max Workers3
Max Builders2
Tech reqProduction > Meat Processing > Barbecue


Can process meat into BBQ.

Input Output (uneducated/educated) req. technology
Beef x 10, Domestic Fuel x 3 Smoked Meat x 4 Smoked Meat x 5
Meat Chop x 10, Domestic Fuel x 3 Sausage x 4 Sausage x 5
Pork x 10, Domestic Fuel x 3 Bacon x 4 Bacon x 5
rat meat x 10, Domestic Fuel x 3 roast rat meat x 4 roast rat meat x 5
Pork x 30, Salt x 15, Sugar x 15 Ham x 12 Ham x 15
Buffalo Meat x 30, Salt x 15, Sugar x 15 Buffalo Jerky x 12 Buffalo Jerky x 15
Beef x 10, Potato x 15, Butter x 5 Steak x 2 Steak x 2
Turkey x 10, Tomato x 15, Butter x 5 Roast Turkey x 2 Roast Turkey x 2
Mutton x 10, Butter x 5 Rack of Lamb x 4 Rack of Lamb x 5
Lobster x 10, Butter x 5 Baked Lobster x 4 Baked Lobster x 5

Leather Shop[edit]

Leather Shop
ID3062
Cost Steel x 30, Brick x 30, Plank x 40
Size4x6
Max Workers3
Max Builders2
Tech reqProduction > Leatherware > Refined Leather


Used to process leather into Refined Leather.

Input Output (uneducated/educated) req. technology
Leather x 5, Salt x 10 Refined Leather x 4 Refined Leather x 5

Candy Workshop[edit]

Candy Workshop
ID3063
Cost Plank x 40, Brick x 30, Glass x 50
Size6x6
Max Workers2
Max Builders2
Tech reqProduction > Tea Shop > Candy Workshop


Used to produce candies. Candies can increases happiness.

Input Output (uneducated/educated) req. technology
Sugar x 10, Water x 10 Candy x 4 Candy x 5
Sugar x 10, Water x 10, Jam x 10 Fruit Candy x 4 Fruit Candy x 5
Cocoa Beans x 10, Water x 10, Butter x 20 Chocolate x 4 Chocolate x 5

Services[edit]

Paper Mill[edit]

Paper Mill
ID3029
Cost Timber x 80, Stone x 40, Iron Ore x 40
Size6x6
Max Workers3
Max Builders2
Tech reqServices > Research Institute > Paper


Used to process reeds or Timber into paper.

Input Output (uneducated/educated) req. technology
Timber x 5, Water x 10 Paper x 4 Paper x 5
Reed x 15, Water x 10 Paper x 4 Paper x 5

Research Institute[edit]

Research Institute
ID3030
Cost Timber x 80, Stone x 40, Iron Ore x 40
Size5x7
Max Workers1
Max Builders2
Tech reqServices > Research Institute


Can generate a large amount of Technology Exp. Use paper to increase output. Can be upgraded into Research Academy after unlocking corresponding technology.

Input Output (uneducated/educated) req. technology
Paper x 1

Printing Factory[edit]

Printing Factory
ID3047
Cost Plank x 80, Iron Ore x 20, Brick x 40
Size6x6
Max Workers3
Max Builders2
Tech reqServices > Paper > Book


Has the same function as the paper mill. Also produces ink and books.

Input Output (uneducated/educated) req. technology
Timber x 5, Water x 10 Paper x 4 Paper x 5
Reed x 15, Water x 10 Paper x 4 Paper x 5
Coal x 5, Water x 10 Ink x 4 Ink x 5
Ink x 5, Paper x 5 Book x 4 Book x 5

Research Academy[edit]

Research Academy
ID3052
Cost Plank x 80, Brick x 60, Steel x 40
Size5x7
Max Workers1
Max Builders2
Tech reqServices > Paper > Book


Upgraded from the research institute. You can consume books to improve research efficiency.

Input Output (uneducated/educated) req. technology
Paper x 1
Book x 1

School[edit]

School
ID4002
Cost Timber x 40, Stone x 20, Iron Ore x 20
Size5x6
Max Workers1
Max Builders2


Children between 8 to 9 will go to school for education and will graduate after finishing their class. Students who live far away from school take longer to graduate. They are more efficient in work after graduation.

Input Output (uneducated/educated) req. technology
Paper x 1 Education Efficiency

Cemetery[edit]

Cemetery
ID4003
Cost Timber x 1, Stone x 1 per tile
Max Workers0
Max Builders2


A cemetery is used as a resting place for citizens that have passed away. If there is no tombstone for the dead, the family will grieve and lose happiness.

Church[edit]

Church
ID4004
Cost Timber x 80, Stone x 80, Iron Ore x 80
Size8x6
Max Workers1
Max Builders2


A church provides spiritual sustenance for citizens and increases happiness.

Bathhouse[edit]

Bathhouse
ID4006
Cost Timber x 20, Cut Stone x 40, Linen x 40
Size5x8
Max Workers1
Max Builders2
Tech reqServices > Soap > Bathhouse


Citizens can enjoy a body scrub at the bathhouse. Those who keep clean will be more healthy.

Hospital[edit]

Hospital
ID4007
Cost Plank x 40, Steel x 30, Bedding Set x 10
Size7x6
Max Workers1
Max Builders2
Tech reqServices > Bathhouse > Hospital


Upgraded from the clinic. Increases health.

Town Hall[edit]

Town Hall
ID4008
Cost Timber x 80, Stone x 120, Iron Ore x 120
Size6x10
Max Workers0
Max Builders2


Central building of the town where you can accept immigrants and recruit a administrator.

Clinic[edit]

Clinic
ID4012
Cost Timber x 40, Stone x 30, Iron Ore x 30
Size7x6
Max Workers1
Max Builders2


Able to treat diseases and also increase the Citizen's Health. After unlocking the Tech, can be upgraded to Hospital.

Boarding School[edit]

Boarding School
ID4015
Cost Steel x 40, Cut Stone x 40, Furniture x 20
Size6x14
Max Workers1
Max Builders2
Tech reqServices > Education Efficiency > Boarding School


School-age children will live and study in the boarding school and their efficiency increases after graduation. Graduated children need to move into new houses.

Theater[edit]

Theater
ID4018
Cost Brick x 60, Cut Stone x 60, Glass x 30
Size8x8
Max Workers1
Max Builders2
Tech reqServices > Church Upgrades > Theater


Citizens can go to the theater to watch plays. Increases happiness.

Academy[edit]

Academy
ID4019
Cost Building Kit x 40, Furniture x 40, Lantern x 80
Size6x10
Max Workers1
Max Builders2
Tech reqServices > Boarding School > Academy


The academy allows more students to study.

Input Output (uneducated/educated) req. technology
Paper x 1 Education Efficiency

Repair Shop[edit]

Repair Shop
ID4020
Cost Timber x 40
Size4x4
Max Workers6
Max Builders2


Repair shops can assign repairmen to ensure that town buildings will not be damaged.

Boiler Room[edit]

Boiler Room
ID4021
Cost Cut Stone x 40, Steel x 30, Clay x 40
Size6x6
Max Workers1
Max Builders2
Tech reqServices > Clean Water > Heating


The Boiler Room will consume domestic fuel and provide heat for the buildings in the area.

Builders Cabin[edit]

Builders Cabin
ID4022
Size4x4
Max Workers6
Max Builders2


Builders Cabin can assign builders, It can guarantee the construction of buildings and roads during the construction of the town.

Roads[edit]

Bridge[edit]

Bridge
ID5001
Cost Timber x 2, Stone x 2 per tile
Max Workers0
Max Builders2


Building bridges allows citizens to cross the river. Area connected to the ground needs to be at least 2 cells both ends.

Jade Bridge[edit]

Jade Bridge
ID5011
Cost Jade x 2, Cut Stone x 2 per tile
Max Workers0
Max Builders2
Tech reqRoads > Brick Road > Luxury Avenue


Bridges constructed with jade, allow more citizens to cross the river. Greatly increases the speed that citizens walk by 125%. Area connected to the ground needs to be at least 2 grids both ends.

Cut Stone Bridge[edit]

Cut Stone Bridge
ID5012
Cost Cut Stone x 2 per tile
Max Workers0
Max Builders2
Tech reqRoads > Cut Stone > Bridge-building


Bridges constructed with cut stone, allow more citizens to cross the river. Greatly increases the speed that citizens walk by 75%. Area connected to the ground needs to be at least 2 grids both ends.

Tunnel[edit]

Tunnel
ID5002
Cost Timber x 5, Stone x 5 per tile
Max Workers0
Max Builders2


Building tunnels allows citizens to travel through mountains. Area connected to the ground needs to be at least 2 grids both ends.

Dirt Road[edit]

Dirt Road
ID5003
Max Workers0
Max Builders2


Increases the speed that citizens walk by 25%.

Stone Road[edit]

Stone Road
ID5004
Cost Stone x 1
Max Workers0
Max Builders2


Roads constructed with stone. Greatly increases the speed that citizens walk by 50%.

Large Bridge[edit]

Large Bridge
ID5006
Cost Plank x 3, Cut Stone x 3 per tile
Max Workers0
Max Builders2
Tech reqRoads > Cut Stone > Bridge-building


Wider bridges allow more citizens to cross the river. Greatly increases the speed that citizens walk by 75%. Area connected to the ground needs to be at least 2 grids both ends.

Brick Road[edit]

Brick Road
ID5007
Cost Brick x 1
Max Workers0
Max Builders2
Tech reqRoads > Bridge-building > Brick Road


Roads constructed with bricks. Greatly increases the speed that citizens walk by 100%.

Cut Stone Road[edit]

Cut Stone Road
ID5008
Cost Cut Stone x 1
Max Workers0
Max Builders2
Tech reqRoads > Cut Stone


Roads constructed with Cut Stone. Greatly increases the speed that citizens walk by 75%.

Gold Avenue[edit]

Gold Avenue
ID5009
Cost Gold Sand x 1
Max Workers0
Max Builders2
Tech reqRoads > Brick Road > Luxury Avenue


Roads constructed with Gold Sand. Greatly increases the speed that citizens walk by 125%.

Jade Avenue[edit]

Jade Avenue
ID5010
Cost Jade x 1
Max Workers0
Max Builders2
Tech reqRoads > Brick Road > Luxury Avenue


Roads constructed with jade. Greatly increases the speed that citizens walk by 125%.