|
ID | 2 |
---|
Cost |
x 24, x 12, x 5 |
---|
Size | 4x4 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
An ordinary house for a 4-person family. Citizens can rest, eat, drink and warm themselves using fuel here. Slightly relieve stress. Built near the market places. Press F during placement to change its style.
Apartment[edit]
|
ID | 3 |
---|
Cost |
x 60, x 30 |
---|
Size | 6x14 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Can accommodate up to 24 people. Provides a place for citizens to rest, eat, drink and stay warm. Can only be built near Marketplaces. However, overcrowded apartments will cause the loss of desire to procreate. Suitable for accommodating immigrants.
|
ID | 4 |
---|
Cost |
x 15 |
---|
Size | 3x3 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Houses > Tent |
---|
A rough house for a 3-person family cost few construction materials. The citizens can rest, eat and drink here. Feul can be used to provide heat. Can be built far away from Marketplace.
Luxury House[edit]
|
ID | 7 |
---|
Cost |
x 12, x 24, x 12 |
---|
Size | 4x4 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Houses > Tent > House Upgrades |
---|
Can accommodate up to 5 people with larger inventory than a House. Fuel lasts longer. Can relieve more stress. Built near a marketplace. Press F during placement to change its style.
Luxury Apartment[edit]
|
ID | 8 |
---|
Cost |
x 60, x 144, x 96 |
---|
Size | 6x14 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Houses > Villa > Luxury Apartment |
---|
Can accommodate 15 families, up to 45 people with larger inventory than an Apartment. Fuel last longer. Each family inside can have a child. Built near Marketplace.
Garden Villa[edit]
|
ID | 10 |
---|
Cost |
x 36, x 16, x 8, x 8 |
---|
Size | 4x6 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Houses > House Upgrades > Villa |
---|
Can accommodate two families, up to 8 people with greater inventory. Fuel lasts much longer. Can greatly relieve stress of occupants. Built near the marketplaces. Press F during placement to change its style.
Nursing Home[edit]
|
ID | 4025 |
---|
Cost |
x 120, x 360, x 120 |
---|
Size | 16x16 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Can accommodate 36 people. Must be built near Marketplace. Able to store enough supplies and fuel to provide basic living for the residents. Senior citizens who are incapable of having children in town will voluntarily move in.
Storage[edit]
Storage Yard[edit]
|
ID | 1004 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Can store items. Low storage capacity.
Small Warehouse[edit]
|
ID | 1006 |
---|
Cost |
x 40 |
---|
Size | 4x4 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Warehouse |
---|
Can store martials. Smaller size comes with smaller storage capacity.
Marketplace[edit]
|
ID | 1007 |
---|
Cost |
x 30, x 10, x 30 |
---|
Size | 8x8 |
---|
Max Workers | 8 |
---|
Max Builders | 2 |
---|
Vendors will take all sorts of resources from warehouses to marketplace, which benefits citizens a lot in living and production. Houses can only be built within the marketplace.
Transfer Station[edit]
|
ID | 1008 |
---|
Cost |
x 60, x 40, x 60 |
---|
Size | 6x8 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Transfer Station |
---|
Can store items. Workers inside will transport stored items to warehouses outside of the range.
Warehouse[edit]
|
ID | 1009 |
---|
Cost |
x 60, x 40, x 40 |
---|
Size | 6x5 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Warehouse |
---|
Same function as Storage Yard, but with greater storage capacity.
|
ID | 1010 |
---|
Cost |
x 10, x 60, x 20 |
---|
Size | 5x6 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Durable Storage Yard > Cellar |
---|
Same function as Warehouse, but citizens can walk across the structure. Unremovable.
Durable Storage Yard[edit]
|
ID | 1011 |
---|
Cost |
x 2, x 1 per tile |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Warehouse > Durable Storage Yard |
---|
Can store items. Larger storage capacity than Storage Yard.
Supply Station[edit]
|
ID | 1012 |
---|
Cost |
x 40, x 60, x 60 |
---|
Size | 7x9 |
---|
Max Workers | 5 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Transfer Station > Supply Station |
---|
Workers will take the selected materials to nearby production buildings from storage structures. Functionally powerful.
Storage Center[edit]
|
ID | 1013 |
---|
Cost |
x 60, x 120, x 50 |
---|
Size | 11x10 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Cellar > Stock |
---|
Same function as Warehouse, but with greatest storage capacity.
Mt. Warehouse[edit]
|
ID | 1014 |
---|
Cost |
x 40, x 120, x 20, x 120 |
---|
Size | 9x6 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Cellar > Stock |
---|
Same function as Warehouse, but with greatest storage capacity. Must be built on a hillside. Unremovable.
Small Marketplace[edit]
|
ID | 1015 |
---|
Cost |
x 25, x 10, x 20 |
---|
Size | 4x5 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Small Marketplace |
---|
Same function and scope as Marketplace. Smaller structure size comes with less workers and less storage capacity.
Small Supply Station[edit]
|
ID | 1016 |
---|
Cost |
x 20, x 20, x 20 |
---|
Size | 4x4 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Can transport selected raw materials to supply station for nearby production buildings within the scope. Can improve the processing efficiency.
|
ID | 4001 |
---|
Cost |
x 120, x 60, x 60 |
---|
Size | 10x12 |
---|
Max Workers | 5 |
---|
Max Builders | 2 |
---|
Traders will transport designated items to the ferry. The merchant ship arrives periodically and you can exchange items with them.
Grocery Store[edit]
|
ID | 4010 |
---|
Cost |
x 40, x 20 |
---|
Size | 4x5 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Grocery Store |
---|
A mini-market where you can regularly sell goods in exchange for silver coins.
Small Trading Post[edit]
|
ID | 4013 |
---|
Cost |
x 60, x 40, x 20 |
---|
Size | 8x8 |
---|
Max Workers | 5 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Grocery Store > Small Trading Post |
---|
You can decide what items to sell in Trading Post and caravan would arrive periodically with money to buy your goods.
Large Trading Post[edit]
|
ID | 4016 |
---|
Cost |
x 60, x 40, x 60 |
---|
Size | 12x12 |
---|
Max Workers | 5 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Small Trading Post > Large Trading Post |
---|
Same function as the Small Trading Post but in larger size, with larger inventory and can hold more traders. Merchants coming will carry more money.
|
ID | 4017 |
---|
Cost |
x 120, x 120, x 60, x 120 |
---|
Size | 10x12 |
---|
Max Workers | 5 |
---|
Max Builders | 2 |
---|
Tech req | Storage > Sea Transportation > Dock |
---|
Has the same function as the ferry. Has more storage and more traders. The merchant ships will carry more items.
Resources[edit]
|
ID | 2001 |
---|
Cost |
x 15, x 20 |
---|
Size | 3x3 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Produces a small amount of Water. Can put out fires using the water here.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 6 |
x 8 |
|
Hunters Hut[edit]
|
ID | 2006 |
---|
Cost |
x 40, x 15, x 15 |
---|
Size | 5x8 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Hunters will hunt the nearest animals for meat and leather.
Gatherers Hut[edit]
|
ID | 2007 |
---|
Cost |
x 40, x 15, x 15 |
---|
Size | 6x6 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Gatherers will gather wild vegetables, agave and herb within the structure range. Wild vegetables generally grow near mature trees.
|
ID | 2008 |
---|
Cost |
x 40, x 40, x 15 |
---|
Size | 6x8 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Apiary |
---|
Beehives are generally found near mature trees within the structure range. Apiarists collect honey and beeswax from them.
|
ID | 2010 |
---|
Cost |
x 80, x 60 |
---|
Size | 15x15 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Quarry |
---|
Can produce stone. Limited stone output. Unremovable after built. Can be upgraded to a Senior Quarry and a Deep Quarry.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
Saltworks[edit]
|
ID | 2011 |
---|
Cost |
x 40, x 20, x 20 |
---|
Size | 6x6 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Salt Making |
---|
Salt-makers extract salt from water, which is one of the materials of salted meat, bacon, and vegetable can.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 8 |
x 10 |
|
Reed Field[edit]
|
ID | 2012 |
---|
Cost |
x 10, x 10, x 10, x 30, x 20 |
---|
Size | 7x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Reed |
---|
Reed farmers plant reeds inside, which is the raw materials of paper and ropes.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 8 |
x 10 |
|
Sandpit[edit]
|
ID | 2013 |
---|
Cost |
x 20, x 20, x 20 |
---|
Size | 6x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Sand Mining |
---|
Sand-diggers harvest sand or clay, which is the raw materials of bricks, glass, and tableware.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 4 |
x 5 |
|
|
x 4 |
x 5 |
|
Senior Mine[edit]
|
ID | 2027 |
---|
Cost |
x 120, x 40, x 120 |
---|
Size | 12x11 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Mining > Exploration Technology 1 |
---|
Same function as Mine but greater output. Can be upgraded into a Deep Mine.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
|
x 3 |
x 3 |
|
|
x 1 |
x 1 |
Silver
|
Deep Mine[edit]
|
ID | 2028 |
---|
Cost |
x 60, x 60, x 120 |
---|
Size | 12x11 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Exploration Technology 1 > Exploration Technology 2 |
---|
Same function as Mine but with unlimited output.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
|
x 3 |
x 3 |
|
|
x 1 |
x 1 |
Silver
|
Open Mine[edit]
|
ID | 2029 |
---|
Cost |
x 80, x 80, x 120 |
---|
Size | 7x7 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Mining > Exploration Technology 1 |
---|
Same function as Mine but with greater output. Can be built on flat area.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
|
x 3 |
x 3 |
|
|
x 1 |
x 1 |
Silver
|
Senior Quarry[edit]
|
ID | 2031 |
---|
Cost |
x 80, x 60, x 40 |
---|
Size | 15x15 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Quarry > Exploitation Technology 1 |
---|
Same function as Quarry but with greater output. Can be upgraded into a Deep Quarry.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
Deep Quarry[edit]
|
ID | 2032 |
---|
Cost |
x 60, x 60, x 120 |
---|
Size | 15x15 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Exploitation Technology 1 > Exploitation Technology 2 |
---|
Same function as Quarry but with unlimited output.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
Mt. Quarry[edit]
|
ID | 2034 |
---|
Cost |
x 80, x 80, x 120 |
---|
Size | 9x7 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Quarry > Exploitation Technology 1 |
---|
Same function as Quarry but with greater output. Must be built on a hillside.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
Big Well[edit]
|
ID | 2035 |
---|
Cost |
x 15, x 20, x 15 |
---|
Size | 4x4 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Produces water. Can put out fires using the water here.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 12 |
x 12 |
|
Reservoir[edit]
|
ID | 2036 |
---|
Cost |
x 30, x 30, x 40 |
---|
Size | 7x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Clean Water |
---|
Can produce a large amount of water.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 24 |
x 24 |
|
Foresters Hut[edit]
|
ID | 3002 |
---|
Cost |
x 30, x 30, x 30 |
---|
Size | 5x5 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Foresters will plant saplings and periodically chop down mature trees within structure range.
|
ID | 3007 |
---|
Cost |
x 80, x 60 |
---|
Size | 12x11 |
---|
Max Workers | 10 |
---|
Max Builders | 2 |
---|
Tech req | Resources > Mining |
---|
A structure that produces iron and coal. Total output is fixed. Cannot be removed after it is built. Can be upgraded to a Senior Mine and a Deep Mine.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 3 |
x 3 |
|
|
x 3 |
x 3 |
|
|
x 1 |
x 1 |
Silver
|
|
ID | 2002 |
---|
Max Workers | 12 |
---|
Max Builders | 2 |
---|
Can grow crops here. Farmers sow in spring and harvest in autumn.
Seed |
Output (uneducated/educated) |
req. temp for survival/growth
|
Wheat Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Oat Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Rice Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Corn Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Potato Seeds |
x 6 |
x 8 |
22-130 °F |
25-120 °F
|
Pea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Soybean Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Chickpea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Broccoli Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Chili Pepper Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Pumpkin Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Cabbage Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Winter Squash Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Lettuce Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Tomato Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Flax Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Cotton Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Sugar Beet Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Sugar Cane Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Agave Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Orchard[edit]
|
ID | 2003 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Can plant fruit trees here. Trees will yield fruit after several years of growth.
Seed |
Output (uneducated/educated) |
req. temp for output |
Days to grow
|
Apple Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Cherry Tree |
x 5 |
x 5 |
-5-100 °F |
125
|
Chestnut Tree |
x 6 |
x 6 |
-5-100 °F |
90
|
Peach Tree |
x 6 |
x 6 |
-5-100 °F |
90
|
Pear Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Pecan Tree |
x 6 |
x 6 |
-5-100 °F |
90
|
Plum Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Grape Vine |
x 5 |
x 5 |
-5-100 °F |
90
|
Maple Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Mulberry |
x 5 |
x 5 |
-5-100 °F |
90
|
Pasture[edit]
|
ID | 2004 |
---|
Cost |
x 1 per tile |
---|
Max Workers | 7 |
---|
Max Builders | 2 |
---|
Can raise livestock here. Herdsman will slaughter the mature animals for food.
Nursery[edit]
|
ID | 2009 |
---|
Cost |
x 15, x 15, x 80, x 40 |
---|
Size | 5x7 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Food > Grove > Nursery |
---|
Farmers will grow herbs and special crops in the field area.
Seed |
Output (uneducated/educated) |
req. temp for survival/growth
|
Coffee Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Tobacco Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Tea Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Cocoa Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Herb Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Sapling Seeds |
x 1 |
x 1 |
-5-130 °F |
-5-100 °F
|
|
ID | 2014 |
---|
Max Workers | 12 |
---|
Max Builders | 2 |
---|
Tech req | Food > Compost > Farm |
---|
Same function as Field. Can use fertilizer to boost yield.
Seed |
Output (uneducated/educated) |
req. temp for survival/growth
|
Wheat Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Oat Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Rice Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Corn Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Potato Seeds |
x 6 |
x 8 |
22-130 °F |
25-120 °F
|
Pea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Soybean Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Chickpea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Broccoli Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Chili Pepper Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Pumpkin Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Cabbage Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Winter Squash Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Lettuce Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Tomato Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Flax Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Cotton Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Sugar Beet Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Sugar Cane Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Agave Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
|
ID | 2015 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Food > Apiary > Grove |
---|
Same function as Orchard. Can use fertilizer to boost yield.
Seed |
Output (uneducated/educated) |
req. temp for output |
Days to grow
|
Apple Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Cherry Tree |
x 5 |
x 5 |
-5-100 °F |
125
|
Chestnut Tree |
x 6 |
x 6 |
-5-100 °F |
90
|
Peach Tree |
x 6 |
x 6 |
-5-100 °F |
90
|
Pear Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Pecan Tree |
x 6 |
x 6 |
-5-100 °F |
90
|
Plum Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Grape Vine |
x 5 |
x 5 |
-5-100 °F |
90
|
Maple Tree |
x 5 |
x 5 |
-5-100 °F |
90
|
Mulberry |
x 5 |
x 5 |
-5-100 °F |
90
|
Fishing Dock[edit]
|
ID | 2016 |
---|
Cost |
x 30, x 20, x 30 |
---|
Size | 8x4 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Can produce fish here. The larger the water area, the higher the output. Output will further increase if there is a fishing point, but the output will decrease when there is overlaping area of multiple fishing docks.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 6 |
x 8 |
|
x 1 |
x 6 |
x 8 |
Fishing Net
|
Forest Farm[edit]
|
ID | 2018 |
---|
Cost |
x 1 per tile |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Food > Nursery > Forest Farm |
---|
Can plant trees and produce a large amount of timber. Farmers will only cut down the mature trees. Can use fertilizer to boost yield.
Seed |
Output (uneducated/educated) |
req. temp for survival/growth
|
Tree Seeds |
x 4 |
x 5 |
None |
None
|
Fishpond[edit]
|
ID | 2019 |
---|
Cost |
x 25, x 25, x 40 |
---|
Size | 5x7 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Food > Fishing Net > Fishpond |
---|
An artificial fishpond with a higher and more stable output. Can be built on land.
Input |
Output (uneducated/educated) |
req. technology
|
|
x 5 |
x 6 |
|
Eco-Pasture[edit]
|
ID | 2020 |
---|
Cost |
x 1, x 1 per tile |
---|
Max Workers | 7 |
---|
Max Builders | 2 |
---|
Tech req | Food > Feed Mill > Eco-pasture |
---|
Same function as Pasture. Use fodder to accelerate animal maturity and increase output.
Standard Field[edit]
|
ID | 2021 |
---|
Max Workers | 6 |
---|
Max Builders | 2 |
---|
Same function as Field but the size is fixed.
Seed |
Output (uneducated/educated) |
req. temp for survival/growth
|
Wheat Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Oat Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Rice Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Corn Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Potato Seeds |
x 6 |
x 8 |
22-130 °F |
25-120 °F
|
Pea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Soybean Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Chickpea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Broccoli Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Chili Pepper Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Pumpkin Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Cabbage Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Winter Squash Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Lettuce Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Tomato Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Flax Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Cotton Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Sugar Beet Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Sugar Cane Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Agave Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Standard Farm[edit]
|
ID | 2022 |
---|
Max Workers | 6 |
---|
Max Builders | 2 |
---|
Tech req | Food > Compost > Farm |
---|
Same function as the Farm but the size is fixed.
Seed |
Output (uneducated/educated) |
req. temp for survival/growth
|
Wheat Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Oat Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Rice Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Corn Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Potato Seeds |
x 6 |
x 8 |
22-130 °F |
25-120 °F
|
Pea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Soybean Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Chickpea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Broccoli Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Chili Pepper Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Pumpkin Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Cabbage Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Winter Squash Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Lettuce Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Tomato Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Flax Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Cotton Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Sugar Beet Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Sugar Cane Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Agave Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
|
ID | 2025 |
---|
Cost |
x 80, x 60, x 60 |
---|
Size | 8x10 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Food > Animal Slaughter > Corral |
---|
Can raise horses and donkeys here. But the yield increases by 50% if used to raise other animals.
Plantation[edit]
|
ID | 2026 |
---|
Cost |
x 20, x 20, x 20, x 60, x 60, x 60 |
---|
Size | 8x10 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Food > Farming Efficiency > Plantation |
---|
Can grow crops with extra 50% yield.
Seed |
Output (uneducated/educated) |
req. temp for survival/growth
|
Wheat Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Oat Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Rice Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Corn Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Potato Seeds |
x 6 |
x 8 |
22-130 °F |
25-120 °F
|
Pea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Soybean Seeds |
x 10 |
x 12 |
32-130 °F |
35-120 °F
|
Chickpea Seeds |
x 8 |
x 10 |
32-130 °F |
35-120 °F
|
Broccoli Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Chili Pepper Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Pumpkin Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Cabbage Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Winter Squash Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Lettuce Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Tomato Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Flax Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Cotton Seeds |
x 6 |
x 8 |
32-130 °F |
35-120 °F
|
Sugar Beet Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Sugar Cane Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Agave Seeds |
x 4 |
x 6 |
32-130 °F |
35-120 °F
|
Fishing Port[edit]
|
ID | 2030 |
---|
Cost |
x 120, x 40, x 180 |
---|
Size | 7x8 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Food > Fishpond > Fishing |
---|
Can produce blubber, seal fur and lobsters by using fishing net.
Input |
Output (uneducated/educated) |
req. technology
|
x 1 |
x 8, x 4, x 1 |
x 10, x 5, x 1 |
|
Compost Plant[edit]
|
ID | 3031 |
---|
Cost |
x 40, x 20, x 10 |
---|
Size | 6x6 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Food > Compost |
---|
Can process dried animal dung into fertilizer.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 10 |
x 8 |
x 10 |
|
Fodder Factory[edit]
|
ID | 3032 |
---|
Cost |
x 40, x 20, x 10 |
---|
Size | 6x6 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Food > Feed Mill |
---|
Can process corn and beans into fodder.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 10 |
x 8 |
x 10 |
|
x 10, x 10 |
x 8 |
x 10 |
|
x 10, x 10 |
x 8 |
x 10 |
|
Production[edit]
Chopping House[edit]
|
ID | 3001 |
---|
Cost |
x 30, x 15, x 15 |
---|
Size | 5x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Chopping House can process timber or dried animal dung into domestic fuel that can used to warm citizens in their houses.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 8 |
x 10 |
|
x 30 |
x 4 |
x 5 |
|
|
ID | 3004 |
---|
Cost |
x 40, x 20, x 20 |
---|
Size | 4x7 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Blacksmith in Smithy can process stone, timber or iron into tools.
Input |
Output (uneducated/educated) |
req. technology
|
x 2, x 1 |
x 1 |
x 1 |
|
x 1, x 1 |
x 1 |
x 1 |
|
x 10, x 5 |
x 4 |
x 5 |
Handcart
|
|
ID | 3005 |
---|
Cost |
x 45, x 15, x 15 |
---|
Size | 7x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Can process leather, wool, alpaca wool, linen or cotton cloth into clothes. Can be upgraded into Advanced Tailor and Clothing Factory.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
Knitting
|
x 5, x 10 |
x 4 |
x 5 |
Backpack
|
Textile Mill[edit]
|
ID | 3009 |
---|
Cost |
x 30, x 20, x 20 |
---|
Size | 6x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Weaving |
---|
Used to process cotton or flax into cotton cloth or linen. Cloth is the raw material for fine clothes.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
Silk
|
Textile Water Mill[edit]
|
ID | 3010 |
---|
Cost |
x 40, x 30, x 30 |
---|
Size | 8x7 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Weaving |
---|
Has the same function as the Textile Mill but greater efficiency.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
Silk
|
Sawmill[edit]
|
ID | 3011 |
---|
Cost |
x 30, x 25, x 25 |
---|
Size | 5x5 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Sawmill |
---|
More efficient at making domestic fuel than the chopping house. Also processes Timber into planks.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 16 |
x 20 |
|
x 30 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
Water Sawmill[edit]
|
ID | 3012 |
---|
Cost |
x 40, x 40, x 40 |
---|
Size | 6x8 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Sawmill |
---|
Powered by water, it has the same function as the Sawmill but with greater efficiency.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 16 |
x 20 |
|
x 30 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
Fuel Factory[edit]
|
ID | 3013 |
---|
Cost |
x 20, x 40, x 40 |
---|
Size | 5x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Refined Fuel |
---|
Can processes timber or coal into refined fuel for the use in forge, smelter, kiln factory and pottery workshop.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 8 |
x 10 |
|
x 3 |
x 8 |
x 10 |
|
|
ID | 3015 |
---|
Cost |
x 30, x 30, x 30 |
---|
Size | 6x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Fermenting |
---|
Brews a greater variety of liquor than the distillery.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 30, x 5, x 5 |
x 4 |
x 5 |
|
x 10, x 5, x 5 |
x 4 |
x 5 |
|
x 15, x 5, x 5 |
x 4 |
x 5 |
|
|
ID | 3016 |
---|
Cost |
x 40, x 25, x 40 |
---|
Size | 5x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Mill |
---|
A place that can grind grain into flour and process wheat into malt for the bread workshop and winery.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 8 |
x 10 |
|
x 10 |
x 8 |
x 10 |
|
x 10 |
x 8 |
x 10 |
|
x 10 |
x 8 |
x 10 |
|
Water Mill[edit]
|
ID | 3017 |
---|
Cost |
x 40, x 50, x 40 |
---|
Size | 7x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Mill |
---|
Has the same function as the mill but greater efficiency.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 8 |
x 10 |
|
x 10 |
x 8 |
x 10 |
|
x 10 |
x 8 |
x 10 |
|
x 10 |
x 8 |
x 10 |
|
Bread Shop[edit]
|
ID | 3018 |
---|
Cost |
x 50, x 40, x 50 |
---|
Size | 5x5 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Mill > Bread Workshop |
---|
Used to process sugar or butter or jam and flour into bread.
Input |
Output (uneducated/educated) |
req. technology
|
x 30, x 10 |
x 12 |
x 15 |
|
x 30, x 15 |
x 12 |
x 15 |
|
x 30, x 6 |
x 12 |
x 15 |
|
Butcher[edit]
|
ID | 3019 |
---|
Cost |
x 60, x 50, x 50 |
---|
Size | 5x5 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Meat Processing |
---|
Used to process various meats into chunks of meat and fat.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
x 10 |
x 12 |
x 15 |
|
x 10 |
x 12 |
x 15 |
|
x 10 |
x 12 |
x 15 |
|
x 10 |
x 12 |
x 15 |
|
x 10 |
x 8, x 7 |
x 10, x 8 |
|
Butter Shop[edit]
|
ID | 3020 |
---|
Cost |
x 60, x 50, x 50 |
---|
Size | 5x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Mill > Bread Workshop |
---|
Used to process milk into butter.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 4 |
x 5 |
|
Sugar Shop[edit]
|
ID | 3021 |
---|
Cost |
x 40, x 50 |
---|
Size | 6x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Salt Making > Sugar Refining |
---|
Used to process malt, beets, sugar cane, and maple sap into sugar for the jam workshop.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
x 2 |
x 4 |
x 5 |
|
Jam Workshop[edit]
|
ID | 3022 |
---|
Cost |
x 30, x 50, x 40 |
---|
Size | 5x8 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Salt Making > Sugar Refining |
---|
Used to process various fruits into jam.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
Curing Workshop[edit]
|
ID | 3023 |
---|
Cost |
x 60, x 50, x 50 |
---|
Size | 5x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Salt Making |
---|
Used to process fish or meat and salt into salted meat or salted fish.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 3 |
x 4 |
x 5 |
|
x 10, x 3 |
x 4 |
x 5 |
|
Knitting Workshop[edit]
|
ID | 3024 |
---|
Cost |
x 30, x 20, x 20 |
---|
Size | 3x8 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Knitting |
---|
Used to process reeds or flax into ropes. Also processes ropes into fish nets after unlock tech.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 2 |
x 2 |
|
x 5 |
x 2 |
x 2 |
|
x 5 |
x 4 |
x 5 |
Fishing Net
|
x 10 |
x 4 |
x 5 |
Basket
|
Advanced Tailor[edit]
|
ID | 3025 |
---|
Cost |
x 60, x 30, x 30 |
---|
Size | 7x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Weaving |
---|
Has the same function as the Tailor. Makes a greater variety of clothes.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
Weaving
|
x 5, x 5 |
x 4 |
x 5 |
Weaving
|
x 5, x 5 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 10 |
x 4 |
x 5 |
Knitting
|
x 5, x 10 |
x 4 |
x 5 |
Backpack
|
Smelter[edit]
|
ID | 3026 |
---|
Cost |
x 50, x 30, x 40 |
---|
Size | 5x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Refined Fuel > Smelting |
---|
Can process iron and refined fuel into steel through exposure to high temperatures.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 5 |
x 4 |
x 5 |
|
Advanced Smithy[edit]
|
ID | 3027 |
---|
Cost |
x 30, x 20, x 20 |
---|
Size | 4x7 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Refined Fuel > Smelting |
---|
Has the same function as Smithy but produces a greater variety of tools.
Input |
Output (uneducated/educated) |
req. technology
|
x 2, x 1 |
x 1 |
x 1 |
|
x 1, x 1 |
x 1 |
x 1 |
|
x 2, x 1 |
x 1 |
x 1 |
|
x 10, x 5 |
x 4 |
x 5 |
Handcart
|
x 5, x 5 |
x 4 |
x 5 |
Remodel: Trap
|
|
ID | 3028 |
---|
Cost |
x 30, x 30, x 30 |
---|
Size | 5x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Smelting > Forge |
---|
Used to process steel, glass, and bricks into construction kits.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 10, x 10 |
x 8 |
x 10 |
|
x 10, x 10, x 10 |
x 8 |
x 10 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
Remodel: Gear
|
x 5, x 5 |
x 4 |
x 5 |
Remodel: Gear
|
Pharmacy[edit]
|
ID | 3033 |
---|
Cost |
x 30, x 30, x 40 |
---|
Size | 5x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Hospital > Pharmacy |
---|
Can process herbs and honey or fat into ointment or medicinal oil.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 5, x 1 |
x 4 |
x 5 |
|
x 5, x 4 |
x 4 |
x 5 |
|
x 10, x 5, x 5 |
x 4 |
x 5 |
Hospital
|
x 10, x 5, x 5 |
x 4 |
x 5 |
Hospital
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
Tea Shop[edit]
|
ID | 3034 |
---|
Cost |
x 40, x 40, x 20 |
---|
Size | 5x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Fermenting > Tea Shop |
---|
Can process coffee, cocoa or tea into beverages for trading.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 10 |
x 4 |
x 5 |
|
x 10, x 10 |
x 4 |
x 5 |
|
x 10, x 10 |
x 4 |
x 5 |
|
Cannery[edit]
|
ID | 3037 |
---|
Cost |
x 40, x 30, x 40 |
---|
Size | 5x5 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Sugar Refining > Cans |
---|
Can process vegetables and salt or fruits and sugarand baked or salted meat into vegetable can or fruit can or meat can.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 2, x 10 |
x 4 |
x 5 |
|
x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 10 |
x 4 |
x 5 |
|
Bedding Shop[edit]
|
ID | 3038 |
---|
Cost |
x 60, x 30, x 40 |
---|
Size | 6x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Upgrade: Toilet > Bedding |
---|
Can process feathers or wool and cloth into bedding set. Can be upgraded into Bedding Factory.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
Furniture Factory[edit]
|
ID | 3039 |
---|
Cost |
x 80, x 40, x 40 |
---|
Size | 5x7 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Bedding > Furniture |
---|
Can process timber and leather into furniture. Can be upgraded into Luxury Furniture Factory.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 5 |
x 4 |
x 5 |
|
Lighting Factory[edit]
|
ID | 3040 |
---|
Cost |
x 60, x 60, x 40 |
---|
Size | 4x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Lighting |
---|
Used to process fat into lamp oil and process lamp oil and glass bottles into lanterns.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 5 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
Pottery Workshop[edit]
|
ID | 3041 |
---|
Cost |
x 20, x 30, x 60 |
---|
Size | 5x7 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Pottery |
---|
Used to process clay or sand into Cutlery.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 5 |
x 4 |
x 5 |
|
x 15, x 10, x 15 |
x 8 |
x 10 |
|
x 1, x 1 |
x 2 |
x 2 |
|
Masonry Workshop[edit]
|
ID | 3042 |
---|
Cost |
x 60, x 40 |
---|
Size | 4x4 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Cut Stone |
---|
Can process stones into neat cut stones.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 4 |
x 5 |
|
|
ID | 3043 |
---|
Cost |
x 20, x 30, x 20 |
---|
Size | 5x5 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Production > Bread Workshop > Bakery |
---|
Has the same function as the bread workshop. Makes a greater variety of food.
Input |
Output (uneducated/educated) |
req. technology
|
x 30, x 10 |
x 12 |
x 15 |
|
x 30, x 6 |
x 12 |
x 15 |
|
x 30, x 15 |
x 12 |
x 15 |
|
x 30, x 12, x 12 |
x 5 |
x 6 |
|
x 30, x 12, x 12 |
x 5 |
x 6 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 10, x 10 |
x 4 |
x 5 |
|
x 10, x 10 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
Gourmet Shop[edit]
|
ID | 3044 |
---|
Cost |
x 60, x 20, x 60 |
---|
Size | 6x8 |
---|
Max Workers | 4 |
---|
Max Builders | 2 |
---|
Tech req | Production > Barbecue > Meat Feast |
---|
Used to process meat and other materials into various cousines.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
Leatherware Hut[edit]
|
ID | 3045 |
---|
Cost |
x 40, x 30, x 30 |
---|
Size | 4x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Knitting > Leatherware |
---|
Produces leather shoes and fine handbag.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
Silkworm Shed[edit]
|
ID | 3046 |
---|
Cost |
x 60, x 50, x 10 |
---|
Size | 4x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Weaving > Silk |
---|
Silkworm farmers consume white mulberry for silkworm cocoons and provide materials for silk production at the Textile Mill.
Input |
Output (uneducated/educated) |
req. technology
|
x 20 |
x 4 |
x 5 |
|
Bedding Factory[edit]
|
ID | 3048 |
---|
Cost |
x 60, x 30, x 30 |
---|
Size | 6x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Upgrade: Toilet > Bedding |
---|
Same function as Bedding Shop. Can also process wool or feathers and silk and into luxury textiles.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
x 10, x 10 |
x 2 |
x 2 |
|
Luxury Furniture Factory[edit]
|
ID | 3049 |
---|
Cost |
x 40, x 20, x 20 |
---|
Size | 5x7 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Bedding > Furniture |
---|
Same function as Furniture Factory. Also can process planks and refined leather into luxury furniture.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
|
ID | 3051 |
---|
Cost |
x 40, x 20, x 80 |
---|
Size | 5x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Silver > Minting |
---|
Makes silver into coins for the town to use.
Input |
Output (uneducated/educated) |
req. technology
|
x 1 |
x 32 |
x 40 |
|
Jewelry Workshop[edit]
|
ID | 3053 |
---|
Cost |
x 40, x 30 |
---|
Size | 5x7 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Carving Workshop > Jewelry |
---|
Used to process silver or gold sand and jade into jewelry for trading.
Input |
Output (uneducated/educated) |
req. technology
|
x 2 |
x 2 |
x 2 |
|
x 1 |
x 2 |
x 2 |
|
x 1 |
x 2 |
x 2 |
|
Distillery[edit]
|
ID | 3054 |
---|
Cost |
x 40, x 15, x 15 |
---|
Size | 6x6 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Able to brew Strong Booze from Potatoes or Agave. Strong Booze increases Happiness. After unlocking the Tech, can be upgraded to Winery.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
Carving Workshop[edit]
|
ID | 3055 |
---|
Cost |
x 40, x 20, x 40 |
---|
Size | 5x5 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Pottery > Carving Workshop |
---|
Used to process Iron, Timber or Gold Sand and jade into statues for trading.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 1 |
x 1 |
|
x 10 |
x 1 |
x 1 |
|
x 5 |
x 1 |
x 1 |
|
x 5 |
x 1 |
x 1 |
|
Gold Miner Cabin[edit]
|
ID | 3056 |
---|
Cost |
x 40, x 20, x 80 |
---|
Size | 4x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Minting > Gold Miner's Cabin |
---|
Used to pan Sand for Gold Sand for the carving workshop and jewelry workshop.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 1 |
x 1 |
|
Jade House[edit]
|
ID | 3057 |
---|
Cost |
x 40, x 80, x 20 |
---|
Size | 4x4 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Exploitation Technology 2 > Jade House |
---|
Used to find jade in stones by the carving workshop and jewelry workshop.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 1 |
x 1 |
|
Clothing Factory[edit]
|
ID | 3058 |
---|
Cost |
x 60, x 30, x 20 |
---|
Size | 7x5 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Weaving > Silk |
---|
Has the same function as the Advanced Tailor. Makes a greater variety of clothes.
Input |
Output (uneducated/educated) |
req. technology
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
Weaving
|
x 5, x 5 |
x 4 |
x 5 |
Weaving
|
x 5, x 5 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 10 |
x 4 |
x 5 |
Weaving
|
x 5, x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5, x 5 |
x 4 |
x 5 |
|
x 10 |
x 4 |
x 5 |
Knitting
|
x 5, x 10 |
x 4 |
x 5 |
Backpack
|
Soap Workshop[edit]
|
ID | 3059 |
---|
Cost |
x 40, x 20, x 30 |
---|
Size | 5x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Soap |
---|
Can process fat, blubber or beeswax into soap. Citizens use soap to clean themselves and increase health.
Input |
Output (uneducated/educated) |
req. technology
|
x 5 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
x 5 |
x 4 |
x 5 |
|
x 5, x 10 |
x 4 |
x 5 |
|
Kiln Factory[edit]
|
ID | 3060 |
---|
Cost |
x 50, x 30, x 40 |
---|
Size | 5x5 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Sand Mining > Calcining Kiln |
---|
Can process sand or clay and refined fuel into glass, glass bottle and bricks by melting raw materials at high temperatures.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
x 5, x 5 |
x 8 |
x 10 |
|
BBQ House[edit]
|
ID | 3061 |
---|
Cost |
x 40, x 30, x 40 |
---|
Size | 5x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Meat Processing > Barbecue |
---|
Can process meat into BBQ.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 3 |
x 4 |
x 5 |
|
x 10, x 3 |
x 4 |
x 5 |
|
x 10, x 3 |
x 4 |
x 5 |
|
x 10, x 3 |
x 4 |
x 5 |
|
x 30, x 15, x 15 |
x 12 |
x 15 |
|
x 30, x 15, x 15 |
x 12 |
x 15 |
|
x 10, x 15, x 5 |
x 2 |
x 2 |
|
x 10, x 15, x 5 |
x 2 |
x 2 |
|
x 10, x 5 |
x 4 |
x 5 |
|
x 10, x 5 |
x 4 |
x 5 |
|
Leather Shop[edit]
|
ID | 3062 |
---|
Cost |
x 30, x 30, x 40 |
---|
Size | 4x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Production > Leatherware > Refined Leather |
---|
Used to process leather into Refined Leather.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 10 |
x 4 |
x 5 |
|
Candy Workshop[edit]
|
ID | 3063 |
---|
Cost |
x 40, x 30, x 50 |
---|
Size | 6x6 |
---|
Max Workers | 2 |
---|
Max Builders | 2 |
---|
Tech req | Production > Tea Shop > Candy Workshop |
---|
Used to produce candies. Candies can increases happiness.
Input |
Output (uneducated/educated) |
req. technology
|
x 10, x 10 |
x 4 |
x 5 |
|
x 10, x 10, x 10 |
x 4 |
x 5 |
|
x 10, x 10, x 20 |
x 4 |
x 5 |
|
Services[edit]
Paper Mill[edit]
|
ID | 3029 |
---|
Cost |
x 80, x 40, x 40 |
---|
Size | 6x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Services > Research Institute > Paper |
---|
Used to process reeds or Timber into paper.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 10 |
x 4 |
x 5 |
|
x 15, x 10 |
x 4 |
x 5 |
|
Research Institute[edit]
|
ID | 3030 |
---|
Cost |
x 80, x 40, x 40 |
---|
Size | 5x7 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Research Institute |
---|
Can generate a large amount of Technology Exp. Use paper to increase output. Can be upgraded into Research Academy after unlocking corresponding technology.
Input |
Output (uneducated/educated) |
req. technology
|
x 1 |
|
|
|
Printing Factory[edit]
|
ID | 3047 |
---|
Cost |
x 80, x 20, x 40 |
---|
Size | 6x6 |
---|
Max Workers | 3 |
---|
Max Builders | 2 |
---|
Tech req | Services > Paper > Book |
---|
Has the same function as the paper mill. Also produces ink and books.
Input |
Output (uneducated/educated) |
req. technology
|
x 5, x 10 |
x 4 |
x 5 |
|
x 15, x 10 |
x 4 |
x 5 |
|
x 5, x 10 |
x 4 |
x 5 |
|
x 5, x 5 |
x 4 |
x 5 |
|
Research Academy[edit]
|
ID | 3052 |
---|
Cost |
x 80, x 60, x 40 |
---|
Size | 5x7 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Paper > Book |
---|
Upgraded from the research institute. You can consume books to improve research efficiency.
Input |
Output (uneducated/educated) |
req. technology
|
x 1 |
|
|
|
x 1 |
|
|
|
|
ID | 4002 |
---|
Cost |
x 40, x 20, x 20 |
---|
Size | 5x6 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Children between 8 to 9 will go to school for education and will graduate after finishing their class. Students who live far away from school take longer to graduate. They are more efficient in work after graduation.
Input |
Output (uneducated/educated) |
req. technology
|
x 1 |
|
|
Education Efficiency
|
Cemetery[edit]
|
ID | 4003 |
---|
Cost |
x 1, x 1 per tile |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
A cemetery is used as a resting place for citizens that have passed away. If there is no tombstone for the dead, the family will grieve and lose happiness.
|
ID | 4004 |
---|
Cost |
x 80, x 80, x 80 |
---|
Size | 8x6 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
A church provides spiritual sustenance for citizens and increases happiness.
Bathhouse[edit]
|
ID | 4006 |
---|
Cost |
x 20, x 40, x 40 |
---|
Size | 5x8 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Soap > Bathhouse |
---|
Citizens can enjoy a body scrub at the bathhouse. Those who keep clean will be more healthy.
Hospital[edit]
|
ID | 4007 |
---|
Cost |
x 40, x 30, x 10 |
---|
Size | 7x6 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Bathhouse > Hospital |
---|
Upgraded from the clinic. Increases health.
Town Hall[edit]
|
ID | 4008 |
---|
Cost |
x 80, x 120, x 120 |
---|
Size | 6x10 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Central building of the town where you can accept immigrants and recruit a administrator.
|
ID | 4012 |
---|
Cost |
x 40, x 30, x 30 |
---|
Size | 7x6 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Able to treat diseases and also increase the Citizen's Health. After unlocking the Tech, can be upgraded to Hospital.
Boarding School[edit]
|
ID | 4015 |
---|
Cost |
x 40, x 40, x 20 |
---|
Size | 6x14 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Education Efficiency > Boarding School |
---|
School-age children will live and study in the boarding school and their efficiency increases after graduation. Graduated children need to move into new houses.
Theater[edit]
|
ID | 4018 |
---|
Cost |
x 60, x 60, x 30 |
---|
Size | 8x8 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Church Upgrades > Theater |
---|
Citizens can go to the theater to watch plays. Increases happiness.
Academy[edit]
|
ID | 4019 |
---|
Cost |
x 40, x 40, x 80 |
---|
Size | 6x10 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Boarding School > Academy |
---|
The academy allows more students to study.
Input |
Output (uneducated/educated) |
req. technology
|
x 1 |
|
|
Education Efficiency
|
Repair Shop[edit]
|
ID | 4020 |
---|
Cost |
x 40 |
---|
Size | 4x4 |
---|
Max Workers | 6 |
---|
Max Builders | 2 |
---|
Repair shops can assign repairmen to ensure that town buildings will not be damaged.
Boiler Room[edit]
|
ID | 4021 |
---|
Cost |
x 40, x 30, x 40 |
---|
Size | 6x6 |
---|
Max Workers | 1 |
---|
Max Builders | 2 |
---|
Tech req | Services > Clean Water > Heating |
---|
The Boiler Room will consume domestic fuel and provide heat for the buildings in the area.
Builders Cabin[edit]
|
ID | 4022 |
---|
Size | 4x4 |
---|
Max Workers | 6 |
---|
Max Builders | 2 |
---|
Builders Cabin can assign builders, It can guarantee the construction of buildings and roads during the construction of the town.
|
ID | 5001 |
---|
Cost |
x 2, x 2 per tile |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Building bridges allows citizens to cross the river. Area connected to the ground needs to be at least 2 cells both ends.
Jade Bridge[edit]
|
ID | 5011 |
---|
Cost |
x 2, x 2 per tile |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Roads > Brick Road > Luxury Avenue |
---|
Bridges constructed with jade, allow more citizens to cross the river. Greatly increases the speed that citizens walk by 125%. Area connected to the ground needs to be at least 2 grids both ends.
Cut Stone Bridge[edit]
|
ID | 5012 |
---|
Cost |
x 2 per tile |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Roads > Cut Stone > Bridge-building |
---|
Bridges constructed with cut stone, allow more citizens to cross the river. Greatly increases the speed that citizens walk by 75%. Area connected to the ground needs to be at least 2 grids both ends.
|
ID | 5002 |
---|
Cost |
x 5, x 5 per tile |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Building tunnels allows citizens to travel through mountains. Area connected to the ground needs to be at least 2 grids both ends.
Dirt Road[edit]
|
ID | 5003 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Increases the speed that citizens walk by 25%.
Stone Road[edit]
|
ID | 5004 |
---|
Cost |
x 1 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Roads constructed with stone. Greatly increases the speed that citizens walk by 50%.
Large Bridge[edit]
|
ID | 5006 |
---|
Cost |
x 3, x 3 per tile |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Roads > Cut Stone > Bridge-building |
---|
Wider bridges allow more citizens to cross the river. Greatly increases the speed that citizens walk by 75%. Area connected to the ground needs to be at least 2 grids both ends.
Brick Road[edit]
|
ID | 5007 |
---|
Cost |
x 1 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Roads > Bridge-building > Brick Road |
---|
Roads constructed with bricks. Greatly increases the speed that citizens walk by 100%.
Cut Stone Road[edit]
|
ID | 5008 |
---|
Cost |
x 1 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Roads > Cut Stone |
---|
Roads constructed with Cut Stone. Greatly increases the speed that citizens walk by 75%.
Gold Avenue[edit]
|
ID | 5009 |
---|
Cost |
x 1 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Roads > Brick Road > Luxury Avenue |
---|
Roads constructed with Gold Sand. Greatly increases the speed that citizens walk by 125%.
Jade Avenue[edit]
|
ID | 5010 |
---|
Cost |
x 1 |
---|
Max Workers | 0 |
---|
Max Builders | 2 |
---|
Tech req | Roads > Brick Road > Luxury Avenue |
---|
Roads constructed with jade. Greatly increases the speed that citizens walk by 125%.