"There's room for us to expand our facilities onboard the Avenger, Commander, but we'll need more engineers to clear out space for construction first." ~Chief Engineer Lily Shen
Facilities provide XCOM with a myriad of new capabilities. Some facilities train your units, some speed up your research, some produce items, and some just provide the electrical power used to fuel your other facilities. Constructing and maintaining facilities is a key part of developing your own forces and staying ahead of the ever-growing alien threat.
All facilities require upkeep in the form of supplies. Whenever you would receive a supply drop from the resistance, each facility's upkeep cost will be subtracted from the amount of supplies found in the supply drop. The upkeep cost is not something that needs to be "paid", facilities will always continue to function at full capacity as long as they exist.
Clearing room for facilities[edit]
When the game begins, the Avenger's rooms are filled with junk that blocks construction of your facilities. If you enabled the tutorial, every room will be blocked. If you did not enable the tutorial, only one room will be empty and available for construction.
Rooms may be blocked by one of three types of debris:
Debris | Engineers staffable for clearing | Notes |
---|---|---|
Alien Debris | 1 |
|
Alien Machinery | 2 |
|
Exposed Power Coil | 3 |
|
If playing on Legend difficulty, an additional engineer may be staffed onto Alien Debris and Alien Machinery rooms at or below the 3rd row.
Debris Loot tables[edit]
Depth | Debris | Machinery | Exposed Power Coil |
---|---|---|---|
1st level | 20-40 Supplies | ||
2nd level | 40-60 Supplies | 30-60 supplies, 5-15 alloys | |
3rd level | 70-100 Supplies | 80-120 supplies, 15-25 alloys | 15-25 Elerium |
4th level | 100-120 Supplies | 100-150 supplies, 20-30 alloys | 25-35 Elerium |
Depth | Debris | Machinery | Exposed Power Coil |
---|---|---|---|
1st level | 60-120 Supplies | ||
2nd level | 80-140 Supplies | 80-140 supplies, 10-40 alloys | |
3rd level | 100-160 Supplies | 100-160 supplies, 20-50 alloys, 10-20 Elerium | 20-50 alloys, 10-30 Elerium |
4th level | 120-180 Supplies | 120-180 supplies, 30-60 alloys, 20-30 Elerium | 30-60 alloys, 20-40 Elerium |
Debris Clear Time Tables[edit]
Depth | Debris | Machinery | Exposed Power Coil |
---|---|---|---|
1st level | 5 days | ||
2nd level | 10 days | 20 days | |
3rd level | 20 days | 30 days | 30 days |
4th level | 20 days | 30 days | 30 days |
Depth | Debris | Machinery | Exposed Power Coil |
---|---|---|---|
1st level | 10 days | ||
2nd level | 30 days | 60 days | |
3rd level | 60 days | 90 days | 90 days |
4th level | 60 days | 90 days | 90 days |
Power[edit]
Most facilities require power in order to operate. In vanilla, the Avenger has 12 power by default, but 6 of it is already occupied by core facilities, leaving 6 power open for initial construction. In War of the Chosen, the Avenger's default power capacity has been raised to 15. With the 6 power occupied by essential systems, this leaves 9 power open for initial construction.
Additional power capacity can be earned through constructing power relays. Power relays may also be constructed and staffed in order to give additional power. Power relays placed on an exposed power coil provide an additional 5 power. Power capacity can also be expanded through rumors or, in War of the Chosen, covert operations.
If there is insufficient power capacity for a facility's construction or upgrade, it will be impossible to initiate the construction or the upgrade until the power capacity has been expanded to meet the facility's needs.
Facilities constructed on an exposed power coil do not require power to construct, to operate, or to upgrade. Power Relays constructed on exposed power coils provide an additional 7 power.
Sources[edit]
Restrictions on number and depth for rooms found in source code XCOM 2 SDK\Development\SrcOrig\XComGame\Classes\X2StrategyElement_DefaultSpecialRoomFeatures.uc
Room clearing loot tables from the config XCOM 2\XComGame\Config\DefaultGameCore.ini
Power relay on power coil formula from source code XCOM 2 SDK\Development\SrcOrig\XComGame\Classes\XComGameState_FacilityXCom.uc and power relay value found in configs XCOM 2\XComGame\Config\DefaultGameData.ini