Zelda II: The Adventure of Link/Getting Started

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Contents

[edit] Controls

[edit] Overhead Map

NES GameCube Wii-cc VC Wii Remote Description
Neutral dpadNeutral dpadNeutral dpadNeutral dpadUse the direction pad to move Link in the four cardinal directions.
A buttonA buttonA button2 buttonOnce Link has obtained obtained the hammer, you can press the A button to wield it and smash down boulders that block your path on the roads.
B buttonB buttonB button1 buttonOnce Link has collected the flute, press the B button to play a tune on the magical instrument.
Start buttonStart buttonPlus buttonPlus buttonPress Start to pause and unpause the action mid-game.

[edit] Side Scrolling Controls

NES GameCube Wii-cc VC Wii Remote Description
Left dpad/Right dpadLeft dpad/Right dpadLeft dpad/Right dpadLeft dpad/Right dpadDirect Link to run to the left or to the right.
Down dpadDown dpadDown dpadDown dpadPress down to make Link crouch. Doing this also moves Link's shield down so that you can block a lower attack. If you have the thrust moves, pressing down while attacking in mid-air will do a downward thrust attack.
Up dpadUp dpadUp dpadUp dpadIf you have the thrust moves, pressing up while attacking in mid-air will do an upward thrust attack.
A buttonA buttonA button2 buttonPress the A button to make Link jump. The longer you hold the button down, the higher he jumps. Press jump in conjunction with left and right to direct Link through the air.
B buttonB buttonB button1 buttonPress the B button to make Link slash out with his sword. If he is at full health, this will also send out a magic beam which travels a short distance.
Start buttonStart buttonPlus buttonPlus buttonPress Start to pause the game and call up the Sub-Screen.
Select buttonX button/Y buttonMinus buttonMinus buttonOnce you have selected a spell from the subscreen, press this button to cast it, provided you have enough magic.

[edit] Starting the Game

Selection screen
Selection screen

[edit] Starting a New Game

Before you begin, you must first enter your name in one of the three save slots. Press Select until the fairy is next to "REGISTER YOUR NAME" and press Start. Use the Select button to line up the heart with the Link that you wish to name. Enter a name of up to eight letters using the control pad to select a letter and the A button to enter it. Once you have registered your name, line up the heart with "REGISTER END" and press Start.

[edit] Erasing an Old Game

Press Select until the heart is next to "ELIMINATION MODE" and press Start. Use Select to move the fairy next to the Link that you wish to erase and press the Start button. This will erase that name. Move the heart to "ELIMINATION END" and press Start again. This permanently erases all the data for the Link selected so use with caution.

[edit] Continue a Saved Game

On the selection screen, you can select a saved game to continue. Certain information can be seen from the selection screen. This information includes the save file's name, the current levels of Link's power, magic, and health, and the number of times Link has lost all of his lives for that save file. If there is a Triforce in the file, it means the save file in question is in the middle of the second quest.

[edit] Game Over Options

  • If you want to continue the game, choose "CONTINUE" with the Select button and press Start. You will begin the game in the North Palace alongside sleeping Princess Zelda with full health and magic, with all of your possessions intact, but your current experience points will be reset to zero.
  • If you are done for the time being, choose "SAVE" with the Select button and press Start. All information about your accomplishments will be stored and retained until the next time you play.

[edit] The Screen

[edit] Status Bar

The status bar can be seen at all times at the top of the screen. From left to right, you can see:

  • Link's current attack level.
  • Link's current magic level, and the current amount of magic power.
  • Link's current health level, and the current amount of health remaining.
  • Link's current experience points out of the amount needed for the next level.

[edit] Sub-Screen

The Sub-Screen can be brought up by pausing the game. From top to bottom, you will see the following information:

  • Which of the eight spells Link has learned, and how many point of magic it costs to cast them (one portion of the magic meter is 16 points).
  • The number of lives that Link has remaining.
  • The number of dungeon keys that Link currently possesses.
  • The number of palace crystals that Link has left to place in statues.
  • Link's current inventory of items and equipment.