From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

This mission would be much more difficult if it weren’t for the fact that the Nuke General’s aim can be easily diverted. He has no Dozers to replace or repair his structures, so any damage dealt to them count.

The first Nuclear Missile is scripted to land on the Command Center. However, it isn't well guarded and can be feasibly destroyed by repeated MiG attacks, though some may not make it back to base.

All other Nukes are easily distracted by some empty Helixes.

Don't rely excessively on Nuclear Missiles, as the timer penalty affects all of them.

Walkthrough[edit]

Basic startup: Build a Reactor, extra dozer and a Barracks. Build a Supply Center to the west of the Command Center so the Supply Trucks will have access to both Supply Docks. Build an extra Supply Truck.

Research the Capture command and recruit three Mini Gunners. Capture all three oil derricks on the east side of the map. Don’t worry about defending the two furthest to the east. You will at least receive some startup capital to quickly get you rolling.

Alternate plan: Build five Helixes as opposed to three. Have a Helix guard each of the oil derrricks, loaded with troops as described below. You will not need to build any Hackers early.

Build one Gattling Cannon to the east and one to the north to help destroy enemy Helixes and infantry.

Build an Airfield and three Helixes. Queue up three Mini Gunners and three Tank Hunters for each of the Helixes. This will take a while to get them all loaded, but this strategy doesn’t require great speed.

Put them in guard mode on the east, northeast and west part of your base. Be sure they are far out enough to catch Nuke Cannons.

(Again, alternatively, have a fourth and fifth Helix protect the two oil derricks to the east.)

Build a War Factory, a Propaganda Center and a Nuke Missile. Purchase the Subliminal Messaging upgrade to boost all Speaker Towers.


At the same time, build four MiGs. The Black Napalm and MiG Armor upgrades are always good to have. Order them to attack the Nuclear Missile simultaneously, and replace any losses. Speaker Towers should be built nearby to reduce maintenance times. That way, they might be able to kill off the Nuclear Missile on their own.

The leftmost and rightmost Nuclear Missiles are vulnerable to Black Lotus' capture ability at range. Once she does so, they will explode, effectively removing them from play. She can also be used to take out one of his War Factories. A Helix may be needed to ferry her.

Regardless if the first Nuclear Missile has been neutralized or fired, the rest can be distracted by some empty Helixes.

Methodically take out the remaining nukes with your General’s Powers (Carpet Bombs and Artillery Strikes) and nukes. Unless enemy air defenses and garrisoned Tank Hunters are dealt with, Carpet Bombs will only reach the southernmost nukes on both the east and west sides of the map.

There is a Nuclear Truck parked on the east side of the map by the three quonset huts. Carpet Bomb this truck to destroy all of the structures in the area. Your Carpet Bomber can then reach the Nuclear Missile furthest to the north.

If you choose to attack the enemy base by land, avoid all spots of radiation. After destroying his production structures, finish off the Propaganda Center, Command Center and any remaining Reactors.

Mission accomplished!