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Jumping islands is no problem when you have Sneak Attack tunnels and Scud Storms to fly across the friendly skies. This mission is a lesson in patience of taking two steps forward and one step back as the Particle Cannons slowly take apart your base.

Patiently build up funds, build Scud Storms and you can then methodically destroy the Particle Cannons. You may actually want to destroy the Command Center before the PC’s to stop the A-10s from strafing your base.

The Stealth General's main drawback is that his SCUD Storm is less destructive compared to the others, since it is unable to destroy a Particle Cannon in a single deployment. There'll be some additional attrition, but it'll be manageable.

Good luck!

Key strategies[edit]

  • Build a few spare Barracks to give cheap targets for the Particle Cannons, Comanches and Auroras. Fake Structures will not confuse the AI, so the Barracks will be the best bet.
  • Consider destroying the Command Center first or before some of the Particle Cannons to prevent further A-10 Strikes
  • Station defenses in the very back of your base to help destroy sneak attacks in this area.
  • Build six Stinger Sites evenly spaced along the front of your base. Add an extra row of Stingers as funds permit, and support them with Quad Cannons. Any extra Barracks can help distracting them while Quad Cannons tear them to shreds.

Walkthrough[edit]

Start by building a Barracks in the far southeast corner, to make a nice, tempting isolated target for future Particle Cannon strikes. Queue up six or more extra workers.

Immediately research Capture command and recruit two Rebels, setting the Rally Point by the two oil derricks. Capture the two oil derricks. Pick up the supply crate by the oil derricks.

Start building the first two Stinger Sites along the ocean front. When the timer hits 40, pull out the Workers and then cancel the Stinger Sites, so the A-10s will miss. Construct a Supply Stash near the Supply Dock after that, and continue building additional Stinger Sites ahead of the base for Air Interdiction.

Continue building Stinger Sites until you have five or six along the ocean front. Build an Arms Dealer for Radar Vans and Quad Cannons. Station the Radar Van near the Oil Derricks. At least three Quad Cannons should support the Stinger Sites, while another three must be dispersed around the Arms Dealer to shoot down enemy Chinooks before they drop anything.

Using the GPS Scrambler will help keep your Quads alive once you reach 3-Star. Cash Bounty isn't always necessary, but Rebel Ambush can certainly help. A level 3 Rebel Ambush can be used near the Supply Center to possibly destroy it, or be placed at the closest Particle Cannon, which will likely prompt the AI to sell it.

It will be two steps forward, one step back as you constantly replace any lost structures.

The Palace should only be constructed if there's enough time to immediately build a SCUD Storm afterwards. Have funds saved for multiple SCUD Storms to minimize the impact of Particle Cannons.

The Particle Cannons, Supply Center and Command Center will not be rebuilt but the War Factory and Airfield will be. Once the Command Center is destroyed, remove the Dozers so no structures may be replaced. Destroy all remaining Cold Fusion Reactors with SCUD Storms to shut down the Patriots so Sneak Attack Tunnels can actually be deployed. Quads and Rocket Buggies will wipe the base from there.

Mission accomplished!


Cheap Tricks[edit]

  • The Sneak Attack tunnel can distract enemy forces earlier on.
  • It is possible to steal Avengers for air defense, but the opportunity cost is too high for them to be worth using over Quad Cannons.
  • Some Power Plants can be captured without having to worry about EMP Patriots or Comanches. Having access to power will accelerate construction and production.
  • The War Factory and Air Field both require the Supply Center, which also allows for additional Aurora strikes. As the Supply Center will not be rebuilt, it may be a worthy SCUD Storm target, as the next can then be used to destroy the Air Field, completely removing her air superiority.